mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
313 lines
8.1 KiB
C++
313 lines
8.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/inter.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/draw.h"
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#include "gob/game.h"
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#include "gob/palanim.h"
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#include "gob/video.h"
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#include "gob/videoplayer.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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#define OPCODEVER Inter_Bargon
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_Bargon::Inter_Bargon(GobEngine *vm) : Inter_v2(vm) {
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}
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void Inter_Bargon::setupOpcodesDraw() {
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Inter_v2::setupOpcodesDraw();
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}
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void Inter_Bargon::setupOpcodesFunc() {
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Inter_v2::setupOpcodesFunc();
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}
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void Inter_Bargon::setupOpcodesGob() {
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OPCODEGOB( 1, oBargon_intro0);
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OPCODEGOB( 2, oBargon_intro1);
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OPCODEGOB( 3, oBargon_intro2);
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OPCODEGOB( 4, oBargon_intro3);
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OPCODEGOB( 5, oBargon_intro4);
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OPCODEGOB( 6, oBargon_intro5);
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OPCODEGOB( 7, oBargon_intro6);
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OPCODEGOB( 8, oBargon_intro7);
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OPCODEGOB( 9, oBargon_intro8);
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OPCODEGOB(10, oBargon_intro9);
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OPCODEGOB(11, o_gobNOP);
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}
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void Inter_Bargon::oBargon_intro0(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 0;
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props.y = 160;
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props.startFrame = 0;
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props.lastFrame = 92;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scaa", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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void Inter_Bargon::oBargon_intro1(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 0;
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props.y = 160;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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props.fade = true;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scaa", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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props.startFrame = -1;
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props.lastFrame = _vm->_vidPlayer->getFrameCount(slot) - 23;
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props.fade = false;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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void Inter_Bargon::oBargon_intro2(OpGobParams ¶ms) {
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int i;
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int16 mouseX;
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int16 mouseY;
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MouseButtons buttons;
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SurfacePtr surface;
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SoundDesc samples[4];
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int16 comp[5] = { 0, 1, 2, 3, -1 };
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static const char *sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"};
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surface = _vm->_video->initSurfDesc(320, 200);
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_vm->_video->drawPackedSprite("2ille.ims", *surface);
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_vm->_draw->_frontSurface->blit(*surface, 0, 0, 319, 199, 0, 0);
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_vm->_video->drawPackedSprite("2ille4.ims", *surface);
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_vm->_draw->_frontSurface->blit(*surface, 0, 0, 319, 199, 320, 0);
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_vm->_util->setScrollOffset(320, 0);
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_vm->_video->dirtyRectsAll();
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_vm->_palAnim->fade(_vm->_global->_pPaletteDesc, -2, 0);
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_vm->_util->longDelay(1000);
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for (i = 320; i >= 0; i--) {
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_vm->_util->setScrollOffset(i, 0);
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_vm->_video->dirtyRectsAll();
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if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == kKeyEscape) ||
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_vm->shouldQuit()) {
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_vm->_palAnim->fade(0, -2, 0);
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_vm->_draw->_frontSurface->clear();
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memset((char *)_vm->_draw->_vgaPalette, 0, 768);
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WRITE_VAR(4, buttons);
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WRITE_VAR(0, kKeyEscape);
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WRITE_VAR(57, (uint32) -1);
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break;
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}
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}
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if (!_vm->shouldQuit()) {
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_vm->_util->setScrollOffset(0, 0);
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_vm->_video->dirtyRectsAll();
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}
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surface.reset();
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if (VAR(57) == ((uint32) -1))
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return;
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for (i = 0; i < 4; i++)
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_vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
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_vm->_sound->blasterPlayComposition(comp, 0, samples, 4);
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_vm->_sound->blasterWaitEndPlay(true, false);
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_vm->_palAnim->fade(0, 0, 0);
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_vm->_draw->_frontSurface->clear();
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}
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void Inter_Bargon::oBargon_intro3(OpGobParams ¶ms) {
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int16 mouseX;
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int16 mouseY;
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MouseButtons buttons;
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Video::Color *palBak;
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SoundDesc samples[2];
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int16 comp[3] = { 0, 1, -1 };
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byte *palettes[4];
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static const char *sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"};
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static const char *palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"};
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int32 size;
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for (int i = 0; i < 2; i++)
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_vm->_sound->sampleLoad(&samples[i], SOUND_SND, sndFiles[i]);
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for (int i = 0; i < 4; i++)
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palettes[i] = _vm->_dataIO->getFile(palFiles[i], size);
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palBak = _vm->_global->_pPaletteDesc->vgaPal;
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_vm->_sound->blasterPlayComposition(comp, 0, samples, 2);
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for (int i = 0; i < 20; i++) {
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for (int j = 0; j < 4; j++) {
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_vm->_global->_pPaletteDesc->vgaPal = (Video::Color *)palettes[j];
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_vm->_util->longDelay(_vm->_util->getRandom(200));
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}
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if ((_vm->_game->checkKeys(&mouseX, &mouseY, &buttons, 0) == kKeyEscape) ||
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_vm->shouldQuit()) {
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_vm->_sound->blasterStop(10);
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_vm->_palAnim->fade(0, -2, 0);
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_vm->_draw->_frontSurface->clear();
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memset(_vm->_draw->_vgaPalette, 0, 768);
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WRITE_VAR(4, buttons);
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WRITE_VAR(0, kKeyEscape);
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WRITE_VAR(57, (uint32) -1);
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break;
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}
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}
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_vm->_sound->blasterWaitEndPlay(false, false);
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_vm->_global->_pPaletteDesc->vgaPal = palBak;
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for (int i = 0; i < 4; i++)
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delete[] palettes[i];
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}
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void Inter_Bargon::oBargon_intro4(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 191;
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props.y = 54;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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props.fade = true;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scba", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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void Inter_Bargon::oBargon_intro5(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 191;
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props.y = 54;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scbb", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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void Inter_Bargon::oBargon_intro6(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 191;
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props.y = 54;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scbc", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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void Inter_Bargon::oBargon_intro7(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 191;
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props.y = 54;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scbf", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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void Inter_Bargon::oBargon_intro8(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 191;
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props.y = 54;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scbc", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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void Inter_Bargon::oBargon_intro9(OpGobParams ¶ms) {
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VideoPlayer::Properties props;
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props.x = 191;
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props.y = 54;
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props.palCmd = 0;
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props.palStart = 0;
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props.palEnd = 0;
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int slot;
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if ((slot = _vm->_vidPlayer->openVideo(true, "scbd", props)) < 0)
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return;
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_vm->_vidPlayer->play(slot, props);
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_vm->_vidPlayer->closeVideo(slot);
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}
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} // End of namespace Gob
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