scummvm/engines/titanic/game/nav_helmet.cpp
2017-05-31 19:00:17 -04:00

135 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/nav_helmet.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CNavHelmet, CGameObject)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(PETHelmetOnOffMsg)
ON_MESSAGE(PETPhotoOnOffMsg)
ON_MESSAGE(PETStarFieldLockMsg)
ON_MESSAGE(PETSetStarDestinationMsg)
END_MESSAGE_MAP()
void CNavHelmet::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
CGameObject::save(file, indent);
}
void CNavHelmet::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
CGameObject::load(file);
}
bool CNavHelmet::MovieEndMsg(CMovieEndMsg *msg) {
if (_flag) {
setVisible(false);
CPetControl *pet = getPetControl();
if (pet) {
pet->setArea(PET_STARFIELD);
petDisplayMessage(1, ADJUST_VIEWING_APPARATUS);
pet->incAreaLocks();
}
starFn(STAR_SHOW);
starFn(STAR_12);
}
return true;
}
bool CNavHelmet::EnterViewMsg(CEnterViewMsg *msg) {
petSetRemoteTarget();
return true;
}
bool CNavHelmet::LeaveViewMsg(CLeaveViewMsg *msg) {
petClear();
return true;
}
bool CNavHelmet::PETHelmetOnOffMsg(CPETHelmetOnOffMsg *msg) {
CPetControl *pet = getPetControl();
if (_flag) {
_flag = false;
setVisible(true);
starFn(STAR_HIDE);
playMovie(61, 120, MOVIE_NOTIFY_OBJECT);
playSound("a#47.wav");
playSound("a#48.wav");
if (pet) {
pet->decAreaLocks();
pet->setArea(PET_REMOTE);
}
decTransitions();
} else {
incTransitions();
_flag = true;
setVisible(true);
playMovie(0, 60, MOVIE_NOTIFY_OBJECT);
playSound("a#48.wav");
playSound("a#47.wav");
}
return true;
}
bool CNavHelmet::PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg) {
if (_flag)
starFn(STAR_TOGGLE_MODE);
return true;
}
bool CNavHelmet::PETStarFieldLockMsg(CPETStarFieldLockMsg *msg) {
if (_flag) {
if (msg->_value) {
playSound("a#6.wav");
starFn(LOCK_STAR);
} else {
playSound("a#5.wav");
starFn(UNLOCK_STAR);
}
}
return true;
}
bool CNavHelmet::PETSetStarDestinationMsg(CPETSetStarDestinationMsg *msg) {
CActMsg actMsg("SetDestin");
actMsg.execute("CaptainsWheel");
return true;
}
} // End of namespace Titanic