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actors.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
actors.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
anim.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
anim.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
background.h
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
bg.cpp
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Fixed warning.
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2009-01-25 11:15:30 +00:00 |
bmv.cpp
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TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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2009-03-30 12:08:12 +00:00 |
cliprect.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
cliprect.h
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cleanup
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2008-07-25 09:15:03 +00:00 |
config.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
config.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
coroutine.h
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TINSEL: Added some doxygen comments to the Tinsel coroutine code
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2009-04-09 17:07:24 +00:00 |
cursor.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
cursor.h
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- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
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2008-12-12 15:48:38 +00:00 |
debugger.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
debugger.h
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detection.cpp
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Add detection for Russian version of DW2.
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2009-05-16 11:18:14 +00:00 |
dialogs.cpp
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Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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2009-04-27 12:21:14 +00:00 |
dialogs.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
drives.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
drives.h
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
dw.h
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Added code differences for DW1 demo to allow the first game screen to start
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2008-12-07 07:44:52 +00:00 |
effect.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
events.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
events.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
faders.cpp
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silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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2009-03-01 19:46:07 +00:00 |
faders.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
film.h
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font.cpp
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
font.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
graphics.cpp
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tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
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2009-05-18 20:05:30 +00:00 |
graphics.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
handle.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
handle.h
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TINSEL: cleanup
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2009-03-22 23:02:09 +00:00 |
heapmem.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
heapmem.h
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Got rid of some typedefs
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2008-07-23 10:27:24 +00:00 |
mareels.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
mareels.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
module.mk
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
move.cpp
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TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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2009-03-30 12:08:12 +00:00 |
move.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
multiobj.cpp
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some DW2 endian fixes
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2009-01-25 11:02:34 +00:00 |
multiobj.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
music.cpp
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Added some more debug messages
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2009-03-19 19:17:29 +00:00 |
music.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
object.cpp
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endian fix
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2009-02-04 16:08:32 +00:00 |
object.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
palette.cpp
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tinsel: changed PSX CLUT converter to report effective number of colours used in the palette
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2009-04-26 10:25:41 +00:00 |
palette.h
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tinsel: added Discworld PSX palette converting function
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2009-04-24 11:54:10 +00:00 |
pcode.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
pcode.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
pdisplay.cpp
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Converted some leftover tinselV1 code, so that the engine builds when DEBUG is set
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2009-03-21 19:57:54 +00:00 |
pdisplay.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
pid.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
play.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
play.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
polygons.cpp
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Bugfixes for incorrect Poly class usage in the CheckNPathIntegrity DEBUG method
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2009-03-23 08:49:05 +00:00 |
polygons.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
rince.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
rince.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
saveload.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
savescn.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
savescn.h
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Fixed loading Discworld 2 savegames from GMM.
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2008-12-20 23:08:37 +00:00 |
scene.cpp
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Fixed dword alignment warning (as reported by salty-horse)
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2009-04-29 11:33:43 +00:00 |
scene.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sched.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
sched.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scn.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scn.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
scroll.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
scroll.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sound.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
sound.h
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
strres.cpp
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Added code to enable Discworld 2 to play directly from the CD (only the first CD - Cd swap still doesn't work) or from files copied to the hard disk without the .smp/txt/idx files being properly renamed (again only for the first Cd).
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2009-04-25 06:42:01 +00:00 |
strres.h
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Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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2008-12-01 20:35:36 +00:00 |
sysvar.cpp
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Whitespace cleanup: Convert space followed by tab to just tab
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2009-03-07 19:24:31 +00:00 |
sysvar.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
text.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
text.h
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
timers.cpp
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
timers.h
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Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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2009-03-15 20:30:57 +00:00 |
tinlib.cpp
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Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
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2009-04-29 10:37:00 +00:00 |
tinlib.h
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Fixed a method name clash, and changed the Restart dialog to properly use the renamed method, rather than just setting the global variable directly
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2009-04-27 12:21:14 +00:00 |
tinsel.cpp
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Re-introduced the ability to skip the title scenes in Discworld 1. Since the exact scene numbers differed between language versions, this new version simply relies on skipping the first four screens - hopefully, none of the various versions will have any extra title screens.
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2009-04-29 10:37:00 +00:00 |
tinsel.h
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tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
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2009-04-23 15:29:34 +00:00 |
token.cpp
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Moved scheduler / process managment code into a new class Scheduler
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2008-07-24 08:59:17 +00:00 |
token.h
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