scummvm/common/fs.cpp
2008-07-20 13:16:56 +00:00

206 lines
4.9 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/util.h"
#include "engine/backend/driver.h"
#include "engine/backend/fs/abstract-fs.h"
#include "engine/backend/fs/fs-factory.h"
static bool matchString(const char *str, const char *pat) {
const char *p = 0;
const char *q = 0;
for (;;) {
switch (*pat) {
case '*':
p = ++pat;
q = str;
break;
default:
if (*pat != *str) {
if (p) {
pat = p;
str = ++q;
if (!*str)
return !*pat;
break;
}
else
return false;
}
// fallthrough
case '?':
if (!*str)
return !*pat;
pat++;
str++;
}
}
}
FilesystemNode::FilesystemNode() {
}
FilesystemNode::FilesystemNode(AbstractFilesystemNode *realNode)
: _realNode(realNode) {
}
FilesystemNode::FilesystemNode(const Common::String &p) {
FilesystemFactory *factory = g_driver->getFilesystemFactory();
AbstractFilesystemNode *tmp = 0;
if (p.empty() || p == ".")
tmp = factory->makeCurrentDirectoryFileNode();
else
tmp = factory->makeFileNodePath(p);
_realNode = Common::SharedPtr<AbstractFilesystemNode>(tmp);
}
bool FilesystemNode::operator<(const FilesystemNode& node) const {
if (isDirectory() != node.isDirectory())
return isDirectory();
return strcasecmp(getDisplayName().c_str(), node.getDisplayName().c_str()) < 0;
}
bool FilesystemNode::exists() const {
if (_realNode == 0)
return false;
return _realNode->exists();
}
FilesystemNode FilesystemNode::getChild(const Common::String &n) const {
if (_realNode == 0)
return *this;
assert(_realNode->isDirectory());
AbstractFilesystemNode *node = _realNode->getChild(n);
return FilesystemNode(node);
}
bool FilesystemNode::getChildren(FSList &fslist, ListMode mode, bool hidden) const {
if (!_realNode || !_realNode->isDirectory())
return false;
AbstractFSList tmp;
if (!_realNode->getChildren(tmp, mode, hidden))
return false;
fslist.clear();
for (AbstractFSList::iterator i = tmp.begin(); i != tmp.end(); ++i) {
fslist.push_back(FilesystemNode(*i));
}
return true;
}
Common::String FilesystemNode::getDisplayName() const {
assert(_realNode);
return _realNode->getDisplayName();
}
Common::String FilesystemNode::getName() const {
assert(_realNode);
return _realNode->getName();
}
FilesystemNode FilesystemNode::getParent() const {
if (_realNode == 0)
return *this;
AbstractFilesystemNode *node = _realNode->getParent();
if (node == 0) {
return *this;
} else {
return FilesystemNode(node);
}
}
Common::String FilesystemNode::getPath() const {
assert(_realNode);
return _realNode->getPath();
}
bool FilesystemNode::isDirectory() const {
if (_realNode == 0)
return false;
return _realNode->isDirectory();
}
bool FilesystemNode::isReadable() const {
if (_realNode == 0)
return false;
return _realNode->isReadable();
}
bool FilesystemNode::isWritable() const {
if (_realNode == 0)
return false;
return _realNode->isWritable();
}
bool FilesystemNode::lookupFile(FSList &results, const Common::String &p, bool hidden, bool exhaustive, int depth) const {
if (!isDirectory())
return false;
FSList children;
FSList subdirs;
Common::String pattern = p;
pattern.toUppercase();
// First match all files on this level
getChildren(children, FilesystemNode::kListAll, hidden);
for (FSList::iterator entry = children.begin(); entry != children.end(); ++entry) {
if (entry->isDirectory()) {
if (depth != 0)
subdirs.push_back(*entry);
} else {
Common::String filename = entry->getName();
filename.toUppercase();
if (matchString(filename.c_str(), pattern.c_str())) {
results.push_back(*entry);
if (!exhaustive)
return true; // Abort on first match if no exhaustive search was requested
}
}
}
// Now scan all subdirs
for (FSList::iterator child = subdirs.begin(); child != subdirs.end(); ++child) {
child->lookupFile(results, pattern, hidden, exhaustive, depth - 1);
if (!exhaustive && !results.empty())
return true; // Abort on first match if no exhaustive search was requested
}
return !results.empty();
}