mirror of
https://github.com/libretro/scummvm.git
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157 lines
3.6 KiB
C++
157 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AUDIO_CHIP_H
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#define AUDIO_CHIP_H
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#include "common/func.h"
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#include "common/ptr.h"
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#include "audio/audiostream.h"
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namespace Audio {
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class SoundHandle;
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class Chip {
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public:
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virtual ~Chip() {}
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/**
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* The type of the timer callback functor.
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*/
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typedef Common::Functor0<void> TimerCallback;
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/**
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* Start the sound chip with callbacks.
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*/
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void start(TimerCallback *callback, int timerFrequency);
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/**
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* Stop the sound chip
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*/
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void stop();
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/**
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* Change the callback frequency. This must only be called from a
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* timer proc.
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*/
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virtual void setCallbackFrequency(int timerFrequency) = 0;
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protected:
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/**
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* Start the callbacks.
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*/
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virtual void startCallbacks(int timerFrequency) = 0;
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/**
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* Stop the callbacks.
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*/
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virtual void stopCallbacks() = 0;
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/**
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* The functor for callbacks.
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*/
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Common::ScopedPtr<TimerCallback> _callback;
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};
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/**
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* A Chip that represents a real sound chip, as opposed to an emulated one.
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*
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* This will use an actual timer instead of using one calculated from
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* the number of samples in an AudioStream::readBuffer call.
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*/
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class RealChip : virtual public Chip {
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public:
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RealChip();
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virtual ~RealChip();
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// Chip API
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void setCallbackFrequency(int timerFrequency);
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protected:
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// Chip API
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void startCallbacks(int timerFrequency);
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void stopCallbacks();
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virtual void onTimer();
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private:
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static void timerProc(void *refCon);
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uint _baseFreq;
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uint _remainingTicks;
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enum {
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kMaxFreq = 100
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};
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};
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/**
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* A Chip that represents an emulated sound chip.
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*
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* This will send callbacks based on the number of samples
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* decoded in readBuffer().
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*/
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class EmulatedChip : virtual public Chip, protected Audio::AudioStream {
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protected:
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static const int FIXP_SHIFT = 16;
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public:
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EmulatedChip();
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virtual ~EmulatedChip();
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// Chip API
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void setCallbackFrequency(int timerFrequency) override;
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples) override;
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int getRate() const override;
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bool endOfData() const override { return false; }
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protected:
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// Chip API
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void startCallbacks(int timerFrequency) override final;
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void stopCallbacks() override final;
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/**
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* Read up to 'length' samples.
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*
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* Data will be in native endianess, 16 bit per sample, signed.
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* For stereo chips, buffer will be filled with interleaved
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* left and right channel samples, starting with a left sample.
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* Furthermore, the samples in the left and right are summed up.
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* So if you request 4 samples from a stereo chip, you will get
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* a total of two left channel and two right channel samples.
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*/
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virtual void generateSamples(int16 *buffer, int numSamples) = 0;
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private:
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int _baseFreq;
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int _nextTick;
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int _samplesPerTick;
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Audio::SoundHandle *_handle;
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};
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} // End of namespace Audio
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#endif
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