mirror of
https://github.com/libretro/scummvm.git
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206 lines
4.9 KiB
C++
206 lines
4.9 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/util.h"
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#include "engine/backend/driver.h"
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#include "engine/backend/fs/abstract-fs.h"
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#include "engine/backend/fs/fs-factory.h"
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static bool matchString(const char *str, const char *pat) {
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const char *p = 0;
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const char *q = 0;
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for (;;) {
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switch (*pat) {
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case '*':
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p = ++pat;
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q = str;
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break;
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default:
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if (*pat != *str) {
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if (p) {
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pat = p;
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str = ++q;
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if (!*str)
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return !*pat;
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break;
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}
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else
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return false;
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}
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// fallthrough
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case '?':
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if (!*str)
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return !*pat;
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pat++;
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str++;
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}
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}
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}
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FilesystemNode::FilesystemNode() {
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}
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FilesystemNode::FilesystemNode(AbstractFilesystemNode *realNode)
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: _realNode(realNode) {
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}
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FilesystemNode::FilesystemNode(const Common::String &p) {
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FilesystemFactory *factory = g_driver->getFilesystemFactory();
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AbstractFilesystemNode *tmp = 0;
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if (p.empty() || p == ".")
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tmp = factory->makeCurrentDirectoryFileNode();
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else
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tmp = factory->makeFileNodePath(p);
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_realNode = Common::SharedPtr<AbstractFilesystemNode>(tmp);
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}
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bool FilesystemNode::operator<(const FilesystemNode& node) const {
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if (isDirectory() != node.isDirectory())
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return isDirectory();
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return strcasecmp(getDisplayName().c_str(), node.getDisplayName().c_str()) < 0;
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}
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bool FilesystemNode::exists() const {
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if (_realNode == 0)
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return false;
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return _realNode->exists();
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}
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FilesystemNode FilesystemNode::getChild(const Common::String &n) const {
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if (_realNode == 0)
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return *this;
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assert(_realNode->isDirectory());
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AbstractFilesystemNode *node = _realNode->getChild(n);
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return FilesystemNode(node);
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}
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bool FilesystemNode::getChildren(FSList &fslist, ListMode mode, bool hidden) const {
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if (!_realNode || !_realNode->isDirectory())
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return false;
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AbstractFSList tmp;
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if (!_realNode->getChildren(tmp, mode, hidden))
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return false;
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fslist.clear();
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for (AbstractFSList::iterator i = tmp.begin(); i != tmp.end(); ++i) {
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fslist.push_back(FilesystemNode(*i));
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}
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return true;
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}
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Common::String FilesystemNode::getDisplayName() const {
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assert(_realNode);
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return _realNode->getDisplayName();
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}
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Common::String FilesystemNode::getName() const {
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assert(_realNode);
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return _realNode->getName();
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}
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FilesystemNode FilesystemNode::getParent() const {
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if (_realNode == 0)
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return *this;
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AbstractFilesystemNode *node = _realNode->getParent();
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if (node == 0) {
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return *this;
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} else {
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return FilesystemNode(node);
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}
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}
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Common::String FilesystemNode::getPath() const {
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assert(_realNode);
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return _realNode->getPath();
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}
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bool FilesystemNode::isDirectory() const {
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if (_realNode == 0)
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return false;
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return _realNode->isDirectory();
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}
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bool FilesystemNode::isReadable() const {
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if (_realNode == 0)
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return false;
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return _realNode->isReadable();
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}
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bool FilesystemNode::isWritable() const {
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if (_realNode == 0)
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return false;
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return _realNode->isWritable();
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}
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bool FilesystemNode::lookupFile(FSList &results, const Common::String &p, bool hidden, bool exhaustive, int depth) const {
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if (!isDirectory())
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return false;
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FSList children;
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FSList subdirs;
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Common::String pattern = p;
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pattern.toUppercase();
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// First match all files on this level
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getChildren(children, FilesystemNode::kListAll, hidden);
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for (FSList::iterator entry = children.begin(); entry != children.end(); ++entry) {
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if (entry->isDirectory()) {
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if (depth != 0)
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subdirs.push_back(*entry);
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} else {
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Common::String filename = entry->getName();
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filename.toUppercase();
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if (matchString(filename.c_str(), pattern.c_str())) {
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results.push_back(*entry);
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if (!exhaustive)
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return true; // Abort on first match if no exhaustive search was requested
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}
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}
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}
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// Now scan all subdirs
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for (FSList::iterator child = subdirs.begin(); child != subdirs.end(); ++child) {
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child->lookupFile(results, pattern, hidden, exhaustive, depth - 1);
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if (!exhaustive && !results.empty())
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return true; // Abort on first match if no exhaustive search was requested
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}
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return !results.empty();
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}
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