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108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
#include "macventure/world.h"
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#include "common/file.h"
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namespace MacVenture {
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World::World(MacVentureEngine *engine, Common::MacResManager *resMan) {
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_resourceManager = resMan;
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_engine = engine;
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if (!loadStartGameFileName())
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error("Could not load initial game configuration");
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Common::File saveGameFile;
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if (!saveGameFile.open(_startGameFileName))
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error("Could not load initial game configuration");
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Common::SeekableReadStream *saveGameRes = saveGameFile.readStream(saveGameFile.size());
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_saveGame = new SaveGame(_engine, saveGameRes);
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_objectConstants = new Container("Shadowgate II/Shadow Graphic");
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uint32 size = _objectConstants->getItemByteSize(2);
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char * ob1 = new char[size];
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_objectConstants->getItem(2, ob1);
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delete saveGameRes;
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saveGameFile.close();
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}
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World::~World() {
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if (_saveGame)
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delete _saveGame;
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if (_objectConstants)
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delete _objectConstants;
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}
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bool World::loadStartGameFileName() {
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Common::SeekableReadStream *res;
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res = _resourceManager->getResource(MKTAG('S', 'T', 'R', ' '), kStartGameFilenameID);
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if (!res)
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return false;
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byte length = res->readByte();
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char *fileName = new char[length + 1];
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res->read(fileName, length);
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fileName[length] = '\0';
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_startGameFileName = Common::String(fileName, length);
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_startGameFileName.replace(_startGameFileName.end(), _startGameFileName.end(), ".bin");
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return true;
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}
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// SaveGame
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SaveGame::SaveGame(MacVentureEngine *engine, Common::SeekableReadStream *res) {
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_groups = Common::Array<AttributeGroup>();
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loadGroups(engine, res);
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_globals = Common::Array<uint16>();
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loadGlobals(engine, res);
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_text = Common::String();
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loadText(engine, res);
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}
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SaveGame::~SaveGame() {
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}
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const Common::Array<AttributeGroup>& MacVenture::SaveGame::getGroups() {
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return _groups;
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}
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const Common::Array<uint16>& MacVenture::SaveGame::getGlobals() {
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return _globals;
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}
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const Common::String & MacVenture::SaveGame::getText() {
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return _text;
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}
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void SaveGame::loadGroups(MacVentureEngine *engine, Common::SeekableReadStream * res) {
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GlobalSettings settings = engine->getGlobalSettings();
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for (int i = 0; i < settings.numGroups; ++i) {
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AttributeGroup g;
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for (int j = 0; j < settings.numObjects; ++j)
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g.push_back(res->readUint16BE());
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_groups.push_back(g);
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}
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}
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void SaveGame::loadGlobals(MacVentureEngine *engine, Common::SeekableReadStream * res) {
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GlobalSettings settings = engine->getGlobalSettings();
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for (int i = 0; i < settings.numGlobals; ++i) {
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_globals.push_back(res->readUint16BE());
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}
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}
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void SaveGame::loadText(MacVentureEngine *engine, Common::SeekableReadStream * res) {
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_text = "Placeholder Console Text";
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}
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} // End of namespace MacVenture
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