mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 02:11:38 +00:00
88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
300 lines
6.6 KiB
C++
300 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "drascula/drascula.h"
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namespace Drascula {
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struct DrasculaGameDescription {
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ADGameDescription desc;
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};
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uint32 DrasculaEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language DrasculaEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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void DrasculaEngine::loadArchives() {
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const ADGameFileDescription *ag;
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if (getFeatures() & GF_PACKED) {
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for (ag = _gameDescription->desc.filesDescriptions; ag->fileName; ag++) {
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if (!_archives.hasArchive(ag->fileName))
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_archives.registerArchive(ag->fileName, ag->fileType);
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}
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}
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_archives.enableFallback(true);
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}
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}
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static const PlainGameDescriptor drasculaGames[] = {
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{"drascula", "Drascula: The Vampire Strikes Back"},
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{0, 0}
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};
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namespace Drascula {
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using Common::GUIO_NONE;
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static const DrasculaGameDescription gameDescriptions[] = {
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{
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// Drascula English version
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{
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"drascula",
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0,
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AD_ENTRY1s("14.ald", "09b2735953edcd43af115c65ae00b10e", 1595),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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},
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{
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// Drascula English version (original packed files)
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{
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"drascula",
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0,
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{
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{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
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// HACK: List packet.001 twice to ensure this detector entry
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// is ranked just as high as the others (which each have two
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// detection files).
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{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
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{NULL, 0, NULL, 0}
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},
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Common::EN_ANY,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{
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// Drascula German version (original packed files)
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{
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"drascula",
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0,
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{
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{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
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{"packet.003", 1, "e8f4dc6091037329bab4ddb1cba35807", 719728},
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{NULL, 0, NULL, 0}
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},
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Common::DE_DEU,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{
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// Drascula French version (original packed files)
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{
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"drascula",
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0,
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{
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{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
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{"packet.002", 1, "4401123400f22f212b89f15fb4b43013", 721122},
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{NULL, 0, NULL, 0}
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},
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Common::FR_FRA,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{
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// Drascula Spanish version (original packed version)
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{
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"drascula",
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0,
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AD_ENTRY1s("packet.001", "3c971aba65a037d29d0b479cad6f5943", 31702652),
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Common::ES_ESP,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{
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// Drascula Spanish version
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{
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"drascula",
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0,
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AD_ENTRY1s("14.ald", "0746ed1a5cc8d9728f790c29813f4b43", 23059),
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Common::ES_ESP,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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},
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{
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// Drascula German version
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{
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"drascula",
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0,
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AD_ENTRY1s("14.ald", "72e46089033d56bad1c179ac36e2a9d2", 610),
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Common::DE_DEU,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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},
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{
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// Drascula French version
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{
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"drascula",
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0,
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AD_ENTRY1s("14.ald", "eeeee96b82169003630e08992248296c", 608),
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Common::FR_FRA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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},
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{
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// Drascula Italian version (original packed version)
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{
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"drascula",
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0,
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AD_ENTRY1s("packet.001", "0253e924af223f5fe52537023385159b", 32564209),
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Common::IT_ITA,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{
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// Drascula Italian version
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{
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"drascula",
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0,
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AD_ENTRY1s("14.ald", "02b49a18328d0bf2efe6ba658c9c7a1d", 2098),
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Common::IT_ITA,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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GUIO_NONE
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},
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},
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{
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// Drascula Spanish version (ScummVM repacked files)
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{
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"drascula",
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0,
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{
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{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
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{"packet.004", 1, "a289d3cf80d50f25ec569b653248437e", 17205838},
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{NULL, 0, NULL, 0}
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},
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Common::ES_ESP,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{
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// Drascula Italian version (ScummVM repacked files)
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{
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"drascula",
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0,
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{
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{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
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{"packet.005", 1, "58caac54b891f5d7f335e710e45e5d29", 16209623},
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{NULL, 0, NULL, 0}
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},
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Common::IT_ITA,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{
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// Drascula French version (ScummVM repacked files)
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{
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"drascula",
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0,
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{
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{"packet.001", 0, "c6a8697396e213a18472542d5f547cb4", 32847563},
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{"packet.002", 1, "7b83cedb9bb326ed5143e5c459508d43", 722383},
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{NULL, 0, NULL, 0}
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},
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Common::FR_FRA,
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Common::kPlatformPC,
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GF_PACKED,
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GUIO_NONE
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},
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},
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{ AD_TABLE_END_MARKER }
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};
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} // End of namespace Drascula
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class DrasculaMetaEngine : public AdvancedMetaEngine {
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public:
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DrasculaMetaEngine() : AdvancedMetaEngine(Drascula::gameDescriptions, sizeof(Drascula::DrasculaGameDescription), drasculaGames) {
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_singleid = "drascula";
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_guioptions = Common::GUIO_NOMIDI | Common::GUIO_NOLAUNCHLOAD;
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}
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virtual const char *getName() const {
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return "Drascula";
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}
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virtual const char *getOriginalCopyright() const {
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return "Drascula Engine (C) 2000 Alcachofa Soft, (C) 1996 Digital Dreams Multimedia, (C) 1994 Emilio de Paz";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc;
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if (gd) {
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*engine = new Drascula::DrasculaEngine(syst, gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(DRASCULA)
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REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
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#endif
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