scummvm/common/mutex.cpp

76 lines
1.7 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/mutex.h"
#include "common/debug.h"
#include "engine/backend/driver.h"
namespace Common {
Mutex::Mutex() {
_mutex = g_driver->createMutex();
}
Mutex::~Mutex() {
g_driver->deleteMutex(_mutex);
}
void Mutex::lock() {
g_driver->lockMutex(_mutex);
}
void Mutex::unlock() {
g_driver->unlockMutex(_mutex);
}
#pragma mark -
StackLock::StackLock(MutexRef mutex, const char *mutexName)
: _mutex(mutex), _mutexName(mutexName) {
lock();
}
StackLock::StackLock(const Mutex &mutex, const char *mutexName)
: _mutex(mutex._mutex), _mutexName(mutexName) {
lock();
}
StackLock::~StackLock() {
unlock();
}
void StackLock::lock() {
g_driver->lockMutex(_mutex);
}
void StackLock::unlock() {
g_driver->unlockMutex(_mutex);
}
} // End of namespace Common