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5fadff59f9
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 |
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.. | ||
agi.cpp | ||
agi.h | ||
checks.cpp | ||
console.cpp | ||
console.h | ||
cycle.cpp | ||
detection_tables.h | ||
detection.cpp | ||
font.h | ||
global.cpp | ||
graphics.cpp | ||
graphics.h | ||
id.cpp | ||
inv.cpp | ||
keyboard.cpp | ||
keyboard.h | ||
loader_v1.cpp | ||
loader_v2.cpp | ||
loader_v3.cpp | ||
logic.cpp | ||
logic.h | ||
lzw.cpp | ||
lzw.h | ||
menu.cpp | ||
menu.h | ||
module.mk | ||
motion.cpp | ||
objects.cpp | ||
op_cmd.cpp | ||
op_dbg.cpp | ||
op_test.cpp | ||
opcodes.cpp | ||
opcodes.h | ||
picture.cpp | ||
picture.h | ||
preagi_mickey.cpp | ||
preagi_mickey.h | ||
preagi_troll.cpp | ||
preagi_troll.h | ||
preagi_winnie.cpp | ||
preagi_winnie.h | ||
preagi.cpp | ||
preagi.h | ||
saveload.cpp | ||
sound_2gs.cpp | ||
sound_2gs.h | ||
sound_coco3.cpp | ||
sound_coco3.h | ||
sound_midi.cpp | ||
sound_midi.h | ||
sound_pcjr.cpp | ||
sound_pcjr.h | ||
sound_sarien.cpp | ||
sound_sarien.h | ||
sound.cpp | ||
sound.h | ||
sprite.cpp | ||
sprite.h | ||
text.cpp | ||
view.cpp | ||
view.h | ||
wagparser.cpp | ||
wagparser.h | ||
words.cpp |