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https://github.com/libretro/scummvm.git
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100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_MOUSE_H
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#define BLADERUNNER_MOUSE_H
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#include "bladerunner/vector.h"
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namespace Graphics {
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struct Surface;
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}
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namespace BladeRunner {
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class BladeRunnerEngine;
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class Mouse {
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BladeRunnerEngine *_vm;
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int _cursor;
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int _frame;
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int _hotspotX;
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int _hotspotY;
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int _x;
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int _y;
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int _disabledCounter;
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uint32 _lastFrameTime;
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int _animCounter;
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int _randomCountdownX;
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int _randomCountdownY;
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int _randomX;
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int _randomY;
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uint16 _drawModeBitFlags; // replaces the additive bool with a set of bit flags (including flags for additive mode)
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public:
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Mouse(BladeRunnerEngine *vm);
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~Mouse();
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void setCursor(int cursor);
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void getXY(int *x, int *y) const;
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void setMouseJitterUp();
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void setMouseJitterDown();
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void disable();
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void enable(bool force = false);
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bool isDisabled() const;
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void draw(Graphics::Surface &surface, int x, int y);
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void updateCursorFrame();
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void tick(int x, int y);
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bool isRandomized() const;
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bool isInactive() const;
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Vector3 getXYZ(int x, int y) const;
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typedef enum mouseDrawFlags {
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REDCROSSHAIRS = 0x0001,
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YELLOWCROSSHAIRS = 0x0002,
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BLUECROSSHAIRS = 0x0004,
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SPECIAL = 0x0008,
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ADDITIVE_MODE0 = 0x0010,
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ADDITIVE_MODE1 = 0x0020,
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CUSTOM = 0x0040,
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EXIT_UP = 0x0080,
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EXIT_DOWN = 0x0100,
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EXIT_LEFT = 0x0200,
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EXIT_RIGHT = 0x0400,
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ESPER_UP = 0x0800,
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ESPER_DOWN = 0x1000,
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ESPER_LEFT = 0x2000,
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ESPER_RIGHT = 0x4000
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} MouseDrawFlags;
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};
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} // End of namespace BladeRunner
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#endif
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