This website requires JavaScript.
Explore
Help
Register
Sign In
libretro
/
scummvm
Watch
1
Star
0
Fork
0
You've already forked scummvm
mirror of
https://github.com/libretro/scummvm.git
synced
2025-03-07 10:48:43 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
scummvm
/
base
History
Max Horn
b6d5f750d5
small fix: if one specifies fullscreen=true in the 'scummvm' config section but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead
...
svn-id: r11029
2003-11-01 19:13:48 +00:00
..
.cvsignore
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
2003-09-17 22:41:01 +00:00
engine.cpp
Fix WinCE build
2003-10-12 13:03:34 +00:00
engine.h
cleanup: removed version/id from GameSettings
2003-10-28 17:07:25 +00:00
gameDetector.cpp
made SDL backend use config manager
2003-11-01 19:12:11 +00:00
gameDetector.h
cleanup: removed version/id from GameSettings
2003-10-28 17:07:25 +00:00
main.cpp
small fix: if one specifies fullscreen=true in the 'scummvm' config section but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead
2003-11-01 19:13:48 +00:00
module.mk
This'll also break Makefile.noconf
2003-09-18 12:07:56 +00:00
plugins.cpp
cleanup: removed version/id from GameSettings
2003-10-28 17:07:25 +00:00
plugins.h
fix compile when using dynamic plugin support
2003-10-20 22:02:10 +00:00