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Some engines seems to also expect such a delay (tested with Curse of Monkey Island and Tony Tough). Without this added delay, direct touch mode would work ok in the launcher and GMM GUI but in-game there would be issues. In Curse of Monkey Island, early difficult selection screen, it was not possible to select the difficulty with a simple tap (direct touch mode). And in gameplay proper, a simple tap would move the cursor to the touched position but Guybrush would walk to the last position of the cursor (before it jumped to the new one) Tony Tough had similar issues with its menu.