mirror of
https://github.com/libretro/scummvm.git
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316 lines
9.6 KiB
C++
316 lines
9.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/translation.h"
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#include "common/compression/unzip.h"
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#include "common/engine_data.h"
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namespace Common {
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class DataArchiveMember : public Common::ArchiveMember {
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private:
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Common::SharedPtr<Common::ArchiveMember> _member;
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Common::Path _publicFolder;
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Common::Path _innerfolder;
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public:
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DataArchiveMember(Common::SharedPtr<Common::ArchiveMember> member,
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const Common::Path &subfolder, const Common::Path &publicFolder) :
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_member(member), _publicFolder(publicFolder), _innerfolder(subfolder) {
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}
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~DataArchiveMember() override {
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}
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Common::SeekableReadStream *createReadStream() const override {
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return _member->createReadStream();
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}
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Common::SeekableReadStream *createReadStreamForAltStream(Common::AltStreamType altStreamType) const override {
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return nullptr;
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}
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Common::Path getPathInArchive() const override {
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Common::Path name = _member->getPathInArchive();
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assert(name.isRelativeTo(_innerfolder));
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return _publicFolder.join(name.relativeTo(_innerfolder));
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}
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Common::U32String getDisplayName() const override {
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return _member->getDisplayName();
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}
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Common::String getFileName() const override { return _member->getFileName(); }
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Common::String getName() const override { return getPathInArchive().toString(); }
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};
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/**
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* The data archive class encapsulates access to a specific subfolder
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* for the game within the engine data zip file as a generic "data" folder
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*/
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class DataArchive : public Common::Archive {
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private:
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Common::Archive *_zip;
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Common::Path _publicFolder;
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Common::Path _innerfolder;
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Common::Path publicToInner(const Common::Path &filename) const {
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assert(filename.isRelativeTo(_publicFolder));
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return _innerfolder.join(filename.relativeTo(_publicFolder));
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}
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public:
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DataArchive(Common::Archive *zip, const Common::Path &subfolder, bool useDataPrefix) :
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_zip(zip), _publicFolder(useDataPrefix ? "data/" : ""), _innerfolder(subfolder) {
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}
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~DataArchive() override {
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delete _zip;
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}
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/**
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* Check if a member with the given name is present in the Archive.
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* Patterns are not allowed, as this is meant to be a quick File::exists()
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* replacement.
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*/
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bool hasFile(const Common::Path &path) const override;
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/**
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* Add all members of the Archive to list.
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* Must only append to list, and not remove elements from it.
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*
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* @return the number of names added to list
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*/
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int listMembers(Common::ArchiveMemberList &list) const override;
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/**
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* Returns a ArchiveMember representation of the given file.
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*/
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const Common::ArchiveMemberPtr getMember(const Common::Path &path)
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const override;
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/**
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* Create a stream bound to a member with the specified name in the
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* archive. If no member with this name exists, 0 is returned.
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* @return the newly created input stream
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*/
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Common::SeekableReadStream *createReadStreamForMember(
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const Common::Path &path) const override;
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};
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#ifndef RELEASE_BUILD
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/**
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* The data archive proxy class is used for debugging purposes to access engine data
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* files when the create_mm folder is in the search path. It will allow for
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* local mucking around with the data files and committing changes without having to
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* recreate the data file every time a change is made. mm.dat then just has
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* to be recreated prior to a release or when the changes are completed and stable
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*/
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class DataArchiveProxy : public Common::Archive {
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friend class DataArchive;
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private:
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Common::FSNode _folder;
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const Common::Path _publicFolder;
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/**
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* Gets a file node from the passed filename
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*/
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Common::FSNode getNode(const Common::Path &name) const;
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public:
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DataArchiveProxy(const Common::FSNode &folder, bool useDataPrefix) :
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_folder(folder), _publicFolder(useDataPrefix ? "data/" : "") {}
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~DataArchiveProxy() override {}
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/**
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* Check if a member with the given name is present in the Archive.
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* Patterns are not allowed, as this is meant to be a quick File::exists()
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* replacement.
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*/
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bool hasFile(const Common::Path &path) const override {
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return path.isRelativeTo(_publicFolder) && getNode(path).exists();
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}
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/**
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* Add all members of the Archive to list.
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* Must only append to list, and not remove elements from it.
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*
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* @return the number of names added to list
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*/
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int listMembers(Common::ArchiveMemberList &list) const override {
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return 0;
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}
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/**
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* Returns a ArchiveMember representation of the given file.
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*/
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const Common::ArchiveMemberPtr getMember(const Common::Path &path)
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const override;
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/**
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* Create a stream bound to a member with the specified name in the
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* archive. If no member with this name exists, 0 is returned.
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* @return the newly created input stream
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*/
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Common::SeekableReadStream *createReadStreamForMember(
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const Common::Path &path) const override;
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};
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#endif
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bool DataArchive::hasFile(const Common::Path &path) const {
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if (!path.isRelativeTo(_publicFolder))
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return false;
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Common::Path realFilename = publicToInner(path);
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return _zip->hasFile(realFilename);
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}
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int DataArchive::listMembers(Common::ArchiveMemberList &list) const {
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Common::ArchiveMemberList innerList;
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int result = _zip->listMembers(innerList);
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// Modify the results to change the filename
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for (Common::ArchiveMemberList::iterator it = innerList.begin();
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it != innerList.end(); ++it) {
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Common::ArchiveMemberPtr member = Common::ArchiveMemberPtr(
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new DataArchiveMember(*it, _innerfolder, _publicFolder));
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list.push_back(member);
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}
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return result;
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}
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const Common::ArchiveMemberPtr DataArchive::getMember(const Common::Path &path) const {
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if (!hasFile(path))
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return Common::ArchiveMemberPtr();
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return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
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}
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Common::SeekableReadStream *DataArchive::createReadStreamForMember(const Common::Path &path) const {
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if (hasFile(path)) {
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Common::Path filename = publicToInner(path);
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return _zip->createReadStreamForMember(filename);
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}
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return nullptr;
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}
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/*------------------------------------------------------------------------*/
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#ifndef RELEASE_BUILD
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const Common::ArchiveMemberPtr DataArchiveProxy::getMember(const Common::Path &path) const {
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if (!hasFile(path))
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return Common::ArchiveMemberPtr();
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return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(path, *this));
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}
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Common::SeekableReadStream *DataArchiveProxy::createReadStreamForMember(const Common::Path &path) const {
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if (hasFile(path))
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return getNode(path).createReadStream();
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return nullptr;
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}
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Common::FSNode DataArchiveProxy::getNode(const Common::Path &name) const {
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Common::Path remainingName = name.relativeTo(_publicFolder);
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Common::FSNode node = _folder;
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Common::StringArray components = remainingName.splitComponents();
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if (components.empty()) {
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return node;
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}
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for(Common::StringArray::const_iterator it = components.begin(); it != components.end() - 1; it++) {
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node = node.getChild(*it);
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if (!node.exists())
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return node;
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}
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node = node.getChild(*(components.end() - 1));
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return node;
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}
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#endif
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/*------------------------------------------------------------------------*/
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bool load_engine_data(const Common::Path &datFilename, const Common::String &subfolder, int reqMajorVersion,
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int reqMinorVersion, Common::U32String &errorMsg, bool useDataPrefix) {
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Common::Archive *dataArchive = nullptr;
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Common::File f;
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#ifndef RELEASE_BUILD
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Common::FSNode folder;
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if (ConfMan.hasKey("extrapath")) {
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if ((folder = Common::FSNode(ConfMan.getPath("extrapath"))).exists()
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&& (folder = folder.getChild("files")).exists()
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&& (folder = folder.getChild(subfolder)).exists()) {
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f.open(folder.getChild("version.txt"));
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}
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}
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#endif
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if (!f.isOpen()) {
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Common::String versionFile = subfolder.empty() ? "version.txt" :
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Common::String::format("%s/version.txt", subfolder.c_str());
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if (!Common::File::exists(datFilename) ||
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(dataArchive = Common::makeZipArchive(datFilename)) == 0 ||
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!f.open(Common::Path(versionFile), *dataArchive)) {
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delete dataArchive;
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errorMsg = Common::U32String::format(_("Could not locate engine data %s"), datFilename.toString().c_str());
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return false;
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}
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}
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// Validate the version
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char buffer[5];
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f.read(buffer, 4);
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buffer[4] = '\0';
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int major = 0, minor = 0;
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if (buffer[1] == '.') {
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major = buffer[0] - '0';
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minor = atoi(&buffer[2]);
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}
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if (major != reqMajorVersion || minor != reqMinorVersion) {
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delete dataArchive;
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errorMsg = Common::U32String::format(_("Out of date engine data. Expected %d.%d, but got version %d.%d"),
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reqMajorVersion, reqMinorVersion, major, minor);
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return false;
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}
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// It was all validated correctly
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Common::Archive *archive;
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#ifndef RELEASE_BUILD
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if (!dataArchive)
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archive = new DataArchiveProxy(folder, useDataPrefix);
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else
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#endif
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archive = new DataArchive(dataArchive, Common::Path(subfolder), useDataPrefix);
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SearchMan.add("data", archive);
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return true;
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}
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} // namespace Common
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