mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_FONT_H
|
|
#define BLADERUNNER_FONT_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/str.h"
|
|
|
|
#include "graphics/font.h"
|
|
|
|
namespace Graphics {
|
|
struct Surface;
|
|
}
|
|
|
|
namespace BladeRunner {
|
|
|
|
class BladeRunnerEngine;
|
|
|
|
class Font : public Graphics::Font {
|
|
struct Character {
|
|
int x;
|
|
int y;
|
|
int width;
|
|
int height;
|
|
int dataOffset;
|
|
};
|
|
|
|
uint32 _characterCount;
|
|
int _maxWidth;
|
|
int _maxHeight;
|
|
Common::Array<Character> _characters;
|
|
int _dataSize;
|
|
uint16 *_data;
|
|
int _screenWidth;
|
|
int _screenHeight;
|
|
int _spacing;
|
|
bool _useFontColor;
|
|
|
|
public:
|
|
~Font() override;
|
|
|
|
static Font* load(BladeRunnerEngine *vm, const Common::String &fileName, int spacing, bool useFontColor);
|
|
|
|
int getFontHeight() const override;
|
|
int getMaxCharWidth() const override;
|
|
int getCharWidth(uint32 chr) const override;
|
|
void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
|
|
|
|
private:
|
|
Font();
|
|
void reset();
|
|
void close();
|
|
// void drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const;
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|