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576 lines
16 KiB
C++
576 lines
16 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_STREAM_H
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#define COMMON_STREAM_H
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#include "common/sys.h"
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namespace Common {
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class String;
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class MemoryReadStream;
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/**
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* Virtual base class for both ReadStream and WriteStream.
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*/
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class Stream {
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public:
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virtual ~Stream() {}
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/**
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* Returns true if any I/O failure occurred.
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* This flag is never cleared automatically. In order to clear it,
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* client code has to call clearIOFailed() explicitly.
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*
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* @todo Instead of returning a plain bool, maybe we should define
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* a list of error codes which can be returned here.
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*/
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virtual bool ioFailed() const { return false; }
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/**
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* Reset the I/O error status.
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*/
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virtual void clearIOFailed() {}
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};
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/**
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* Generic interface for a writable data stream.
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*/
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class WriteStream : virtual public Stream {
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public:
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/**
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* Write data into the stream. Subclasses must implement this
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* method; all other write methods are implemented using it.
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*
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* @param dataPtr pointer to the data to be written
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* @param dataSize number of bytes to be written
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* @return the number of bytes which were actually written.
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*/
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virtual uint32 write(const void *dataPtr, uint32 dataSize) = 0;
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/**
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* Commit any buffered data to the underlying channel or
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* storage medium; unbuffered streams can use the default
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* implementation.
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*/
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virtual void flush() {}
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// The remaining methods all have default implementations; subclasses
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// need not (and should not) overload them.
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void writeByte(byte value) {
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write(&value, 1);
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}
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void writeSByte(int8 value) {
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write(&value, 1);
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}
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void writeUint16LE(uint16 value) {
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writeByte((byte)(value & 0xff));
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writeByte((byte)(value >> 8));
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}
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void writeUint32LE(uint32 value) {
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writeUint16LE((uint16)(value & 0xffff));
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writeUint16LE((uint16)(value >> 16));
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}
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void writeUint16BE(uint16 value) {
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writeByte((byte)(value >> 8));
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writeByte((byte)(value & 0xff));
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}
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void writeUint32BE(uint32 value) {
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writeUint16BE((uint16)(value >> 16));
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writeUint16BE((uint16)(value & 0xffff));
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}
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void writeSint16LE(int16 value) {
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writeUint16LE((uint16)value);
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}
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void writeSint32LE(int32 value) {
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writeUint32LE((uint32)value);
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}
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void writeSint16BE(int16 value) {
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writeUint16BE((uint16)value);
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}
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void writeSint32BE(int32 value) {
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writeUint32BE((uint32)value);
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}
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void writeString(const String &str);
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};
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/**
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* Generic interface for a readable data stream.
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*/
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class ReadStream : virtual public Stream {
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public:
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/**
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* Returns true if the end of the stream has been reached.
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*/
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virtual bool eos() const = 0;
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/**
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* Read data from the stream. Subclasses must implement this
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* method; all other read methods are implemented using it.
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*
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* @param dataPtr pointer to a buffer into which the data is read
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* @param dataSize number of bytes to be read
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* @return the number of bytes which were actually read.
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*/
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virtual uint32 read(void *dataPtr, uint32 dataSize) = 0;
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// The remaining methods all have default implementations; subclasses
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// need not (and should not) overload them.
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/**
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* Read am unsigned byte from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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byte readByte() {
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byte b = 0;
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read(&b, 1);
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return b;
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}
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/**
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* Read a signed byte from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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int8 readSByte() {
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int8 b = 0;
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read(&b, 1);
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return b;
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}
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/**
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* Read an unsigned 16-bit word stored in little endian (LSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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uint16 readUint16LE() {
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uint16 a = readByte();
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uint16 b = readByte();
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return a | (b << 8);
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}
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/**
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* Read an unsigned 32-bit word stored in little endian (LSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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uint32 readUint32LE() {
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uint32 a = readUint16LE();
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uint32 b = readUint16LE();
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return (b << 16) | a;
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}
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/**
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* Read an unsigned 16-bit word stored in big endian (MSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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uint16 readUint16BE() {
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uint16 b = readByte();
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uint16 a = readByte();
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return a | (b << 8);
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}
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/**
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* Read an unsigned 32-bit word stored in big endian (MSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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uint32 readUint32BE() {
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uint32 b = readUint16BE();
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uint32 a = readUint16BE();
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return (b << 16) | a;
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}
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/**
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* Read a signed 16-bit word stored in little endian (LSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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int16 readSint16LE() {
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return (int16)readUint16LE();
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}
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/**
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* Read a signed 32-bit word stored in little endian (LSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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int32 readSint32LE() {
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return (int32)readUint32LE();
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}
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/**
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* Read a signed 16-bit word stored in big endian (MSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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int16 readSint16BE() {
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return (int16)readUint16BE();
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}
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/**
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* Read a signed 32-bit word stored in big endian (MSB first) order
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* from the stream and return it.
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* Performs no error checking. The return value is undefined
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* if a read error occurred (for which client code can check by
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* calling ioFailed()).
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*/
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int32 readSint32BE() {
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return (int32)readUint32BE();
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}
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/**
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* Read the specified amount of data into a malloc'ed buffer
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* which then is wrapped into a MemoryReadStream.
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* The returned stream might contain less data than requested,
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* if reading more failed.
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*/
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MemoryReadStream *readStream(uint32 dataSize);
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};
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/**
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* Interface for a seekable & readable data stream.
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*
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* @todo We really need better error handling here!
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* Like seek should somehow indicate whether it failed.
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*/
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class SeekableReadStream : virtual public ReadStream {
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public:
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virtual uint32 pos() const = 0;
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virtual uint32 size() const = 0;
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virtual void seek(int32 offset, int whence = SEEK_SET) = 0;
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void skip(uint32 offset) { seek(offset, SEEK_CUR); }
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/**
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* Read one line of text from a CR or CR/LF terminated plain text file.
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* This method is a rough analog of the (f)gets function.
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*
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* @bug A main difference (and flaw) in this function is that there is no
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* way to detect that a line exceeeds the length of the buffer.
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* Code which needs this should use the new readLine_NEW() method instead.
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*
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* @param buf the buffer to store into
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* @param bufSize the size of the buffer
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* @return a pointer to the read string, or NULL if an error occurred
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*
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* @note The line terminator (CR or CR/LF) is stripped and not inserted
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* into the buffer.
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*/
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virtual char *readLine(char *buf, size_t bufSize);
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/**
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* Reads at most one less than the number of characters specified
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* by bufSize from the and stores them in the string buf. Reading
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* stops when the end of a line is reached (CR, CR/LF or LF), at
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* end-of-file or error. The newline, if any, is retained (CR and
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* CR/LF are translated to LF = 0xA = '\n'). If any characters are
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* read and there is no error, a `\0' character is appended to end
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* the string.
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*
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* Upon successful completion, return a pointer to the string. If
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* end-of-file occurs before any characters are read, returns NULL
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* and the buffer contents remain unchanged. If an error occurs,
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* returns NULL and the buffer contents are indeterminate.
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* This method does not distinguish between end-of-file and error;
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* callers muse use ioFailed() or eos() to determine which occurred.
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*
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* @param buf the buffer to store into
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* @param bufSize the size of the buffer
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* @return a pointer to the read string, or NULL if an error occurred
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*/
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virtual char *readLine_NEW(char *s, size_t bufSize);
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};
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/**
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* SubReadStream provides access to a ReadStream restricted to the range
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* [currentPosition, currentPosition+end).
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* Manipulating the parent stream directly /will/ mess up a substream.
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* Likewise, manipulating two substreams of a parent stream will cause them to
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* step on each others toes.
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*/
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class SubReadStream : virtual public ReadStream {
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protected:
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ReadStream *_parentStream;
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uint32 _pos;
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uint32 _end;
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bool _disposeParentStream;
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public:
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SubReadStream(ReadStream *parentStream, uint32 end, bool disposeParentStream = false)
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: _parentStream(parentStream),
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_pos(0),
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_end(end),
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_disposeParentStream(disposeParentStream) {}
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~SubReadStream() {
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if (_disposeParentStream) delete _parentStream;
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}
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virtual bool eos() const { return _pos == _end; }
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virtual uint32 read(void *dataPtr, uint32 dataSize);
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};
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/*
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* SeekableSubReadStream provides access to a SeekableReadStream restricted to
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* the range [begin, end).
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* The same caveats apply to SeekableSubReadStream as do to SeekableReadStream.
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*/
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class SeekableSubReadStream : public SubReadStream, public SeekableReadStream {
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protected:
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SeekableReadStream *_parentStream;
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uint32 _begin;
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public:
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SeekableSubReadStream(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool disposeParentStream = false);
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virtual uint32 pos() const { return _pos - _begin; }
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virtual uint32 size() const { return _end - _begin; }
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virtual void seek(int32 offset, int whence = SEEK_SET);
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};
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/**
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* This is a wrapper around SeekableSubReadStream, but it adds non-endian
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* read methods whose endianness is set on the stream creation.
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*/
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class SeekableSubReadStreamEndian : public SeekableSubReadStream {
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public:
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bool _bigEndian;
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SeekableSubReadStreamEndian(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool bigEndian = false, bool disposeParentStream = false)
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: SeekableSubReadStream(parentStream, begin, end, disposeParentStream), _bigEndian(bigEndian) {
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}
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inline uint16 readUint16() {
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return (_bigEndian) ? readUint16BE() : readUint16LE();
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}
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inline uint32 readUint32() {
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return (_bigEndian) ? readUint32BE() : readUint32LE();
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}
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inline int16 readSint16() {
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return (int16)readUint16();
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}
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inline int32 readSint32() {
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return (int32)readUint32();
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}
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};
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/**
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* Simple memory based 'stream', which implements the ReadStream interface for
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* a plain memory block.
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*/
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class MemoryReadStream : public SeekableReadStream {
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private:
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const byte * const _ptrOrig;
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const byte *_ptr;
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const uint32 _size;
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uint32 _pos;
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byte _encbyte;
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bool _disposeMemory;
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public:
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/**
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* This constructor takes a pointer to a memory buffer and a length, and
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* wraps it. If disposeMemory is true, the MemoryReadStream takes ownership
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* of the buffer and hence free's it when destructed.
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*/
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MemoryReadStream(const byte *dataPtr, uint32 dataSize, bool disposeMemory = false) :
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_ptrOrig(dataPtr),
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_ptr(dataPtr),
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_size(dataSize),
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_pos(0),
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_encbyte(0),
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_disposeMemory(disposeMemory) {}
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~MemoryReadStream() {
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if (_disposeMemory)
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free(const_cast<byte *>(_ptrOrig));
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}
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void setEnc(byte value) { _encbyte = value; }
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uint32 read(void *dataPtr, uint32 dataSize);
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bool eos() const { return _pos == _size; }
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uint32 pos() const { return _pos; }
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uint32 size() const { return _size; }
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void seek(int32 offs, int whence = SEEK_SET);
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};
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/**
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* This is a wrapper around MemoryReadStream, but it adds non-endian
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* read methods whose endianness is set on the stream creation.
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*/
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class MemoryReadStreamEndian : public Common::MemoryReadStream {
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private:
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public:
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bool _bigEndian;
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MemoryReadStreamEndian(const byte *buf, uint32 len, bool bigEndian = false) : MemoryReadStream(buf, len), _bigEndian(bigEndian) {}
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inline uint16 readUint16() {
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return (_bigEndian) ? readUint16BE() : readUint16LE();
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}
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inline uint32 readUint32() {
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return (_bigEndian) ? readUint32BE() : readUint32LE();
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}
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inline int16 readSint16() {
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return (int16)readUint16();
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}
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inline int32 readSint32() {
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return (int32)readUint32();
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}
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};
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/**
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* Simple memory based 'stream', which implements the WriteStream interface for
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* a plain memory block.
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*/
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class MemoryWriteStream : public WriteStream {
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private:
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byte *_ptr;
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const uint32 _bufSize;
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uint32 _pos;
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public:
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MemoryWriteStream(byte *buf, uint32 len) : _ptr(buf), _bufSize(len), _pos(0) {}
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uint32 write(const void *dataPtr, uint32 dataSize) {
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// Write at most as many bytes as are still available...
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if (dataSize > _bufSize - _pos)
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dataSize = _bufSize - _pos;
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memcpy(_ptr, dataPtr, dataSize);
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_ptr += dataSize;
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_pos += dataSize;
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return dataSize;
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}
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bool eos() const { return _pos == _bufSize; }
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uint32 pos() const { return _pos; }
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uint32 size() const { return _bufSize; }
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};
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/**
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* A sort of hybrid between MemoryWriteStream and Array classes. A stream
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* that grows as it's written to.
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*/
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class MemoryWriteStreamDynamic : public Common::WriteStream {
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private:
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uint32 _capacity;
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uint32 _size;
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byte *_ptr;
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byte *_data;
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uint32 _pos;
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bool _disposeMemory;
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void ensureCapacity(uint32 new_len) {
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if (new_len <= _capacity)
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return;
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byte *old_data = _data;
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_capacity = new_len + 32;
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_data = new byte[_capacity];
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_ptr = _data + _pos;
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if (old_data) {
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// Copy old data
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memcpy(_data, old_data, _size);
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delete[] old_data;
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}
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_size = new_len;
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}
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public:
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MemoryWriteStreamDynamic(bool disposeMemory = false) : _capacity(0), _size(0), _ptr(0), _data(0), _pos(0), _disposeMemory(disposeMemory) {}
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~MemoryWriteStreamDynamic() {
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if (_disposeMemory)
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delete[] _data;
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}
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|
|
|
uint32 write(const void *dataPtr, uint32 dataSize) {
|
|
ensureCapacity(_pos + dataSize);
|
|
memcpy(_ptr, dataPtr, dataSize);
|
|
_ptr += dataSize;
|
|
_pos += dataSize;
|
|
if (_pos > _size)
|
|
_size = _pos;
|
|
return dataSize;
|
|
}
|
|
|
|
bool eos() const { return false; }
|
|
uint32 pos() const { return _pos; }
|
|
uint32 size() const { return _size; }
|
|
|
|
byte *getData() { return _data; }
|
|
};
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|