mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/audio_speech.h"
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#include "bladerunner/aud_stream.h"
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#include "bladerunner/bladerunner.h"
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#include "common/debug.h"
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namespace BladeRunner {
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#define BUFFER_SIZE 200000
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AudioSpeech::AudioSpeech(BladeRunnerEngine *vm)
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: _vm(vm)
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{
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_volume = 50;
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_isMaybeActive = false;
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_data = new byte[BUFFER_SIZE];
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}
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AudioSpeech::~AudioSpeech() {
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delete[] _data;
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}
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bool AudioSpeech::playSpeech(const char *name, int balance) {
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// debug("AudioSpeech::playSpeech(\"%s\")", name);
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Common::ScopedPtr<Common::SeekableReadStream> r(_vm->getResourceStream(name));
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if (!r) {
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warning("AudioSpeech::playSpeech: AUD resource \"%s\" not found", name);
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return false;
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}
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if (r->size() > BUFFER_SIZE) {
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warning("AudioSpeech::playSpeech: AUD larger than buffer size (%d > %d)", r->size(), BUFFER_SIZE);
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return false;
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}
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if (isPlaying()) {
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stopSpeech();
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}
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r->read(_data, r->size());
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if (r->err()) {
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warning("AudioSpeech::playSpeech: Error reading resource \"%s\"", name);
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return false;
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}
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AudStream *audioStream = new AudStream(_data);
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_vm->_mixer->playStream(
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Audio::Mixer::kPlainSoundType,
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&_soundHandle,
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audioStream,
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-1,
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_volume * 255 / 100,
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balance);
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_isMaybeActive = true;
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return true;
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}
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void AudioSpeech::stopSpeech() {
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_vm->_mixer->stopHandle(_soundHandle);
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}
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bool AudioSpeech::isPlaying() {
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if (!_isMaybeActive)
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return false;
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return _isMaybeActive = _vm->_mixer->isSoundHandleActive(_soundHandle);
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}
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} // End of namespace BladeRunner
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