scummvm/base/gameDetector.h

52 lines
1.5 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BASE_GAMEDETECTOR_H
#define BASE_GAMEDETECTOR_H
#include "common/str.h"
#include "common/config-manager.h"
#include "base/game.h"
class Plugin;
class GameDetector {
typedef Common::String String;
public:
GameDetector();
static Common::String parseCommandLine(Common::StringMap &settings, int argc, char **argv);
void processSettings(Common::String &target, Common::StringMap &settings);
const Plugin *detectMain();
public:
static GameDescriptor findGame(const String &gameName, const Plugin **plugin = NULL);
//protected:
void setTarget(const String &name); // TODO: This should be protected
};
#endif