mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-08 20:07:11 +00:00
102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "engines/grim/costume/component.h"
|
|
#include "engines/grim/colormap.h"
|
|
#include "engines/grim/costume.h"
|
|
|
|
namespace Grim {
|
|
|
|
Component::Component(Component *p, int parentID, const char *name, tag32 t) :
|
|
_visible(true), _tag(t), _parentID(parentID), _name(name),
|
|
_previousCmap(nullptr), _cmap(nullptr), _cost(nullptr) {
|
|
|
|
setParent(p);
|
|
}
|
|
|
|
Component::~Component() {
|
|
if (_parent)
|
|
_parent->removeChild(this);
|
|
|
|
Component *child = _child;
|
|
while (child) {
|
|
child->_parent = nullptr;
|
|
child = child->_sibling;
|
|
}
|
|
}
|
|
|
|
void Component::setColormap(CMap *c) {
|
|
if (c)
|
|
_cmap = c;
|
|
if (getCMap()) {
|
|
resetHierCMap();
|
|
}
|
|
}
|
|
|
|
bool Component::isVisible() {
|
|
if (_visible && _parent)
|
|
return _parent->isVisible();
|
|
return _visible;
|
|
}
|
|
|
|
CMap *Component::getCMap() {
|
|
if (!_cmap && _previousCmap)
|
|
return _previousCmap;
|
|
else if (!_cmap && _parent)
|
|
return _parent->getCMap();
|
|
else if (!_cmap && !_parent && _cost)
|
|
return _cost->getCMap();
|
|
else
|
|
return _cmap;
|
|
}
|
|
|
|
void Component::setParent(Component *newParent) {
|
|
_parent = newParent;
|
|
_child = nullptr;
|
|
_sibling = nullptr;
|
|
if (_parent) {
|
|
_sibling = _parent->_child;
|
|
_parent->_child = this;
|
|
}
|
|
}
|
|
|
|
void Component::removeChild(Component *child) {
|
|
Component **childPos = &_child;
|
|
while (*childPos && *childPos != child)
|
|
childPos = &(*childPos)->_sibling;
|
|
if (*childPos) {
|
|
*childPos = child->_sibling;
|
|
child->_parent = nullptr;
|
|
}
|
|
}
|
|
|
|
void Component::resetHierCMap() {
|
|
resetColormap();
|
|
|
|
Component *child = _child;
|
|
while (child) {
|
|
child->resetHierCMap();
|
|
child = child->_sibling;
|
|
}
|
|
}
|
|
|
|
} // end of namespace Grim
|