mirror of
https://github.com/libretro/scummvm.git
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0e95d8a5fa
- Rewritten T7G's font code to subclass Graphics::Font and make it cleaner. - Use theme fonts for the Mac version of T7G (which used ugly system fonts originally). With this the Mac version should be completable. - Cleanup include interdependencies. svn-id: r49487
348 lines
11 KiB
C++
348 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "groovie/groovie.h"
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#include "groovie/cursor.h"
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#include "groovie/detection.h"
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#include "groovie/graphics.h"
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#include "groovie/music.h"
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#include "groovie/resource.h"
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#include "groovie/roq.h"
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#include "groovie/vdx.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/macresman.h"
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#include "engines/util.h"
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#include "graphics/fontman.h"
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#include "sound/mixer.h"
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namespace Groovie {
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GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
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Engine(syst), _gameDescription(gd), _debugger(NULL), _script(NULL),
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_resMan(NULL), _grvCursorMan(NULL), _videoPlayer(NULL), _musicPlayer(NULL),
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_graphicsMan(NULL), _macResFork(NULL), _waitingForInput(false), _font(NULL) {
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// Adding the default directories
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "groovie");
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SearchMan.addSubDirectoryMatching(gameDataDir, "media");
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SearchMan.addSubDirectoryMatching(gameDataDir, "system");
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// Initialize the custom debug levels
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DebugMan.addDebugChannel(kGroovieDebugAll, "All", "Debug everything");
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DebugMan.addDebugChannel(kGroovieDebugVideo, "Video", "Debug video and audio playback");
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DebugMan.addDebugChannel(kGroovieDebugResource, "Resource", "Debug resouce management");
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DebugMan.addDebugChannel(kGroovieDebugScript, "Script", "Debug the scripts");
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DebugMan.addDebugChannel(kGroovieDebugUnknown, "Unknown", "Report values of unknown data in files");
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DebugMan.addDebugChannel(kGroovieDebugHotspots, "Hotspots", "Show the hotspots");
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DebugMan.addDebugChannel(kGroovieDebugCursor, "Cursor", "Debug cursor decompression / switching");
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DebugMan.addDebugChannel(kGroovieDebugMIDI, "MIDI", "Debug MIDI / XMIDI files");
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DebugMan.addDebugChannel(kGroovieDebugScriptvars, "Scriptvars", "Print out any change to script variables");
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DebugMan.addDebugChannel(kGroovieDebugCell, "Cell", "Debug the cell game (in the microscope)");
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DebugMan.addDebugChannel(kGroovieDebugFast, "Fast", "Play videos quickly, with no sound (unstable)");
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}
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GroovieEngine::~GroovieEngine() {
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// Delete the remaining objects
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delete _debugger;
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delete _resMan;
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delete _grvCursorMan;
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delete _videoPlayer;
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delete _musicPlayer;
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delete _graphicsMan;
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delete _script;
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delete _macResFork;
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}
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Common::Error GroovieEngine::run() {
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_script = new Script(this, _gameDescription->version);
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// Initialize the graphics
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switch (_gameDescription->version) {
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case kGroovieV2:
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// Request the mode with the highest precision available
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initGraphics(640, 480, true, NULL);
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// Save the enabled mode as it can be both an RGB mode or CLUT8
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_pixelFormat = _system->getScreenFormat();
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_mode8bit = (_pixelFormat == Graphics::PixelFormat::createFormatCLUT8());
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break;
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case kGroovieT7G:
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initGraphics(640, 480, true);
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_pixelFormat = Graphics::PixelFormat::createFormatCLUT8();
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break;
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}
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// Create debugger. It requires GFX to be initialized
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_debugger = new Debugger(this);
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_script->setDebugger(_debugger);
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// Create the graphics manager
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_graphicsMan = new GraphicsMan(this);
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// Create the resource and cursor managers and the video player
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// Prepare the font too
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switch (_gameDescription->version) {
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case kGroovieT7G:
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if (_gameDescription->desc.platform == Common::kPlatformMacintosh) {
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_macResFork = new Common::MacResManager();
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if (!_macResFork->open(_gameDescription->desc.filesDescriptions[0].fileName))
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error("Could not open %s as a resource fork", _gameDescription->desc.filesDescriptions[0].fileName);
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// The Macintosh release used system fonts. We use GUI fonts.
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_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
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} else {
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Common::File fontfile;
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if (!fontfile.open("sphinx.fnt")) {
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error("Couldn't open sphinx.fnt");
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return Common::kNoGameDataFoundError;
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} else if (!_sphinxFont.load(fontfile)) {
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error("Error loading sphinx.fnt");
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return Common::kUnknownError;
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}
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fontfile.close();
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_font = &_sphinxFont;
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}
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_resMan = new ResMan_t7g(_macResFork);
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_grvCursorMan = new GrvCursorMan_t7g(_system, _macResFork);
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_videoPlayer = new VDXPlayer(this);
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break;
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case kGroovieV2:
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_resMan = new ResMan_v2();
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_grvCursorMan = new GrvCursorMan_v2(_system);
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_videoPlayer = new ROQPlayer(this);
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break;
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}
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// Create the music player
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if (_gameDescription->desc.platform == Common::kPlatformMacintosh)
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_musicPlayer = new MusicPlayerMac(this);
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else
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_musicPlayer = new MusicPlayerXMI(this, _gameDescription->version == kGroovieT7G ? "fat" : "sample");
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// Load volume levels
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syncSoundSettings();
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// Get the name of the main script
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Common::String filename = _gameDescription->desc.filesDescriptions[0].fileName;
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if (_gameDescription->version == kGroovieT7G) {
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// Run The 7th Guest's demo if requested
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if (ConfMan.hasKey("demo_mode") && ConfMan.getBool("demo_mode"))
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filename = Common::String("demo.grv");
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else if (_gameDescription->desc.platform == Common::kPlatformMacintosh)
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filename = "script.grv"; // Stored inside the executable's resource fork
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} else if (_gameDescription->version == kGroovieV2) {
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// Open the disk index
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Common::File disk;
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if (!disk.open(filename)) {
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error("Couldn't open %s", filename.c_str());
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return Common::kNoGameDataFoundError;
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}
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// Search the entry
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bool found = false;
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int index = 0;
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while (!found && !disk.eos()) {
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Common::String line = disk.readLine();
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if (line.hasPrefix("title: ")) {
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// A new entry
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index++;
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} else if (line.hasPrefix("boot: ") && index == _gameDescription->indexEntry) {
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// It's the boot of the entry we're looking for,
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// get the script filename
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filename = line.c_str() + 6;
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found = true;
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}
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}
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// Couldn't find the entry
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if (!found) {
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error("Couldn't find entry %d in %s", _gameDescription->indexEntry, filename.c_str());
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return Common::kUnknownError;
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}
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}
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// Check the script file extension
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if (!filename.hasSuffix(".grv")) {
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error("%s isn't a valid script filename", filename.c_str());
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return Common::kUnknownError;
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}
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// Load the script
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if (!_script->loadScript(filename)) {
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error("Couldn't load the script file %s", filename.c_str());
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return Common::kUnknownError;
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}
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// Should I load a saved game?
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if (ConfMan.hasKey("save_slot")) {
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// Get the requested slot
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int slot = ConfMan.getInt("save_slot");
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_script->directGameLoad(slot);
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}
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// Check that the game files and the audio tracks aren't together run from
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// the same cd
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checkCD();
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// Game timer counter
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uint16 tmr = 0;
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// Initialize the CD
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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while (!shouldQuit()) {
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// Show the debugger if required
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if (_debugger->isAttached()) {
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_debugger->onFrame();
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}
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// Handle input
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Common::Event ev;
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while (_eventMan->pollEvent(ev)) {
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switch (ev.type) {
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case Common::EVENT_KEYDOWN:
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// CTRL-D: Attach the debugger
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if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d)
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_debugger->attach();
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// Send the event to the scripts
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_script->setKbdChar(ev.kbd.ascii);
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// Continue the script execution to handle the key
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_waitingForInput = false;
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break;
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case Common::EVENT_MAINMENU:
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// Closing the GMM
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case Common::EVENT_MOUSEMOVE:
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// Continue the script execution, the mouse pointer
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// may fall inside a different hotspot now
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_waitingForInput = false;
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break;
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case Common::EVENT_LBUTTONDOWN:
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// Send the event to the scripts
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_script->setMouseClick(1);
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// Continue the script execution to handle
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// the click
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_waitingForInput = false;
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break;
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case Common::EVENT_RBUTTONDOWN:
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// Send the event to the scripts (to skip the video)
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_script->setMouseClick(2);
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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default:
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break;
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}
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}
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// The event loop may have triggered the quit status. In this case,
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// stop the execution.
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if (shouldQuit()) {
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continue;
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}
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if (_waitingForInput) {
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// Still waiting for input, just update the mouse, game timer and then wait a bit more
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_grvCursorMan->animate();
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_system->updateScreen();
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tmr++;
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// Wait a little bit between increments. While mouse is moving, this triggers
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// only negligably slower.
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if (tmr > 4) {
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_script->timerTick();
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tmr = 0;
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}
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_system->delayMillis(50);
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} else if (_graphicsMan->isFading()) {
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// We're waiting for a fading to end, let the CPU rest
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// for a while and continue
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_system->delayMillis(30);
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} else {
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// Everything's fine, execute another script step
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_script->step();
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}
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// Update the screen if required
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_graphicsMan->update();
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}
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return Common::kNoError;
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}
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bool GroovieEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime);
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}
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void GroovieEngine::errorString(const char *buf_input, char *buf_output, int buf_output_size) {
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//snprintf(buf_output, buf_output_size, "%s%s\n", _script.getContext().c_str(), buf_input);
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snprintf(buf_output, buf_output_size, "%s", buf_input);
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}
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void GroovieEngine::syncSoundSettings() {
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_musicPlayer->setUserVolume(ConfMan.getInt("music_volume"));
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// VDX videos just contain one digital audio track, which can be used for
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// both SFX or Speech, but the engine doesn't know what they contain, so
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// we have to use just one volume setting for videos.
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// We use "speech" because most users will want to change the videos
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// volume when they can't hear the speech because of the music.
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, ConfMan.getInt("speech_volume"));
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}
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bool GroovieEngine::canLoadGameStateCurrently() {
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// TODO: verify the engine has been initialized
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return true;
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}
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Common::Error GroovieEngine::loadGameState(int slot) {
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_script->directGameLoad(slot);
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// TODO: Use specific error codes
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return Common::kNoError;
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}
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void GroovieEngine::waitForInput() {
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_waitingForInput = true;
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}
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} // End of namespace Groovie
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