scummvm/common/engine_data.cpp

316 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/translation.h"
#include "common/compression/unzip.h"
#include "common/engine_data.h"
namespace Common {
class DataArchiveMember : public Common::ArchiveMember {
private:
Common::SharedPtr<Common::ArchiveMember> _member;
Common::Path _publicFolder;
Common::Path _innerfolder;
public:
DataArchiveMember(Common::SharedPtr<Common::ArchiveMember> member,
const Common::Path &subfolder, const Common::Path &publicFolder) :
_member(member), _publicFolder(publicFolder), _innerfolder(subfolder) {
}
~DataArchiveMember() override {
}
Common::SeekableReadStream *createReadStream() const override {
return _member->createReadStream();
}
Common::SeekableReadStream *createReadStreamForAltStream(Common::AltStreamType altStreamType) const override {
return nullptr;
}
Common::Path getPathInArchive() const override {
Common::Path name = _member->getPathInArchive();
assert(name.isRelativeTo(_innerfolder));
return _publicFolder.join(name.relativeTo(_innerfolder));
}
Common::U32String getDisplayName() const override {
return _member->getDisplayName();
}
Common::String getFileName() const override { return _member->getFileName(); }
Common::String getName() const override { return getPathInArchive().toString(); }
};
/**
* The data archive class encapsulates access to a specific subfolder
* for the game within the engine data zip file as a generic "data" folder
*/
class DataArchive : public Common::Archive {
private:
Common::Archive *_zip;
Common::Path _publicFolder;
Common::Path _innerfolder;
Common::Path publicToInner(const Common::Path &filename) const {
assert(filename.isRelativeTo(_publicFolder));
return _innerfolder.join(filename.relativeTo(_publicFolder));
}
public:
DataArchive(Common::Archive *zip, const Common::Path &subfolder, bool useDataPrefix) :
_zip(zip), _publicFolder(useDataPrefix ? "data/" : ""), _innerfolder(subfolder) {
}
~DataArchive() override {
delete _zip;
}
/**
* Check if a member with the given name is present in the Archive.
* Patterns are not allowed, as this is meant to be a quick File::exists()
* replacement.
*/
bool hasFile(const Common::Path &path) const override;
/**
* Add all members of the Archive to list.
* Must only append to list, and not remove elements from it.
*
* @return the number of names added to list
*/
int listMembers(Common::ArchiveMemberList &list) const override;
/**
* Returns a ArchiveMember representation of the given file.
*/
const Common::ArchiveMemberPtr getMember(const Common::Path &path)
const override;
/**
* Create a stream bound to a member with the specified name in the
* archive. If no member with this name exists, 0 is returned.
* @return the newly created input stream
*/
Common::SeekableReadStream *createReadStreamForMember(
const Common::Path &path) const override;
};
#ifndef RELEASE_BUILD
/**
* The data archive proxy class is used for debugging purposes to access engine data
* files when the create_mm folder is in the search path. It will allow for
* local mucking around with the data files and committing changes without having to
* recreate the data file every time a change is made. mm.dat then just has
* to be recreated prior to a release or when the changes are completed and stable
*/
class DataArchiveProxy : public Common::Archive {
friend class DataArchive;
private:
Common::FSNode _folder;
const Common::Path _publicFolder;
/**
* Gets a file node from the passed filename
*/
Common::FSNode getNode(const Common::Path &name) const;
public:
DataArchiveProxy(const Common::FSNode &folder, bool useDataPrefix) :
_folder(folder), _publicFolder(useDataPrefix ? "data/" : "") {}
~DataArchiveProxy() override {}
/**
* Check if a member with the given name is present in the Archive.
* Patterns are not allowed, as this is meant to be a quick File::exists()
* replacement.
*/
bool hasFile(const Common::Path &path) const override {
return path.isRelativeTo(_publicFolder) && getNode(path).exists();
}
/**
* Add all members of the Archive to list.
* Must only append to list, and not remove elements from it.
*
* @return the number of names added to list
*/
int listMembers(Common::ArchiveMemberList &list) const override {
return 0;
}
/**
* Returns a ArchiveMember representation of the given file.
*/
const Common::ArchiveMemberPtr getMember(const Common::Path &path)
const override;
/**
* Create a stream bound to a member with the specified name in the
* archive. If no member with this name exists, 0 is returned.
* @return the newly created input stream
*/
Common::SeekableReadStream *createReadStreamForMember(
const Common::Path &path) const override;
};
#endif
bool DataArchive::hasFile(const Common::Path &path) const {
if (!path.isRelativeTo(_publicFolder))
return false;
Common::Path realFilename = publicToInner(path);
return _zip->hasFile(realFilename);
}
int DataArchive::listMembers(Common::ArchiveMemberList &list) const {
Common::ArchiveMemberList innerList;
int result = _zip->listMembers(innerList);
// Modify the results to change the filename
for (Common::ArchiveMemberList::iterator it = innerList.begin();
it != innerList.end(); ++it) {
Common::ArchiveMemberPtr member = Common::ArchiveMemberPtr(
new DataArchiveMember(*it, _innerfolder, _publicFolder));
list.push_back(member);
}
return result;
}
const Common::ArchiveMemberPtr DataArchive::getMember(const Common::Path &path) const {
if (!hasFile(path))
return Common::ArchiveMemberPtr();
return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
}
Common::SeekableReadStream *DataArchive::createReadStreamForMember(const Common::Path &path) const {
if (hasFile(path)) {
Common::Path filename = publicToInner(path);
return _zip->createReadStreamForMember(filename);
}
return nullptr;
}
/*------------------------------------------------------------------------*/
#ifndef RELEASE_BUILD
const Common::ArchiveMemberPtr DataArchiveProxy::getMember(const Common::Path &path) const {
if (!hasFile(path))
return Common::ArchiveMemberPtr();
return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
}
Common::SeekableReadStream *DataArchiveProxy::createReadStreamForMember(const Common::Path &path) const {
if (hasFile(path))
return getNode(path).createReadStream();
return nullptr;
}
Common::FSNode DataArchiveProxy::getNode(const Common::Path &name) const {
Common::Path remainingName = name.relativeTo(_publicFolder);
Common::FSNode node = _folder;
Common::StringArray components = remainingName.splitComponents();
if (components.empty()) {
return node;
}
for(Common::StringArray::const_iterator it = components.begin(); it != components.end() - 1; it++) {
node = node.getChild(*it);
if (!node.exists())
return node;
}
node = node.getChild(*(components.end() - 1));
return node;
}
#endif
/*------------------------------------------------------------------------*/
bool load_engine_data(const Common::Path &datFilename, const Common::String &subfolder, int reqMajorVersion,
int reqMinorVersion, Common::U32String &errorMsg, bool useDataPrefix) {
Common::Archive *dataArchive = nullptr;
Common::File f;
#ifndef RELEASE_BUILD
Common::FSNode folder;
if (ConfMan.hasKey("extrapath")) {
if ((folder = Common::FSNode(ConfMan.getPath("extrapath"))).exists()
&& (folder = folder.getChild("files")).exists()
&& (folder = folder.getChild(subfolder)).exists()) {
f.open(folder.getChild("version.txt"));
}
}
#endif
if (!f.isOpen()) {
Common::String versionFile = subfolder.empty() ? "version.txt" :
Common::String::format("%s/version.txt", subfolder.c_str());
if (!Common::File::exists(datFilename) ||
(dataArchive = Common::makeZipArchive(datFilename)) == 0 ||
!f.open(Common::Path(versionFile), *dataArchive)) {
delete dataArchive;
errorMsg = Common::U32String::format(_("Could not locate engine data %s"), datFilename.toString().c_str());
return false;
}
}
// Validate the version
char buffer[5];
f.read(buffer, 4);
buffer[4] = '\0';
int major = 0, minor = 0;
if (buffer[1] == '.') {
major = buffer[0] - '0';
minor = atoi(&buffer[2]);
}
if (major != reqMajorVersion || minor != reqMinorVersion) {
delete dataArchive;
errorMsg = Common::U32String::format(_("Out of date engine data. Expected %d.%d, but got version %d.%d"),
reqMajorVersion, reqMinorVersion, major, minor);
return false;
}
// It was all validated correctly
Common::Archive *archive;
#ifndef RELEASE_BUILD
if (!dataArchive)
archive = new DataArchiveProxy(folder, useDataPrefix);
else
#endif
archive = new DataArchive(dataArchive, Common::Path(subfolder), useDataPrefix);
SearchMan.add("data", archive);
return true;
}
} // namespace Common