scummvm/graphics/VectorRenderer.cpp
Vicent Marti b710756f9d - Documentation updated
- More refactoring
- Stroke width support for the AA renderer!!
- Cleanup

svn-id: r31990
2008-05-10 21:58:05 +00:00

578 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/util.h"
#include "graphics/surface.h"
#include "graphics/VectorRenderer.h"
#include "graphics/colormasks.h"
#include "common/system.h"
#include "common/events.h"
namespace Graphics {
inline uint32 fp_sqroot(uint32 x);
VectorRenderer *createRenderer() {
return new VectorRendererAA<uint16, ColorMasks<565> >;
}
void vector_renderer_test(OSystem *_system) {
Common::EventManager *eventMan = _system->getEventManager();
VectorRenderer *vr = createRenderer();
Surface _screen;
_screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor));
if (!_screen.pixels)
return;
_system->clearOverlay();
_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
vr->setSurface(&_screen);
vr->clearSurface();
_system->showOverlay();
while (true) { // draw!!
vr->setFgColor(255, 255, 255);
vr->fillSurface();
vr->setFgColor(255, 0, 0);
vr->setBgColor(25, 25, 175);
vr->setFillMode(VectorRenderer::kBackgroundFill);
vr->setStrokeWidth(3);
vr->shadowEnable(1, 1);
vr->drawLine(25, 25, 125, 300);
vr->drawCircle(250, 250, 100);
vr->drawSquare(150, 25, 100, 75);
vr->drawRoundedSquare(275, 25, 8, 100, 75);
_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
_system->updateScreen();
Common::Event event;
_system->delayMillis(100);
if (eventMan->pollEvent(event) && event.type == Common::EVENT_QUIT) {
break;
}
}
_system->hideOverlay();
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawCircle(int x, int y, int r) {
if (Base::_fillMode != kNoFill && Base::_shadows) {
drawCircleAlg(x + Base::_shadowXOffset + 1, y + Base::_shadowYOffset + 1, r, 0, true);
}
switch(Base::_fillMode) {
case kNoFill:
drawCircleAlg(x, y, r, _fgColor, false);
break;
case kForegroundFill:
drawCircleAlg(x, y, r, _fgColor, true);
break;
case kBackgroundFill:
VectorRendererSpec::drawCircleAlg(x, y, r - 1, _bgColor, true);
drawCircleAlg(x, y, r, _fgColor, false);
break;
case kGradientFill:
break;
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawSquare(int x, int y, int w, int h) {
if (Base::_fillMode != kNoFill && Base::_shadows) {
drawSquareAlg(x + Base::_shadowXOffset + 1, y + Base::_shadowYOffset + 1, w, h, 0, true);
}
switch(Base::_fillMode) {
case kNoFill:
drawSquareAlg(x, y, w, h, _fgColor, false);
break;
case kForegroundFill:
drawSquareAlg(x, y, w, h, _fgColor, true);
break;
case kBackgroundFill:
drawSquareAlg(x, y, w, h, _bgColor, true);
drawSquareAlg(x, y, w, h, _fgColor, false);
break;
case kGradientFill:
break;
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawRoundedSquare(int x, int y, int r, int w, int h) {
if (Base::_fillMode != kNoFill && Base::_shadows) {
drawRoundedSquareAlg(x + Base::_shadowXOffset + 1, y + Base::_shadowYOffset + 1, r, w, h, 0, true);
}
switch(Base::_fillMode) {
case kNoFill:
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, false);
break;
case kForegroundFill:
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, true);
break;
case kBackgroundFill:
VectorRendererSpec::drawRoundedSquareAlg(x + 1, y + 1, r, w - 1, h - 1, _bgColor, true);
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, false);
break;
case kGradientFill:
break;
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawSquareAlg(int x, int y, int w, int h, PixelType color, bool fill) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
int pitch = Base::surfacePitch();
if (fill) {
while (h--) {
Common::set_to(ptr, ptr + w, color);
ptr += pitch;
}
} else {
int sw = _strokeWidth, sp = 0, hp = pitch * (h - 1);
while(sw--) {
Common::set_to(ptr + sp, ptr + w + sp, color);
Common::set_to(ptr + hp - sp, ptr + w + hp - sp, color);
sp += pitch;
}
while (h--) {
Common::set_to(ptr, ptr + _strokeWidth, color);
Common::set_to(ptr + w - _strokeWidth, ptr + w, color);
ptr += pitch;
}
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = Base::surfacePitch();
int xdir = (x2 > x1) ? 1 : -1;
*ptr = (PixelType)color;
if (dx > dy) {
int ddy = dy * 2;
int dysub = ddy - (dx * 2);
int error_term = ddy - dx;
while (dx--) {
if (error_term >= 0) {
ptr += pitch;
error_term += dysub;
} else {
error_term += ddy;
}
ptr += xdir;
*ptr = (PixelType)color;
}
} else {
int ddx = dx * 2;
int dxsub = ddx - (dy * 2);
int error_term = ddx - dy;
while (dy--) {
if (error_term >= 0) {
ptr += xdir;
error_term += dxsub;
} else {
error_term += ddx;
}
ptr += pitch;
*ptr = (PixelType)color;
}
}
ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
*ptr = (PixelType)color;
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
if (alpha == 255) {
*ptr = color;
return;
}
register int idst = *ptr;
register int isrc = color;
*ptr = (PixelType)(
(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
((int)(((int)(isrc & PixelFormat::kRedMask) -
(int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
((int)(((int)(isrc & PixelFormat::kGreenMask) -
(int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
((int)(((int)(isrc & PixelFormat::kBlueMask) -
(int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
int pitch = Base::surfacePitch();
int xdir = (x2 > x1) ? 1 : -1;
uint16 error_tmp, error_acc, gradient;
uint8 alpha;
*ptr = (PixelType)color;
if (dx > dy) {
gradient = (uint32)(dy << 16) / (uint32)dx;
error_acc = 0;
while (--dx) {
error_tmp = error_acc;
error_acc += gradient;
if (error_acc <= error_tmp)
ptr += pitch;
ptr += xdir;
alpha = (error_acc >> 8);
blendPixelPtr(ptr, color, ~alpha);
blendPixelPtr(ptr + pitch, color, alpha);
}
} else {
gradient = (uint32)(dx << 16) / (uint32)dy;
error_acc = 0;
while (--dy) {
error_tmp = error_acc;
error_acc += gradient;
if (error_acc <= error_tmp)
ptr += xdir;
ptr += pitch;
alpha = (error_acc >> 8);
blendPixelPtr(ptr, color, ~alpha);
blendPixelPtr(ptr + xdir, color, alpha);
}
}
Base::putPixel(x2, y2, color);
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawLine(int x1, int y1, int x2, int y2) {
// we draw from top to bottom
if (y2 < y1) {
SWAP(x1, x2);
SWAP(y1, y2);
}
int dx = ABS(x2 - x1);
int dy = ABS(y2 - y1);
// this is a point, not a line. stoopid.
if (dy == 0 && dx == 0)
return;
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = Base::surfacePitch();
if (dy == 0) { // horizontal lines
// these can be filled really fast with a single memset.
// TODO: Platform specific ASM in set_to, would make this thing fly
Common::set_to(ptr, ptr + dx + 1, (PixelType)_fgColor);
} else if (dx == 0) { // vertical lines
// these ones use a static pitch increase.
while (y1++ <= y2) {
*ptr = (PixelType)_fgColor;
ptr += pitch;
}
} else if (ABS(dx) == ABS(dy)) { // diagonal lines
// these ones also use a fixed pitch increase
pitch += (x2 > x1) ? 1 : -1;
while (dy--) {
*ptr = (PixelType)_fgColor;
ptr += pitch;
}
} else { // generic lines, use the standard algorithm...
drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
}
}
inline uint32 fp_sqroot(uint32 x) {
register uint32 root, remHI, remLO, testDIV, count;
root = 0;
remHI = 0;
remLO = x;
count = 23;
do {
remHI = (remHI << 2) | (remLO >> 30);
remLO <<= 2;
root <<= 1;
testDIV = (root << 1) + 1;
if (remHI >= testDIV) {
remHI -= testDIV;
root++;
}
} while (count--);
return root;
}
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType, PixelFormat>::
drawCircleAlg(int x1, int y1, int r, PixelType color, bool fill) {
int f = 1 - r;
int ddF_x = 0, ddF_y = -2 * r;
int x = 0, y = r, px, py;
int pitch = Base::surfacePitch();
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
px = 0;
py = pitch * y;
*(ptr + y) = color;
*(ptr - y) = color;
*(ptr + py) = color;
*(ptr - py) = color;
if (fill) Common::set_to(ptr - r, ptr + r, color);
while (x++ < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
py -= pitch;
}
px += pitch;
ddF_x += 2;
f += ddF_x + 1;
if (fill) {
Common::set_to(ptr - x + py, ptr + x + py, color);
Common::set_to(ptr - x - py, ptr + x - py, color);
Common::set_to(ptr - y + px, ptr + y + px, color);
Common::set_to(ptr - y - px, ptr + y - px, color);
}
*(ptr + x + py) = color;
*(ptr + y - px) = color;
*(ptr - x - py) = color;
*(ptr - y - px) = color;
*(ptr - y + px) = color;
*(ptr - x + py) = color;
*(ptr + y + px) = color;
*(ptr + x - py) = color;
}
}
#define __WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) { \
blendPixelPtr(ptr1 + (y) - (px), color, a); \
blendPixelPtr(ptr1 + (x) - (py), color, a); \
blendPixelPtr(ptr2 - (x) - (py), color, a); \
blendPixelPtr(ptr2 - (y) - (px), color, a); \
blendPixelPtr(ptr3 - (y) + (px), color, a); \
blendPixelPtr(ptr3 - (x) + (py), color, a); \
blendPixelPtr(ptr4 + (x) + (py), color, a); \
blendPixelPtr(ptr4 + (y) + (px), color, a); \
}
#define __WU_ALGORITHM() { \
oldT = T; \
T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF; \
py += p; \
if (T < oldT) { \
x--; px -= p; \
} \
a2 = (T >> 8); \
a1 = ~a2; \
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, bool fill) {
int x, y;
int p = Base::surfacePitch(), px, py;
int sw = 0, sp = 0, hp = h * p;
uint32 rsq = (r * r) << 16;
uint32 T = 0, oldT;
uint8 a1, a2;
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
int short_h = h - 2 * r;
if (fill == false) {
while (sw++ < Base::_strokeWidth) {
Common::set_to(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
Common::set_to(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
sp += p;
x = r - (sw - 1); y = 0; T = 0;
px = p * x; py = 0;
while (x > y++) {
__WU_ALGORITHM();
if (sw != 1 && sw != Base::_strokeWidth)
a2 = a1 = 255;
__WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, (x - 1), y, (px - p), py, a2);
__WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
}
}
ptr_fill += p * r;
while (short_h-- >= 0) {
Common::set_to(ptr_fill, ptr_fill + _strokeWidth, color);
Common::set_to(ptr_fill + w - _strokeWidth + 1, ptr_fill + w + 1, color);
ptr_fill += p;
}
} else {
x = r; y = 0; T = 0;
px = p * x; py = 0;
while (x > y++) {
__WU_ALGORITHM();
Common::set_to(ptr_tl - x - py, ptr_tr + x - py, color);
Common::set_to(ptr_tl - y - px, ptr_tr + y - px, color);
Common::set_to(ptr_bl - x + py, ptr_br + x + py, color);
Common::set_to(ptr_bl - y + px, ptr_br + y + px, color);
__WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
}
ptr_fill += p * r;
while (short_h-- >= 0) {
Common::set_to(ptr_fill, ptr_fill + w + 1, color);
ptr_fill += p;
}
}
}
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType, PixelFormat>::
drawCircleAlg(int x1, int y1, int r, PixelType color, bool fill) {
int x, y, sw = 0;
int p = Base::surfacePitch(), px, py;
uint32 rsq = (r * r) << 16;
uint32 T = 0, oldT;
uint8 a1, a2;
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
if (fill == false) {
while (sw++ < Base::_strokeWidth) {
x = r - (sw - 1); y = 0; T = 0;
px = p * x; py = 0;
*(ptr + x) = (PixelType)color;
*(ptr - x) = (PixelType)color;
*(ptr + px) = (PixelType)color;
*(ptr - px) = (PixelType)color;
while (x > y++) {
__WU_ALGORITHM();
if (sw != 1 && sw != Base::_strokeWidth)
a2 = a1 = 255;
__WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - p), py, a2);
__WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
}
}
} else {
Common::set_to(ptr - r, ptr + r + 1, color);
x = r; y = 0; T = 0;
px = p * x; py = 0;
while (x > y++) {
__WU_ALGORITHM();
Common::set_to(ptr - x + py, ptr + x + py, color);
Common::set_to(ptr - x - py, ptr + x - py, color);
Common::set_to(ptr - y + px, ptr + y + px, color);
Common::set_to(ptr - y - px, ptr + y - px, color);
__WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
}
}
}
} // end of namespace Graphics