scummvm/engines/bladerunner/regions.h
2021-12-26 18:48:43 +01:00

67 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_REGIONS_H
#define BLADERUNNER_REGIONS_H
#include "bladerunner/bladerunner.h"
#include "common/array.h"
#include "common/rect.h"
namespace BladeRunner {
class SaveFileReadStream;
class SaveFileWriteStream;
class Regions {
friend class Debugger;
struct Region {
Common::Rect rectangle;
int type; // Arrow Icon on mouse-over (has meaning only for Exits) 0: Upward , 1: Right, 2: Downward, 3: Left
int present;
};
Common::Array<Region> _regions;
bool _enabled;
public:
Regions();
void clear();
bool add(int index, Common::Rect rect, int type);
bool remove(int index);
int getTypeAtXY(int x, int y) const;
int getRegionAtXY(int x, int y) const;
void setEnabled(bool enabled);
void enable();
void save(SaveFileWriteStream &f);
void load(SaveFileReadStream &f);
};
} // End of namespace BladeRunner
#endif