mirror of
https://github.com/libretro/scummvm.git
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135 lines
3.1 KiB
C++
135 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/nav_helmet.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CNavHelmet, CGameObject)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(PETHelmetOnOffMsg)
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ON_MESSAGE(PETPhotoOnOffMsg)
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ON_MESSAGE(PETStarFieldLockMsg)
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ON_MESSAGE(PETSetStarDestinationMsg)
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END_MESSAGE_MAP()
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void CNavHelmet::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_flag, indent);
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CGameObject::save(file, indent);
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}
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void CNavHelmet::load(SimpleFile *file) {
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file->readNumber();
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_flag = file->readNumber();
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CGameObject::load(file);
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}
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bool CNavHelmet::MovieEndMsg(CMovieEndMsg *msg) {
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if (_flag) {
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setVisible(false);
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CPetControl *pet = getPetControl();
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if (pet) {
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pet->setArea(PET_STARFIELD);
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petDisplayMessage(1, ADJUST_VIEWING_APPARATUS);
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pet->incAreaLocks();
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}
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starFn(STAR_SHOW);
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starFn(STAR_12);
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}
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return true;
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}
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bool CNavHelmet::EnterViewMsg(CEnterViewMsg *msg) {
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petSetRemoteTarget();
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return true;
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}
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bool CNavHelmet::LeaveViewMsg(CLeaveViewMsg *msg) {
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petClear();
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return true;
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}
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bool CNavHelmet::PETHelmetOnOffMsg(CPETHelmetOnOffMsg *msg) {
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CPetControl *pet = getPetControl();
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if (_flag) {
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_flag = false;
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setVisible(true);
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starFn(STAR_HIDE);
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playMovie(61, 120, MOVIE_NOTIFY_OBJECT);
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playSound("a#47.wav");
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playSound("a#48.wav");
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if (pet) {
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pet->decAreaLocks();
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pet->setArea(PET_REMOTE);
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}
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decTransitions();
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} else {
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incTransitions();
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_flag = true;
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setVisible(true);
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playMovie(0, 60, MOVIE_NOTIFY_OBJECT);
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playSound("a#48.wav");
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playSound("a#47.wav");
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}
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return true;
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}
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bool CNavHelmet::PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg) {
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if (_flag)
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starFn(STAR_TOGGLE_MODE);
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return true;
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}
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bool CNavHelmet::PETStarFieldLockMsg(CPETStarFieldLockMsg *msg) {
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if (_flag) {
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if (msg->_value) {
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playSound("a#6.wav");
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starFn(LOCK_STAR);
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} else {
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playSound("a#5.wav");
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starFn(UNLOCK_STAR);
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}
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}
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return true;
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}
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bool CNavHelmet::PETSetStarDestinationMsg(CPETSetStarDestinationMsg *msg) {
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CActMsg actMsg("SetDestin");
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actMsg.execute("CaptainsWheel");
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return true;
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}
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} // End of namespace Titanic
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