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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_CRIMES_DATABASE_H
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#define BLADERUNNER_CRIMES_DATABASE_H
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#include "common/array.h"
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namespace BladeRunner {
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class BladeRunnerEngine;
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class SaveFileReadStream;
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class SaveFileWriteStream;
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class TextResource;
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class CrimesDatabase {
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int _crimeCount;
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Common::Array<int> _crimes;
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Common::Array<int> _assetTypes;
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TextResource *_cluesText;
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public:
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CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount);
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~CrimesDatabase();
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void setCrime(int clueId, int crimeId);
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int getCrime(int clueId) const;
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void setAssetType(int clueId, int assetType);
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int getAssetType(int clueId) const;
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const char *getClueText(int clueId) const;
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void save(SaveFileWriteStream &f);
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void load(SaveFileReadStream &f);
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};
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} // End of namespace BladeRunner
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#endif
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