mirror of
https://github.com/libretro/scummvm.git
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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/init.h"
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#include "gob/global.h"
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#include "gob/dataio.h"
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namespace Gob {
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Init_v6::Init_v6(GobEngine *vm) : Init_v3(vm) {
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}
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Init_v6::~Init_v6() {
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}
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void Init_v6::initGame() {
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_vm->_global->_noCd = false;
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if (_vm->getGameType() == kGameTypeUrban) {
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if (Common::File::exists("cd1.itk") && Common::File::exists("cd2.itk") &&
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Common::File::exists("cd3.itk") && Common::File::exists("cd4.itk")) {
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_vm->_global->_noCd = true;
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// WORKAROUND: The CD number detection in Urban Runner is quite daft
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// (it checks CD1.ITK - CD4.ITK and the first that's found determines
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// the CD number), while its NO_CD mode wants everything in CD1.ITK.
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// So we just open the other ITKs, too.
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_vm->_dataIO->openArchive("CD2.ITK", false);
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_vm->_dataIO->openArchive("CD3.ITK", false);
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_vm->_dataIO->openArchive("CD4.ITK", false);
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}
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}
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Init::initGame();
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}
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} // End of namespace Gob
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