mirror of
https://github.com/libretro/scummvm.git
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1115c2b323
Formerly in LauncherDialog::reflowLayout an incorrect way to query the acutal text alignment was used for the static text widget used for the ScummVM version.
1190 lines
38 KiB
C++
1190 lines
38 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "base/version.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/fs.h"
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#include "common/gui_options.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "gui/about.h"
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#include "gui/browser.h"
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#include "gui/chooser.h"
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#include "gui/launcher.h"
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#include "gui/massadd.h"
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#include "gui/message.h"
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#include "gui/gui-manager.h"
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#include "gui/options.h"
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#include "gui/saveload.h"
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#include "gui/widgets/edittext.h"
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#include "gui/widgets/list.h"
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#include "gui/widgets/tab.h"
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#include "gui/widgets/popup.h"
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#include "gui/ThemeEval.h"
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#include "graphics/cursorman.h"
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using Common::ConfigManager;
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namespace GUI {
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enum {
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kStartCmd = 'STRT',
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kAboutCmd = 'ABOU',
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kOptionsCmd = 'OPTN',
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kAddGameCmd = 'ADDG',
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kEditGameCmd = 'EDTG',
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kRemoveGameCmd = 'REMG',
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kLoadGameCmd = 'LOAD',
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kQuitCmd = 'QUIT',
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kSearchCmd = 'SRCH',
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kListSearchCmd = 'LSSR',
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kSearchClearCmd = 'SRCL',
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kCmdGlobalGraphicsOverride = 'OGFX',
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kCmdGlobalAudioOverride = 'OSFX',
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kCmdGlobalMIDIOverride = 'OMID',
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kCmdGlobalMT32Override = 'OM32',
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kCmdGlobalVolumeOverride = 'OVOL',
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kCmdChooseSoundFontCmd = 'chsf',
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kCmdExtraBrowser = 'PEXT',
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kCmdExtraPathClear = 'PEXC',
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kCmdGameBrowser = 'PGME',
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kCmdSaveBrowser = 'PSAV',
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kCmdSavePathClear = 'PSAC'
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};
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/*
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* TODO: Clean up this ugly design: we subclass EditTextWidget to perform
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* input validation. It would be much more elegant to use a decorator pattern,
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* or a validation callback, or something like that.
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*/
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class DomainEditTextWidget : public EditTextWidget {
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public:
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DomainEditTextWidget(GuiObject *boss, const String &name, const String &text, const char *tooltip = 0)
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: EditTextWidget(boss, name, text, tooltip) {
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}
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protected:
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bool tryInsertChar(byte c, int pos) {
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if (Common::isAlnum(c) || c == '-' || c == '_') {
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_editString.insertChar(c, pos);
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return true;
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}
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return false;
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}
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};
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/*
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* A dialog that allows the user to edit a config game entry.
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* TODO: add widgets for some/all of the following
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* - Maybe scaler/graphics mode. But there are two problems:
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* 1) Different backends can have different scalers with different names,
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* so we first have to add a way to query those... no Ender, I don't
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* think a bitmasked property() value is nice for this, because we would
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* have to add to the bitmask values whenever a backends adds a new scaler).
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* 2) At the time the launcher is running, the GFX backend is already setup.
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* So when a game is run via the launcher, the custom scaler setting for it won't be
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* used. So we'd also have to add an API to change the scaler during runtime
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* (the SDL backend can already do that based on user input, but there is no API
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* to achieve it)
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* If the APIs for 1&2 are in place, we can think about adding this to the Edit&Option dialogs
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*/
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class EditGameDialog : public OptionsDialog {
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typedef Common::String String;
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typedef Common::Array<Common::String> StringArray;
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public:
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EditGameDialog(const String &domain, const String &desc);
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void open();
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void close();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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EditTextWidget *_descriptionWidget;
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DomainEditTextWidget *_domainWidget;
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StaticTextWidget *_gamePathWidget;
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StaticTextWidget *_extraPathWidget;
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StaticTextWidget *_savePathWidget;
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ButtonWidget *_extraPathClearButton;
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ButtonWidget *_savePathClearButton;
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StaticTextWidget *_langPopUpDesc;
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PopUpWidget *_langPopUp;
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StaticTextWidget *_platformPopUpDesc;
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PopUpWidget *_platformPopUp;
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CheckboxWidget *_globalGraphicsOverride;
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CheckboxWidget *_globalAudioOverride;
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CheckboxWidget *_globalMIDIOverride;
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CheckboxWidget *_globalMT32Override;
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CheckboxWidget *_globalVolumeOverride;
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ExtraGuiOptions _engineOptions;
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};
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EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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: OptionsDialog(domain, "GameOptions") {
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// Retrieve all game specific options.
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const EnginePlugin *plugin = 0;
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// To allow for game domains without a gameid.
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// TODO: Is it intentional that this is still supported?
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String gameId(ConfMan.get("gameid", domain));
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if (gameId.empty())
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gameId = domain;
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// Retrieve the plugin, since we need to access the engine's MetaEngine
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// implementation.
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EngineMan.findGame(gameId, &plugin);
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if (plugin) {
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_engineOptions = (*plugin)->getExtraGuiOptions(domain);
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} else {
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warning("Plugin for target \"%s\" not found! Game specific settings might be missing", domain.c_str());
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}
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// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
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String gamePath(ConfMan.get("path", _domain));
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String extraPath(ConfMan.get("extrapath", _domain));
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String savePath(ConfMan.get("savepath", _domain));
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// GAME: Determine the description string
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String description(ConfMan.get("description", domain));
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if (description.empty() && !desc.empty()) {
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description = desc;
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}
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// GUI: Add tab widget
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TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget");
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//
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// 1) The game tab
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//
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tab->addTab(_("Game"));
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// GUI: Label & edit widget for the game ID
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if (g_system->getOverlayWidth() > 320)
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new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to savegames and running the game from the command line"));
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else
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new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to savegames and running the game from the command line"));
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_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to savegames and running the game from the command line"));
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// GUI: Label & edit widget for the description
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if (g_system->getOverlayWidth() > 320)
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new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game"));
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else
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new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game"));
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_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game"));
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// Language popup
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_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
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_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
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_langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG);
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_langPopUp->appendEntry("", (uint32)Common::UNK_LANG);
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const Common::LanguageDescription *l = Common::g_languages;
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for (; l->code; ++l) {
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if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
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_langPopUp->appendEntry(l->description, l->id);
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}
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// Platform popup
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if (g_system->getOverlayWidth() > 320)
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_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for"));
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else
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_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for"));
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_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for"));
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_platformPopUp->appendEntry(_("<default>"));
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_platformPopUp->appendEntry("");
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const Common::PlatformDescription *p = Common::g_platforms;
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for (; p->code; ++p) {
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_platformPopUp->appendEntry(p->description, p->id);
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}
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//
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// 2) The engine tab (shown only if there are custom engine options)
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//
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if (_engineOptions.size() > 0) {
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tab->addTab(_("Engine"));
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addEngineControls(tab, "GameOptions_Engine.", _engineOptions);
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}
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//
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// 3) The graphics tab
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//
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_graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"));
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if (g_system->getOverlayWidth() > 320)
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_globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _("Override global graphic settings"), 0, kCmdGlobalGraphicsOverride);
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else
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_globalGraphicsOverride = new CheckboxWidget(tab, "GameOptions_Graphics.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), 0, kCmdGlobalGraphicsOverride);
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addGraphicControls(tab, "GameOptions_Graphics.");
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//
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// 4) The audio tab
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//
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tab->addTab(_("Audio"));
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if (g_system->getOverlayWidth() > 320)
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_globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _("Override global audio settings"), 0, kCmdGlobalAudioOverride);
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else
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_globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _c("Override global audio settings", "lowres"), 0, kCmdGlobalAudioOverride);
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addAudioControls(tab, "GameOptions_Audio.");
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addSubtitleControls(tab, "GameOptions_Audio.");
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//
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// 5) The volume tab
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//
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if (g_system->getOverlayWidth() > 320)
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tab->addTab(_("Volume"));
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else
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tab->addTab(_c("Volume", "lowres"));
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if (g_system->getOverlayWidth() > 320)
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_globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _("Override global volume settings"), 0, kCmdGlobalVolumeOverride);
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else
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_globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _c("Override global volume settings", "lowres"), 0, kCmdGlobalVolumeOverride);
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addVolumeControls(tab, "GameOptions_Volume.");
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//
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// 6) The MIDI tab
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//
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if (!_guioptions.contains(GUIO_NOMIDI)) {
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tab->addTab(_("MIDI"));
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if (g_system->getOverlayWidth() > 320)
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_globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _("Override global MIDI settings"), 0, kCmdGlobalMIDIOverride);
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else
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_globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _c("Override global MIDI settings", "lowres"), 0, kCmdGlobalMIDIOverride);
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addMIDIControls(tab, "GameOptions_MIDI.");
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}
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//
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// 7) The MT-32 tab
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//
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if (!_guioptions.contains(GUIO_NOMIDI)) {
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tab->addTab(_("MT-32"));
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if (g_system->getOverlayWidth() > 320)
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_globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _("Override global MT-32 settings"), 0, kCmdGlobalMT32Override);
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else
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_globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _c("Override global MT-32 settings", "lowres"), 0, kCmdGlobalMT32Override);
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addMT32Controls(tab, "GameOptions_MT32.");
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}
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//
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// 8) The Paths tab
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//
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if (g_system->getOverlayWidth() > 320)
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tab->addTab(_("Paths"));
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else
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tab->addTab(_c("Paths", "lowres"));
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// These buttons have to be extra wide, or the text will be truncated
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// in the small version of the GUI.
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// GUI: Button + Label for the game path
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if (g_system->getOverlayWidth() > 320)
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new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), 0, kCmdGameBrowser);
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else
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new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), 0, kCmdGameBrowser);
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_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
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// GUI: Button + Label for the additional path
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if (g_system->getOverlayWidth() > 320)
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
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else
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new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used the game"), kCmdExtraBrowser);
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_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used the game"));
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_extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear);
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// GUI: Button + Label for the save path
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if (g_system->getOverlayWidth() > 320)
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new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
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else
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new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your savegames are put"), kCmdSaveBrowser);
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_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your savegames are put"));
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_savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear);
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// Activate the first tab
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tab->setActiveTab(0);
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_tabWidget = tab;
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// Add OK & Cancel buttons
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new ButtonWidget(this, "GameOptions.Cancel", _("Cancel"), 0, kCloseCmd);
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new ButtonWidget(this, "GameOptions.Ok", _("OK"), 0, kOKCmd);
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}
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void EditGameDialog::open() {
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OptionsDialog::open();
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String extraPath(ConfMan.get("extrapath", _domain));
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if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) {
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_extraPathWidget->setLabel(_c("None", "path"));
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}
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String savePath(ConfMan.get("savepath", _domain));
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if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) {
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_savePathWidget->setLabel(_("Default"));
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}
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int sel, i;
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bool e;
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// En-/disable dialog items depending on whether overrides are active or not.
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e = ConfMan.hasKey("gfx_mode", _domain) ||
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ConfMan.hasKey("render_mode", _domain) ||
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ConfMan.hasKey("fullscreen", _domain) ||
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ConfMan.hasKey("aspect_ratio", _domain);
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_globalGraphicsOverride->setState(e);
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e = ConfMan.hasKey("music_driver", _domain) ||
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ConfMan.hasKey("output_rate", _domain) ||
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ConfMan.hasKey("opl_driver", _domain) ||
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ConfMan.hasKey("subtitles", _domain) ||
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ConfMan.hasKey("talkspeed", _domain);
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_globalAudioOverride->setState(e);
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e = ConfMan.hasKey("music_volume", _domain) ||
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ConfMan.hasKey("sfx_volume", _domain) ||
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ConfMan.hasKey("speech_volume", _domain);
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_globalVolumeOverride->setState(e);
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if (!_guioptions.contains(GUIO_NOMIDI)) {
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e = ConfMan.hasKey("soundfont", _domain) ||
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ConfMan.hasKey("multi_midi", _domain) ||
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ConfMan.hasKey("midi_gain", _domain);
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_globalMIDIOverride->setState(e);
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}
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if (!_guioptions.contains(GUIO_NOMIDI)) {
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e = ConfMan.hasKey("native_mt32", _domain) ||
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ConfMan.hasKey("enable_gs", _domain);
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_globalMT32Override->setState(e);
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}
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// TODO: game path
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const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));
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if (ConfMan.hasKey("language", _domain)) {
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_langPopUp->setSelectedTag(lang);
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} else {
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_langPopUp->setSelectedTag((uint32)Common::UNK_LANG);
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}
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if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable
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_langPopUpDesc->setEnabled(false);
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_langPopUp->setEnabled(false);
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}
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// Set the state of engine-specific checkboxes
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for (uint j = 0; j < _engineOptions.size(); ++j) {
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// The default values for engine-specific checkboxes are not set when
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// ScummVM starts, as this would require us to load and poll all of the
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// engine plugins on startup. Thus, we set the state of each custom
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// option checkbox to what is specified by the engine plugin, and
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// update it only if a value has been set in the configuration of the
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// currently selected game.
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bool isChecked = _engineOptions[j].defaultState;
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if (ConfMan.hasKey(_engineOptions[j].configOption, _domain))
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isChecked = ConfMan.getBool(_engineOptions[j].configOption, _domain);
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_engineCheckboxes[j]->setState(isChecked);
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}
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const Common::PlatformDescription *p = Common::g_platforms;
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const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
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sel = 0;
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for (i = 0; p->code; ++p, ++i) {
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if (platform == p->id)
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sel = i + 2;
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}
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_platformPopUp->setSelected(sel);
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}
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void EditGameDialog::close() {
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if (getResult()) {
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ConfMan.set("description", _descriptionWidget->getEditString(), _domain);
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Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
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if (lang < 0)
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ConfMan.removeKey("language", _domain);
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else
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ConfMan.set("language", Common::getLanguageCode(lang), _domain);
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String gamePath(_gamePathWidget->getLabel());
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if (!gamePath.empty())
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ConfMan.set("path", gamePath, _domain);
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String extraPath(_extraPathWidget->getLabel());
|
|
if (!extraPath.empty() && (extraPath != _c("None", "path")))
|
|
ConfMan.set("extrapath", extraPath, _domain);
|
|
else
|
|
ConfMan.removeKey("extrapath", _domain);
|
|
|
|
String savePath(_savePathWidget->getLabel());
|
|
if (!savePath.empty() && (savePath != _("Default")))
|
|
ConfMan.set("savepath", savePath, _domain);
|
|
else
|
|
ConfMan.removeKey("savepath", _domain);
|
|
|
|
Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
|
|
if (platform < 0)
|
|
ConfMan.removeKey("platform", _domain);
|
|
else
|
|
ConfMan.set("platform", Common::getPlatformCode(platform), _domain);
|
|
|
|
// Set the state of engine-specific checkboxes
|
|
for (uint i = 0; i < _engineOptions.size(); i++) {
|
|
ConfMan.setBool(_engineOptions[i].configOption, _engineCheckboxes[i]->getState(), _domain);
|
|
}
|
|
}
|
|
OptionsDialog::close();
|
|
}
|
|
|
|
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
switch (cmd) {
|
|
case kCmdGlobalGraphicsOverride:
|
|
setGraphicSettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdGlobalAudioOverride:
|
|
setAudioSettingsState(data != 0);
|
|
setSubtitleSettingsState(data != 0);
|
|
if (_globalVolumeOverride == NULL)
|
|
setVolumeSettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdGlobalMIDIOverride:
|
|
setMIDISettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdGlobalMT32Override:
|
|
setMT32SettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdGlobalVolumeOverride:
|
|
setVolumeSettingsState(data != 0);
|
|
draw();
|
|
break;
|
|
case kCmdChooseSoundFontCmd: {
|
|
BrowserDialog browser(_("Select SoundFont"), false);
|
|
|
|
if (browser.runModal() > 0) {
|
|
// User made this choice...
|
|
Common::FSNode file(browser.getResult());
|
|
_soundFont->setLabel(file.getPath());
|
|
|
|
if (!file.getPath().empty() && (file.getPath() != _c("None", "path")))
|
|
_soundFontClearButton->setEnabled(true);
|
|
else
|
|
_soundFontClearButton->setEnabled(false);
|
|
|
|
draw();
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Change path for the game
|
|
case kCmdGameBrowser: {
|
|
BrowserDialog browser(_("Select directory with game data"), true);
|
|
if (browser.runModal() > 0) {
|
|
// User made his choice...
|
|
Common::FSNode dir(browser.getResult());
|
|
|
|
// TODO: Verify the game can be found in the new directory... Best
|
|
// done with optional specific gameid to pluginmgr detectgames?
|
|
// FSList files = dir.listDir(FSNode::kListFilesOnly);
|
|
|
|
_gamePathWidget->setLabel(dir.getPath());
|
|
draw();
|
|
}
|
|
draw();
|
|
break;
|
|
}
|
|
|
|
// Change path for extra game data (eg, using sword cutscenes when playing via CD)
|
|
case kCmdExtraBrowser: {
|
|
BrowserDialog browser(_("Select additional game directory"), true);
|
|
if (browser.runModal() > 0) {
|
|
// User made his choice...
|
|
Common::FSNode dir(browser.getResult());
|
|
_extraPathWidget->setLabel(dir.getPath());
|
|
draw();
|
|
}
|
|
draw();
|
|
break;
|
|
}
|
|
// Change path for stored save game (perm and temp) data
|
|
case kCmdSaveBrowser: {
|
|
BrowserDialog browser(_("Select directory for saved games"), true);
|
|
if (browser.runModal() > 0) {
|
|
// User made his choice...
|
|
Common::FSNode dir(browser.getResult());
|
|
_savePathWidget->setLabel(dir.getPath());
|
|
draw();
|
|
}
|
|
draw();
|
|
break;
|
|
}
|
|
|
|
case kCmdExtraPathClear:
|
|
_extraPathWidget->setLabel(_c("None", "path"));
|
|
break;
|
|
|
|
case kCmdSavePathClear:
|
|
_savePathWidget->setLabel(_("Default"));
|
|
break;
|
|
|
|
case kOKCmd: {
|
|
// Write back changes made to config object
|
|
String newDomain(_domainWidget->getEditString());
|
|
if (newDomain != _domain) {
|
|
if (newDomain.empty()
|
|
|| newDomain.hasPrefix("_")
|
|
|| newDomain == ConfigManager::kApplicationDomain
|
|
|| ConfMan.hasGameDomain(newDomain)) {
|
|
MessageDialog alert(_("This game ID is already taken. Please choose another one."));
|
|
alert.runModal();
|
|
return;
|
|
}
|
|
ConfMan.renameGameDomain(_domain, newDomain);
|
|
_domain = newDomain;
|
|
}
|
|
}
|
|
// FALL THROUGH to default case
|
|
default:
|
|
OptionsDialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
#pragma mark -
|
|
|
|
LauncherDialog::LauncherDialog()
|
|
: Dialog(0, 0, 320, 200) {
|
|
_backgroundType = GUI::ThemeEngine::kDialogBackgroundMain;
|
|
|
|
const int screenW = g_system->getOverlayWidth();
|
|
const int screenH = g_system->getOverlayHeight();
|
|
|
|
_w = screenW;
|
|
_h = screenH;
|
|
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
_logo = 0;
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
|
|
_logo = new GraphicsWidget(this, "Launcher.Logo");
|
|
_logo->useThemeTransparency(true);
|
|
_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));
|
|
|
|
new StaticTextWidget(this, "Launcher.Version", gScummVMVersionDate);
|
|
} else
|
|
new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
|
|
#else
|
|
// Show ScummVM version
|
|
new StaticTextWidget(this, "Launcher.Version", gScummVMFullVersion);
|
|
#endif
|
|
|
|
new ButtonWidget(this, "Launcher.QuitButton", _("~Q~uit"), _("Quit ScummVM"), kQuitCmd);
|
|
new ButtonWidget(this, "Launcher.AboutButton", _("A~b~out..."), _("About ScummVM"), kAboutCmd);
|
|
new ButtonWidget(this, "Launcher.OptionsButton", _("~O~ptions..."), _("Change global ScummVM options"), kOptionsCmd);
|
|
_startButton =
|
|
new ButtonWidget(this, "Launcher.StartButton", _("~S~tart"), _("Start selected game"), kStartCmd);
|
|
|
|
_loadButton =
|
|
new ButtonWidget(this, "Launcher.LoadGameButton", _("~L~oad..."), _("Load savegame for selected game"), kLoadGameCmd);
|
|
|
|
// Above the lowest button rows: two more buttons (directly below the list box)
|
|
if (g_system->getOverlayWidth() > 320) {
|
|
_addButton =
|
|
new ButtonWidget(this, "Launcher.AddGameButton", _("~A~dd Game..."), _("Hold Shift for Mass Add"), kAddGameCmd);
|
|
_editButton =
|
|
new ButtonWidget(this, "Launcher.EditGameButton", _("~E~dit Game..."), _("Change game options"), kEditGameCmd);
|
|
_removeButton =
|
|
new ButtonWidget(this, "Launcher.RemoveGameButton", _("~R~emove Game"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
|
|
} else {
|
|
_addButton =
|
|
new ButtonWidget(this, "Launcher.AddGameButton", _c("~A~dd Game...", "lowres"), _("Hold Shift for Mass Add"), kAddGameCmd);
|
|
_editButton =
|
|
new ButtonWidget(this, "Launcher.EditGameButton", _c("~E~dit Game...", "lowres"), _("Change game options"), kEditGameCmd);
|
|
_removeButton =
|
|
new ButtonWidget(this, "Launcher.RemoveGameButton", _c("~R~emove Game", "lowres"), _("Remove game from the list. The game data files stay intact"), kRemoveGameCmd);
|
|
}
|
|
|
|
// Search box
|
|
_searchDesc = 0;
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
_searchPic = 0;
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
|
|
_searchPic = new GraphicsWidget(this, "Launcher.SearchPic", _("Search in game list"));
|
|
_searchPic->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageSearch));
|
|
} else
|
|
#endif
|
|
_searchDesc = new StaticTextWidget(this, "Launcher.SearchDesc", _("Search:"));
|
|
|
|
_searchWidget = new EditTextWidget(this, "Launcher.Search", _search, 0, kSearchCmd);
|
|
_searchClearButton = addClearButton(this, "Launcher.SearchClearButton", kSearchClearCmd);
|
|
|
|
// Add list with game titles
|
|
_list = new ListWidget(this, "Launcher.GameList", 0, kListSearchCmd);
|
|
_list->setEditable(false);
|
|
_list->setNumberingMode(kListNumberingOff);
|
|
|
|
// Populate the list
|
|
updateListing();
|
|
|
|
// Restore last selection
|
|
String last(ConfMan.get("lastselectedgame", ConfigManager::kApplicationDomain));
|
|
selectTarget(last);
|
|
|
|
// En-/disable the buttons depending on the list selection
|
|
updateButtons();
|
|
|
|
// Create file browser dialog
|
|
_browser = new BrowserDialog(_("Select directory with game data"), true);
|
|
|
|
// Create Load dialog
|
|
_loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"), false);
|
|
}
|
|
|
|
void LauncherDialog::selectTarget(const String &target) {
|
|
if (!target.empty()) {
|
|
int itemToSelect = 0;
|
|
StringArray::const_iterator iter;
|
|
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
|
|
if (target == *iter) {
|
|
_list->setSelected(itemToSelect);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LauncherDialog::~LauncherDialog() {
|
|
delete _browser;
|
|
delete _loadDialog;
|
|
}
|
|
|
|
void LauncherDialog::open() {
|
|
// Clear the active domain, in case we return to the dialog from a
|
|
// failure to launch a game. Otherwise, pressing ESC will attempt to
|
|
// re-launch the same game again.
|
|
ConfMan.setActiveDomain("");
|
|
|
|
CursorMan.popAllCursors();
|
|
Dialog::open();
|
|
|
|
updateButtons();
|
|
}
|
|
|
|
void LauncherDialog::close() {
|
|
// Save last selection
|
|
const int sel = _list->getSelected();
|
|
if (sel >= 0)
|
|
ConfMan.set("lastselectedgame", _domains[sel], ConfigManager::kApplicationDomain);
|
|
else
|
|
ConfMan.removeKey("lastselectedgame", ConfigManager::kApplicationDomain);
|
|
|
|
ConfMan.flushToDisk();
|
|
Dialog::close();
|
|
}
|
|
|
|
void LauncherDialog::updateListing() {
|
|
StringArray l;
|
|
|
|
// Retrieve a list of all games defined in the config file
|
|
_domains.clear();
|
|
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
|
|
ConfigManager::DomainMap::const_iterator iter;
|
|
for (iter = domains.begin(); iter != domains.end(); ++iter) {
|
|
#ifdef __DS__
|
|
// DS port uses an extra section called 'ds'. This prevents the section from being
|
|
// detected as a game.
|
|
if (iter->_key == "ds") {
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
String gameid(iter->_value.getVal("gameid"));
|
|
String description(iter->_value.getVal("description"));
|
|
|
|
if (gameid.empty())
|
|
gameid = iter->_key;
|
|
if (description.empty()) {
|
|
GameDescriptor g = EngineMan.findGame(gameid);
|
|
if (g.contains("description"))
|
|
description = g.description();
|
|
}
|
|
|
|
if (description.empty()) {
|
|
description = Common::String::format("Unknown (target %s, gameid %s)", iter->_key.c_str(), gameid.c_str());
|
|
}
|
|
|
|
if (!gameid.empty() && !description.empty()) {
|
|
// Insert the game into the launcher list
|
|
int pos = 0, size = l.size();
|
|
|
|
while (pos < size && (scumm_stricmp(description.c_str(), l[pos].c_str()) > 0))
|
|
pos++;
|
|
l.insert_at(pos, description);
|
|
_domains.insert_at(pos, iter->_key);
|
|
}
|
|
}
|
|
|
|
const int oldSel = _list->getSelected();
|
|
_list->setList(l);
|
|
if (oldSel < (int)l.size())
|
|
_list->setSelected(oldSel); // Restore the old selection
|
|
else if (oldSel != -1)
|
|
// Select the last entry if the list has been reduced
|
|
_list->setSelected(_list->getList().size() - 1);
|
|
updateButtons();
|
|
|
|
// Update the filter settings, those are lost when "setList"
|
|
// is called.
|
|
_list->setFilter(_searchWidget->getEditString());
|
|
}
|
|
|
|
void LauncherDialog::addGame() {
|
|
int modifiers = g_system->getEventManager()->getModifierState();
|
|
|
|
#ifndef DISABLE_MASS_ADD
|
|
const bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;
|
|
|
|
if (massAdd) {
|
|
MessageDialog alert(_("Do you really want to run the mass game detector? "
|
|
"This could potentially add a huge number of games."), _("Yes"), _("No"));
|
|
if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
|
|
MassAddDialog massAddDlg(_browser->getResult());
|
|
|
|
massAddDlg.runModal();
|
|
|
|
// Update the ListWidget and force a redraw
|
|
|
|
// If new target(s) were added, update the ListWidget and move
|
|
// the selection to to first newly detected game.
|
|
Common::String newTarget = massAddDlg.getFirstAddedTarget();
|
|
if (!newTarget.empty()) {
|
|
updateListing();
|
|
selectTarget(newTarget);
|
|
}
|
|
|
|
draw();
|
|
}
|
|
|
|
// We need to update the buttons here, so "Mass add" will revert to "Add game"
|
|
// without any additional event.
|
|
updateButtons();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// Allow user to add a new game to the list.
|
|
// 1) show a dir selection dialog which lets the user pick the directory
|
|
// the game data resides in.
|
|
// 2) try to auto detect which game is in the directory, if we cannot
|
|
// determine it uniquely present a list of candidates to the user
|
|
// to pick from
|
|
// 3) Display the 'Edit' dialog for that item, letting the user specify
|
|
// an alternate description (to distinguish multiple versions of the
|
|
// game, e.g. 'Monkey German' and 'Monkey English') and set default
|
|
// options for that game
|
|
// 4) If no game is found in the specified directory, return to the
|
|
// dialog.
|
|
|
|
bool looping;
|
|
do {
|
|
looping = false;
|
|
|
|
if (_browser->runModal() > 0) {
|
|
// User made his choice...
|
|
Common::FSNode dir(_browser->getResult());
|
|
Common::FSList files;
|
|
if (!dir.getChildren(files, Common::FSNode::kListAll)) {
|
|
MessageDialog alert(_("ScummVM couldn't open the specified directory!"));
|
|
alert.runModal();
|
|
return;
|
|
}
|
|
|
|
// ...so let's determine a list of candidates, games that
|
|
// could be contained in the specified directory.
|
|
GameList candidates(EngineMan.detectGames(files));
|
|
|
|
int idx;
|
|
if (candidates.empty()) {
|
|
// No game was found in the specified directory
|
|
MessageDialog alert(_("ScummVM could not find any game in the specified directory!"));
|
|
alert.runModal();
|
|
idx = -1;
|
|
|
|
looping = true;
|
|
} else if (candidates.size() == 1) {
|
|
// Exact match
|
|
idx = 0;
|
|
} else {
|
|
// Display the candidates to the user and let her/him pick one
|
|
StringArray list;
|
|
for (idx = 0; idx < (int)candidates.size(); idx++)
|
|
list.push_back(candidates[idx].description());
|
|
|
|
ChooserDialog dialog(_("Pick the game:"));
|
|
dialog.setList(list);
|
|
idx = dialog.runModal();
|
|
}
|
|
if (0 <= idx && idx < (int)candidates.size()) {
|
|
GameDescriptor result = candidates[idx];
|
|
|
|
// TODO: Change the detectors to set "path" !
|
|
result["path"] = dir.getPath();
|
|
|
|
Common::String domain = addGameToConf(result);
|
|
|
|
// Display edit dialog for the new entry
|
|
EditGameDialog editDialog(domain, result.description());
|
|
if (editDialog.runModal() > 0) {
|
|
// User pressed OK, so make changes permanent
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget, select the new item, and force a redraw
|
|
updateListing();
|
|
selectTarget(editDialog.getDomain());
|
|
draw();
|
|
} else {
|
|
// User aborted, remove the the new domain again
|
|
ConfMan.removeGameDomain(domain);
|
|
}
|
|
|
|
}
|
|
}
|
|
} while (looping);
|
|
}
|
|
|
|
Common::String addGameToConf(const GameDescriptor &result) {
|
|
// The auto detector or the user made a choice.
|
|
// Pick a domain name which does not yet exist (after all, we
|
|
// are *adding* a game to the config, not replacing).
|
|
Common::String domain = result.preferredtarget();
|
|
|
|
assert(!domain.empty());
|
|
if (ConfMan.hasGameDomain(domain)) {
|
|
int suffixN = 1;
|
|
Common::String gameid(domain);
|
|
|
|
while (ConfMan.hasGameDomain(domain)) {
|
|
domain = gameid + Common::String::format("-%d", suffixN);
|
|
suffixN++;
|
|
}
|
|
}
|
|
|
|
// Add the name domain
|
|
ConfMan.addGameDomain(domain);
|
|
|
|
// Copy all non-empty key/value pairs into the new domain
|
|
for (GameDescriptor::const_iterator iter = result.begin(); iter != result.end(); ++iter) {
|
|
if (!iter->_value.empty() && iter->_key != "preferredtarget")
|
|
ConfMan.set(iter->_key, iter->_value, domain);
|
|
}
|
|
|
|
// TODO: Setting the description field here has the drawback
|
|
// that the user does never notice when we upgrade our descriptions.
|
|
// It might be nice ot leave this field empty, and only set it to
|
|
// a value when the user edits the description string.
|
|
// However, at this point, that's impractical. Once we have a method
|
|
// to query all backends for the proper & full description of a given
|
|
// game target, we can change this (currently, you can only query
|
|
// for the generic gameid description; it's not possible to obtain
|
|
// a description which contains extended information like language, etc.).
|
|
|
|
return domain;
|
|
}
|
|
|
|
void LauncherDialog::removeGame(int item) {
|
|
MessageDialog alert(_("Do you really want to remove this game configuration?"), _("Yes"), _("No"));
|
|
|
|
if (alert.runModal() == GUI::kMessageOK) {
|
|
// Remove the currently selected game from the list
|
|
assert(item >= 0);
|
|
ConfMan.removeGameDomain(_domains[item]);
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget and force a redraw
|
|
updateListing();
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::editGame(int item) {
|
|
// Set game specific options. Most of these should be "optional", i.e. by
|
|
// default set nothing and use the global ScummVM settings. E.g. the user
|
|
// can set here an optional alternate music volume, or for specific games
|
|
// a different music driver etc.
|
|
// This is useful because e.g. MonkeyVGA needs AdLib music to have decent
|
|
// music support etc.
|
|
assert(item >= 0);
|
|
String gameId(ConfMan.get("gameid", _domains[item]));
|
|
if (gameId.empty())
|
|
gameId = _domains[item];
|
|
EditGameDialog editDialog(_domains[item], EngineMan.findGame(gameId).description());
|
|
if (editDialog.runModal() > 0) {
|
|
// User pressed OK, so make changes permanent
|
|
|
|
// Write config to disk
|
|
ConfMan.flushToDisk();
|
|
|
|
// Update the ListWidget, reselect the edited game and force a redraw
|
|
updateListing();
|
|
selectTarget(editDialog.getDomain());
|
|
draw();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::loadGame(int item) {
|
|
String gameId = ConfMan.get("gameid", _domains[item]);
|
|
if (gameId.empty())
|
|
gameId = _domains[item];
|
|
|
|
const EnginePlugin *plugin = 0;
|
|
|
|
EngineMan.findGame(gameId, &plugin);
|
|
|
|
String target = _domains[item];
|
|
target.toLowercase();
|
|
|
|
if (plugin) {
|
|
if ((*plugin)->hasFeature(MetaEngine::kSupportsListSaves) &&
|
|
(*plugin)->hasFeature(MetaEngine::kSupportsLoadingDuringStartup)) {
|
|
int slot = _loadDialog->runModalWithPluginAndTarget(plugin, target);
|
|
if (slot >= 0) {
|
|
ConfMan.setActiveDomain(_domains[item]);
|
|
ConfMan.setInt("save_slot", slot, Common::ConfigManager::kTransientDomain);
|
|
close();
|
|
}
|
|
} else {
|
|
MessageDialog dialog
|
|
(_("This game does not support loading games from the launcher."), _("OK"));
|
|
dialog.runModal();
|
|
}
|
|
} else {
|
|
MessageDialog dialog(_("ScummVM could not find any engine capable of running the selected game!"), _("OK"));
|
|
dialog.runModal();
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::handleKeyDown(Common::KeyState state) {
|
|
if (state.keycode == Common::KEYCODE_TAB) {
|
|
// Toggle between the game list and the quick search field.
|
|
if (getFocusWidget() == _searchWidget) {
|
|
setFocusWidget(_list);
|
|
} else if (getFocusWidget() == _list) {
|
|
setFocusWidget(_searchWidget);
|
|
}
|
|
}
|
|
Dialog::handleKeyDown(state);
|
|
updateButtons();
|
|
}
|
|
|
|
void LauncherDialog::handleKeyUp(Common::KeyState state) {
|
|
Dialog::handleKeyUp(state);
|
|
updateButtons();
|
|
}
|
|
|
|
void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
|
|
int item = _list->getSelected();
|
|
|
|
switch (cmd) {
|
|
case kAddGameCmd:
|
|
addGame();
|
|
break;
|
|
case kRemoveGameCmd:
|
|
removeGame(item);
|
|
break;
|
|
case kEditGameCmd:
|
|
editGame(item);
|
|
break;
|
|
case kLoadGameCmd:
|
|
loadGame(item);
|
|
break;
|
|
case kOptionsCmd: {
|
|
GlobalOptionsDialog options;
|
|
options.runModal();
|
|
}
|
|
break;
|
|
case kAboutCmd: {
|
|
AboutDialog about;
|
|
about.runModal();
|
|
}
|
|
break;
|
|
case kStartCmd:
|
|
case kListItemActivatedCmd:
|
|
case kListItemDoubleClickedCmd:
|
|
// Start the selected game.
|
|
assert(item >= 0);
|
|
ConfMan.setActiveDomain(_domains[item]);
|
|
close();
|
|
break;
|
|
case kListItemRemovalRequestCmd:
|
|
removeGame(item);
|
|
break;
|
|
case kListSelectionChangedCmd:
|
|
updateButtons();
|
|
break;
|
|
case kQuitCmd:
|
|
ConfMan.setActiveDomain("");
|
|
setResult(-1);
|
|
close();
|
|
break;
|
|
case kSearchCmd:
|
|
// Update the active search filter.
|
|
_list->setFilter(_searchWidget->getEditString());
|
|
break;
|
|
case kSearchClearCmd:
|
|
// Reset the active search filter, thus showing all games again
|
|
_searchWidget->setEditString("");
|
|
_list->setFilter("");
|
|
break;
|
|
default:
|
|
Dialog::handleCommand(sender, cmd, data);
|
|
}
|
|
}
|
|
|
|
void LauncherDialog::updateButtons() {
|
|
bool enable = (_list->getSelected() >= 0);
|
|
if (enable != _startButton->isEnabled()) {
|
|
_startButton->setEnabled(enable);
|
|
_startButton->draw();
|
|
}
|
|
if (enable != _editButton->isEnabled()) {
|
|
_editButton->setEnabled(enable);
|
|
_editButton->draw();
|
|
}
|
|
if (enable != _removeButton->isEnabled()) {
|
|
_removeButton->setEnabled(enable);
|
|
_removeButton->draw();
|
|
}
|
|
|
|
int item = _list->getSelected();
|
|
bool en = enable;
|
|
|
|
if (item >= 0)
|
|
en = !(Common::checkGameGUIOption(GUIO_NOLAUNCHLOAD, ConfMan.get("guioptions", _domains[item])));
|
|
|
|
if (en != _loadButton->isEnabled()) {
|
|
_loadButton->setEnabled(en);
|
|
_loadButton->draw();
|
|
}
|
|
|
|
// Update the label of the "Add" button depending on whether shift is pressed or not
|
|
int modifiers = g_system->getEventManager()->getModifierState();
|
|
const bool massAdd = (modifiers & Common::KBD_SHIFT) != 0;
|
|
const bool lowRes = g_system->getOverlayWidth() <= 320;
|
|
|
|
const char *newAddButtonLabel = massAdd
|
|
? (lowRes ? _c("Mass Add...", "lowres") : _("Mass Add..."))
|
|
: (lowRes ? _c("~A~dd Game...", "lowres") : _("~A~dd Game..."));
|
|
|
|
if (_addButton->getLabel() != newAddButtonLabel)
|
|
_addButton->setLabel(newAddButtonLabel);
|
|
}
|
|
|
|
void LauncherDialog::reflowLayout() {
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowLauncherLogo") == 1 && g_gui.theme()->supportsImages()) {
|
|
StaticTextWidget *ver = (StaticTextWidget *)findWidget("Launcher.Version");
|
|
if (ver) {
|
|
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign("Launcher.Version"));
|
|
ver->setLabel(gScummVMVersionDate);
|
|
}
|
|
|
|
if (!_logo)
|
|
_logo = new GraphicsWidget(this, "Launcher.Logo");
|
|
_logo->useThemeTransparency(true);
|
|
_logo->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageLogo));
|
|
} else {
|
|
StaticTextWidget *ver = (StaticTextWidget *)findWidget("Launcher.Version");
|
|
if (ver) {
|
|
ver->setAlign(g_gui.xmlEval()->getWidgetTextHAlign("Launcher.Version"));
|
|
ver->setLabel(gScummVMFullVersion);
|
|
}
|
|
|
|
if (_logo) {
|
|
removeWidget(_logo);
|
|
_logo->setNext(0);
|
|
delete _logo;
|
|
_logo = 0;
|
|
}
|
|
}
|
|
|
|
if (g_gui.xmlEval()->getVar("Globals.ShowSearchPic") == 1 && g_gui.theme()->supportsImages()) {
|
|
if (!_searchPic)
|
|
_searchPic = new GraphicsWidget(this, "Launcher.SearchPic");
|
|
_searchPic->setGfx(g_gui.theme()->getImageSurface(ThemeEngine::kImageSearch));
|
|
|
|
if (_searchDesc) {
|
|
removeWidget(_searchDesc);
|
|
_searchDesc->setNext(0);
|
|
delete _searchDesc;
|
|
_searchDesc = 0;
|
|
}
|
|
} else {
|
|
if (!_searchDesc)
|
|
_searchDesc = new StaticTextWidget(this, "Launcher.SearchDesc", _("Search:"));
|
|
|
|
if (_searchPic) {
|
|
removeWidget(_searchPic);
|
|
_searchPic->setNext(0);
|
|
delete _searchPic;
|
|
_searchPic = 0;
|
|
}
|
|
}
|
|
|
|
removeWidget(_searchClearButton);
|
|
_searchClearButton->setNext(0);
|
|
delete _searchClearButton;
|
|
_searchClearButton = addClearButton(this, "Launcher.SearchClearButton", kSearchClearCmd);
|
|
#endif
|
|
|
|
_w = g_system->getOverlayWidth();
|
|
_h = g_system->getOverlayHeight();
|
|
|
|
Dialog::reflowLayout();
|
|
}
|
|
|
|
} // End of namespace GUI
|