mirror of
https://github.com/libretro/scummvm.git
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140 lines
3.2 KiB
C++
140 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/movement_track.h"
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#include "bladerunner/savefile.h"
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namespace BladeRunner {
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MovementTrack::MovementTrack() {
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reset();
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}
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MovementTrack::~MovementTrack() {
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reset();
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}
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void MovementTrack::reset() {
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_currentIndex = -1;
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_lastIndex = 0;
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_hasNext = false;
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_paused = false;
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for (int i = 0; i < kSize; ++i) {
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_entries[i].waypointId = -1;
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_entries[i].delay = -1;
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_entries[i].angle = -1;
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_entries[i].run = false;
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}
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}
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int MovementTrack::append(int waypointId, int32 delayMillis, bool run) {
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return append(waypointId, delayMillis, -1, run);
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}
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int MovementTrack::append(int waypointId, int32 delayMillis, int angle, bool run) {
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if (_lastIndex >= kSize) {
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return 0;
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}
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_entries[_lastIndex].waypointId = waypointId;
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_entries[_lastIndex].delay = delayMillis;
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_entries[_lastIndex].angle = angle;
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_entries[_lastIndex].run = run;
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++_lastIndex;
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_hasNext = true;
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_currentIndex = 0;
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return 1;
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}
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void MovementTrack::flush() {
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reset();
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}
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void MovementTrack::repeat() {
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_currentIndex = 0;
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_hasNext = true;
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}
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void MovementTrack::pause() {
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_paused = true;
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}
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void MovementTrack::unpause() {
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_paused = false;
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}
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bool MovementTrack::isPaused() const {
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return _paused;
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}
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bool MovementTrack::hasNext() const {
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return _hasNext;
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}
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bool MovementTrack::next(int *waypointId, int32 *delayMillis, int *angle, bool *run) {
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if (_currentIndex < _lastIndex && _hasNext) {
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*waypointId = _entries[_currentIndex].waypointId;
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*delayMillis = _entries[_currentIndex].delay;
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*angle = _entries[_currentIndex].angle;
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*run = _entries[_currentIndex++].run;
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return true;
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} else {
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*waypointId = -1;
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*delayMillis = -1;
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*angle = -1;
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*run = false;
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_hasNext = false;
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return false;
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}
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}
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void MovementTrack::save(SaveFileWriteStream &f) {
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f.writeInt(_currentIndex);
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f.writeInt(_lastIndex);
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f.writeBool(_hasNext);
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f.writeBool(_paused);
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for (int i = 0; i < kSize; ++i) {
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Entry &e = _entries[i];
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f.writeInt(e.waypointId);
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f.writeInt(e.delay);
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f.writeInt(e.angle);
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f.writeBool(e.run);
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}
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}
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void MovementTrack::load(SaveFileReadStream &f) {
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_currentIndex = f.readInt();
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_lastIndex = f.readInt();
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_hasNext = f.readBool();
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_paused = f.readBool();
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for (int i = 0; i < kSize; ++i) {
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Entry &e = _entries[i];
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e.waypointId = f.readInt();
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e.delay = f.readInt();
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e.angle = f.readInt();
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e.run = f.readBool();
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}
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}
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} // End of namespace BladeRunner
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