scummvm/engines/kyra
Eugene Sandulenko ba2a6152c7 Set gameflags for kyra3 properly.
svn-id: r22493
2006-05-16 17:38:04 +00:00
..
animator.cpp Adds clipping to the workaround in "preserveOrRestoreBackground", so it does not overwrite the interface. 2006-05-10 20:45:42 +00:00
animator.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debugger.cpp Added the proper death dialog, changed the sequence skipping code a bit to avoid 2006-03-07 14:16:52 +00:00
debugger.h Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
gui.cpp Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I 2006-05-08 10:16:19 +00:00
items.cpp Replaced a bunch of delay loops with a new delayUntil() function. Now all of 2006-05-08 15:40:30 +00:00
kyra3.cpp Removes ENABLE_KYRA2 and ENABLE_KYRA3. 2006-05-16 16:31:23 +00:00
kyra.cpp - implements kyrandia 3 wsa loader 2006-05-16 16:04:24 +00:00
kyra.h Set gameflags for kyra3 properly. 2006-05-16 17:38:04 +00:00
module.mk - little cleanups 2006-05-12 23:57:53 +00:00
plugin.cpp Removes ENABLE_KYRA2 and ENABLE_KYRA3. 2006-05-16 16:31:23 +00:00
resource.cpp - implements kyrandia 3 wsa loader 2006-05-16 16:04:24 +00:00
resource.h Uses kyra.dat for GUI strings instead of hardcoding them, which means localized strings are now supported for the menus. Note that the size of the menus are not yet calculated to account for the longer strings in some languages 2006-04-23 14:43:16 +00:00
saveload.cpp Removed extra exclamation marks in warning() calls as well. 2006-04-04 22:21:10 +00:00
scene.cpp Replaced a bunch of delay loops with a new delayUntil() function. Now all of 2006-05-08 15:40:30 +00:00
screen.cpp Enables OSystem::kFeatureAutoComputeDirtyRects until proper dirty rect managment is implemented. 2006-05-10 20:28:27 +00:00
screen.h - modifies loadBitmap not to crash if a image isn't found 2006-05-03 13:40:21 +00:00
script_v1.cpp - implements kyrandia 3 wsa loader 2006-05-16 16:04:24 +00:00
script.cpp Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I 2006-05-08 10:16:19 +00:00
script.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
seqplayer.cpp - implements kyrandia 3 wsa loader 2006-05-16 16:04:24 +00:00
seqplayer.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sequences_v1.cpp - implements kyrandia 3 wsa loader 2006-05-16 16:04:24 +00:00
sound_adlib.cpp - little cleanups 2006-05-12 23:57:53 +00:00
sound.cpp Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sound.h Moved the AudioCDManager as well as class AudioStream and its (standard) subclasses to namespace Audio 2006-04-29 22:33:31 +00:00
sprites.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
sprites.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
staticres.cpp - implements kyrandia 3 wsa loader 2006-05-16 16:04:24 +00:00
text.cpp Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I 2006-05-08 10:16:19 +00:00
text.h - started to rework static resource loading 2006-03-18 14:43:18 +00:00
timer.cpp Implemented the last menu (the settings screen). Walking speed, text speed, 2006-03-08 13:15:13 +00:00
wsamovie.cpp Removes ENABLE_KYRA2 and ENABLE_KYRA3. 2006-05-16 16:31:23 +00:00
wsamovie.h Removes ENABLE_KYRA2 and ENABLE_KYRA3. 2006-05-16 16:31:23 +00:00