scummvm/base
2006-05-03 20:45:57 +00:00
..
engine.cpp * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
engine.h * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
game.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
gameDetector.cpp Added hidden --test-detector command line option to make it easy to test the detector on your config file (to be removed before the next release) 2006-04-25 21:31:55 +00:00
gameDetector.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00
internal_version.h We're in SVN now, so change version to "0.9.0svn" 2006-02-13 12:57:06 +00:00
internal_version.h.in New tools/update-version.pl script (usage: CMD 1 2 3 CVS -> results in version 1.2.3CVS) 2006-01-25 20:53:25 +00:00
main.cpp Changed FilesystemNode::listDir to return a bool indicating its success (or failure) 2006-05-03 20:43:26 +00:00
main.h Fixed broken svn:keywords values 2006-04-16 13:01:41 +00:00
module.mk Moved version vars from base/main.cpp to base/version.cpp; thus now version.o is always rebuilt on every change, not main.o 2006-04-08 11:36:49 +00:00
plugins.cpp Fix DYNAMIC_MODULES (update the listDir call used in PluginManager::loadPlugins when using dynamic modules/plugins) 2006-05-03 20:45:57 +00:00
plugins.h * Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer) 2006-04-29 00:27:20 +00:00
version.cpp add small note about svnversion 2006-04-29 13:17:22 +00:00
version.h Moved (Plain)GameDescriptor from base/gameDetector.h to the new base/game.h header file 2006-04-15 21:20:16 +00:00