mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
9fb27a26f8
svn-id: r48185
626 lines
16 KiB
C++
626 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "graphics/video/mpeg_player.h"
|
|
#include "common/file.h"
|
|
#include "common/system.h"
|
|
#include "common/util.h"
|
|
|
|
namespace Graphics {
|
|
|
|
BaseAnimationState::BaseAnimationState(OSystem *sys, int width, int height)
|
|
: _movieWidth(width), _movieHeight(height), _frameWidth(width), _frameHeight(height), _sys(sys) {
|
|
#ifndef BACKEND_8BIT
|
|
const int screenW = _sys->getOverlayWidth();
|
|
const int screenH = _sys->getOverlayHeight();
|
|
|
|
_movieScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
|
|
|
|
assert(_movieScale >= 1);
|
|
if (_movieScale > 3)
|
|
_movieScale = 3;
|
|
|
|
_colorTab = NULL;
|
|
_rgbToPix = NULL;
|
|
memset(&_overlayFormat, 0, sizeof(_overlayFormat));
|
|
#endif
|
|
}
|
|
|
|
BaseAnimationState::~BaseAnimationState() {
|
|
#ifdef USE_MPEG2
|
|
if (_mpegDecoder)
|
|
mpeg2_close(_mpegDecoder);
|
|
delete _mpegFile;
|
|
#ifndef BACKEND_8BIT
|
|
_sys->hideOverlay();
|
|
free(_overlay);
|
|
free(_colorTab);
|
|
free(_rgbToPix);
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
|
|
bool BaseAnimationState::init(const char *name) {
|
|
#ifdef USE_MPEG2
|
|
char tempFile[512];
|
|
|
|
_mpegDecoder = NULL;
|
|
_mpegFile = NULL;
|
|
|
|
#ifdef BACKEND_8BIT
|
|
|
|
uint i, p;
|
|
|
|
// Load lookup palettes
|
|
sprintf(tempFile, "%s.pal", name);
|
|
|
|
Common::File f;
|
|
|
|
if (!f.open(tempFile)) {
|
|
warning("Cutscene: %s palette missing", tempFile);
|
|
return false;
|
|
}
|
|
|
|
p = 0;
|
|
while (!f.eos()) {
|
|
_palettes[p].end = f.readUint16LE();
|
|
_palettes[p].cnt = f.readUint16LE();
|
|
|
|
for (i = 0; i < _palettes[p].cnt; i++) {
|
|
_palettes[p].pal[4 * i] = f.readByte();
|
|
_palettes[p].pal[4 * i + 1] = f.readByte();
|
|
_palettes[p].pal[4 * i + 2] = f.readByte();
|
|
_palettes[p].pal[4 * i + 3] = 0;
|
|
}
|
|
for (; i < 256; i++) {
|
|
_palettes[p].pal[4 * i] = 0;
|
|
_palettes[p].pal[4 * i + 1] = 0;
|
|
_palettes[p].pal[4 * i + 2] = 0;
|
|
_palettes[p].pal[4 * i + 3] = 0;
|
|
}
|
|
|
|
p++;
|
|
}
|
|
|
|
f.close();
|
|
|
|
_palNum = 0;
|
|
_maxPalNum = p;
|
|
setPalette(_palettes[_palNum].pal);
|
|
_lut = _lut2 = _yuvLookup[0];
|
|
_curPal = -1;
|
|
_cr = 0;
|
|
buildLookup(_palNum, 256);
|
|
_lut2 = _yuvLookup[1];
|
|
_lutCalcNum = (BITDEPTH + _palettes[_palNum].end + 2) / (_palettes[_palNum].end + 2);
|
|
#else
|
|
buildLookup();
|
|
_overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
|
|
_sys->showOverlay();
|
|
#endif
|
|
|
|
// Open MPEG2 stream
|
|
_mpegFile = new Common::File();
|
|
sprintf(tempFile, "%s.mp2", name);
|
|
if (!_mpegFile->open(tempFile)) {
|
|
warning("Cutscene: Could not open %s", tempFile);
|
|
return false;
|
|
}
|
|
|
|
// Load and configure decoder
|
|
_mpegDecoder = mpeg2_init();
|
|
if (_mpegDecoder == NULL) {
|
|
warning("Cutscene: Could not allocate an MPEG2 decoder");
|
|
return false;
|
|
}
|
|
|
|
_mpegInfo = mpeg2_info(_mpegDecoder);
|
|
_frameNum = 0;
|
|
|
|
return true;
|
|
#else /* USE_MPEG2 */
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool BaseAnimationState::decodeFrame() {
|
|
#ifdef USE_MPEG2
|
|
mpeg2_state_t state;
|
|
const mpeg2_sequence_t *sequence_i;
|
|
size_t size = (size_t) -1;
|
|
static byte buf[BUFFER_SIZE];
|
|
|
|
do {
|
|
state = mpeg2_parse(_mpegDecoder);
|
|
sequence_i = _mpegInfo->sequence;
|
|
|
|
switch (state) {
|
|
case STATE_BUFFER:
|
|
size = _mpegFile->read(buf, BUFFER_SIZE);
|
|
mpeg2_buffer(_mpegDecoder, buf, buf + size);
|
|
break;
|
|
|
|
case STATE_SLICE:
|
|
case STATE_END:
|
|
if (_mpegInfo->display_fbuf) {
|
|
checkPaletteSwitch();
|
|
drawYUV(sequence_i->width, sequence_i->height, _mpegInfo->display_fbuf->buf);
|
|
#ifdef BACKEND_8BIT
|
|
buildLookup(_palNum + 1, _lutCalcNum);
|
|
#endif
|
|
|
|
_frameNum++;
|
|
return true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} while (size);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool BaseAnimationState::checkPaletteSwitch() {
|
|
#ifdef BACKEND_8BIT
|
|
// if we have reached the last image with this palette, switch to new one
|
|
if (_frameNum == _palettes[_palNum].end) {
|
|
unsigned char *l = _lut2;
|
|
_palNum++;
|
|
setPalette(_palettes[_palNum].pal);
|
|
_lutCalcNum = (BITDEPTH + _palettes[_palNum].end - (_frameNum + 1) + 2) / (_palettes[_palNum].end - (_frameNum + 1) + 2);
|
|
_lut2 = _lut;
|
|
_lut = l;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
void BaseAnimationState::handleScreenChanged() {
|
|
#ifndef BACKEND_8BIT
|
|
const int screenW = _sys->getOverlayWidth();
|
|
const int screenH = _sys->getOverlayHeight();
|
|
|
|
int newScale = MIN(screenW / _movieWidth, screenH / _movieHeight);
|
|
|
|
assert(newScale >= 1);
|
|
if (newScale > 3)
|
|
newScale = 3;
|
|
|
|
if (newScale != _movieScale) {
|
|
// HACK: Since frames generally do not cover the entire screen,
|
|
// We need to undraw the old frame. This is a very hacky
|
|
// way of doing that.
|
|
OverlayColor *buf = (OverlayColor *)calloc(screenW * screenH, sizeof(OverlayColor));
|
|
_sys->copyRectToOverlay(buf, screenW, 0, 0, screenW, screenH);
|
|
free(buf);
|
|
|
|
free(_overlay);
|
|
_movieScale = newScale;
|
|
_overlay = (OverlayColor *)calloc(_movieScale * _movieWidth * _movieScale * _movieHeight, sizeof(OverlayColor));
|
|
}
|
|
|
|
buildLookup();
|
|
#endif
|
|
}
|
|
|
|
#ifdef BACKEND_8BIT
|
|
|
|
/**
|
|
* Build 'Best-Match' RGB lookup table
|
|
*/
|
|
void BaseAnimationState::buildLookup(int p, int lines) {
|
|
int y, cb;
|
|
int r, g, b, ii;
|
|
|
|
if (p >= _maxPalNum)
|
|
return;
|
|
|
|
if (p != _curPal) {
|
|
_curPal = p;
|
|
_cr = 0;
|
|
_pos = 0;
|
|
}
|
|
|
|
if (_cr > BITDEPTH)
|
|
return;
|
|
|
|
for (ii = 0; ii < lines; ii++) {
|
|
r = (-16 * 256 + (int) (256 * 1.596) * ((_cr << SHIFT) - 128)) / 256;
|
|
for (cb = 0; cb <= BITDEPTH; cb++) {
|
|
g = (-16 * 256 - (int) (0.813 * 256) * ((_cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
|
|
b = (-16 * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
|
|
|
|
for (y = 0; y <= BITDEPTH; y++) {
|
|
int idx, bst = 0;
|
|
int dis = 2 * SQR(r - _palettes[p].pal[0]) + 4 * SQR(g - _palettes[p].pal[1]) + SQR(b - _palettes[p].pal[2]);
|
|
|
|
for (idx = 1; idx < 256; idx++) {
|
|
long d2 = 2 * SQR(r - _palettes[p].pal[4 * idx]) + 4 * SQR(g - _palettes[p].pal[4 * idx + 1]) + SQR(b - _palettes[p].pal[4 * idx + 2]);
|
|
if (d2 < dis) {
|
|
bst = idx;
|
|
dis = d2;
|
|
}
|
|
}
|
|
_lut2[_pos++] = bst;
|
|
|
|
r += (1 << SHIFT);
|
|
g += (1 << SHIFT);
|
|
b += (1 << SHIFT);
|
|
}
|
|
r -= (BITDEPTH + 1) * (1 << SHIFT);
|
|
}
|
|
_cr++;
|
|
if (_cr > BITDEPTH)
|
|
return;
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
// The YUV to RGB conversion code is derived from SDL's YUV overlay code, which
|
|
// in turn appears to be derived from mpeg_play. The following copyright
|
|
// notices have been included in accordance with the original license. Please
|
|
// note that the term "software" in this context only applies to the two
|
|
// functions buildLookup() and plotYUV() below.
|
|
|
|
// Copyright (c) 1995 The Regents of the University of California.
|
|
// All rights reserved.
|
|
//
|
|
// Permission to use, copy, modify, and distribute this software and its
|
|
// documentation for any purpose, without fee, and without written agreement is
|
|
// hereby granted, provided that the above copyright notice and the following
|
|
// two paragraphs appear in all copies of this software.
|
|
//
|
|
// IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR
|
|
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
|
|
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF
|
|
// CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
|
|
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
|
|
// AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
|
|
// ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO
|
|
// PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
|
|
|
|
// Copyright (c) 1995 Erik Corry
|
|
// All rights reserved.
|
|
//
|
|
// Permission to use, copy, modify, and distribute this software and its
|
|
// documentation for any purpose, without fee, and without written agreement is
|
|
// hereby granted, provided that the above copyright notice and the following
|
|
// two paragraphs appear in all copies of this software.
|
|
//
|
|
// IN NO EVENT SHALL ERIK CORRY BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
|
|
// SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OF
|
|
// THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF ERIK CORRY HAS BEEN ADVISED
|
|
// OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// ERIK CORRY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
|
|
// BASIS, AND ERIK CORRY HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
|
|
// UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
|
|
|
|
// Portions of this software Copyright (c) 1995 Brown University.
|
|
// All rights reserved.
|
|
//
|
|
// Permission to use, copy, modify, and distribute this software and its
|
|
// documentation for any purpose, without fee, and without written agreement
|
|
// is hereby granted, provided that the above copyright notice and the
|
|
// following two paragraphs appear in all copies of this software.
|
|
//
|
|
// IN NO EVENT SHALL BROWN UNIVERSITY BE LIABLE TO ANY PARTY FOR
|
|
// DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT
|
|
// OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF BROWN
|
|
// UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// BROWN UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
|
// PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS"
|
|
// BASIS, AND BROWN UNIVERSITY HAS NO OBLIGATION TO PROVIDE MAINTENANCE,
|
|
// SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
|
|
|
|
void BaseAnimationState::buildLookup() {
|
|
// Do we already have lookup tables for this bit format?
|
|
Graphics::PixelFormat format = _sys->getOverlayFormat();
|
|
if (format == _overlayFormat && _colorTab && _rgbToPix)
|
|
return;
|
|
|
|
free(_colorTab);
|
|
free(_rgbToPix);
|
|
|
|
_colorTab = (int16 *)malloc(4 * 256 * sizeof(int16));
|
|
|
|
int16 *Cr_r_tab = &_colorTab[0 * 256];
|
|
int16 *Cr_g_tab = &_colorTab[1 * 256];
|
|
int16 *Cb_g_tab = &_colorTab[2 * 256];
|
|
int16 *Cb_b_tab = &_colorTab[3 * 256];
|
|
|
|
_rgbToPix = (OverlayColor *)malloc(3 * 768 * sizeof(OverlayColor));
|
|
|
|
OverlayColor *r_2_pix_alloc = &_rgbToPix[0 * 768];
|
|
OverlayColor *g_2_pix_alloc = &_rgbToPix[1 * 768];
|
|
OverlayColor *b_2_pix_alloc = &_rgbToPix[2 * 768];
|
|
|
|
int16 CR, CB;
|
|
int i;
|
|
|
|
// Generate the tables for the display surface
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
// Gamma correction (luminescence table) and chroma correction
|
|
// would be done here. See the Berkeley mpeg_play sources.
|
|
|
|
CR = CB = (i - 128);
|
|
Cr_r_tab[i] = (int16) ( (0.419 / 0.299) * CR) + 0 * 768 + 256;
|
|
Cr_g_tab[i] = (int16) (-(0.299 / 0.419) * CR) + 1 * 768 + 256;
|
|
Cb_g_tab[i] = (int16) (-(0.114 / 0.331) * CB);
|
|
Cb_b_tab[i] = (int16) ( (0.587 / 0.331) * CB) + 2 * 768 + 256;
|
|
}
|
|
|
|
// Set up entries 0-255 in rgb-to-pixel value tables.
|
|
for (i = 0; i < 256; i++) {
|
|
r_2_pix_alloc[i + 256] = format.RGBToColor(i, 0, 0);
|
|
g_2_pix_alloc[i + 256] = format.RGBToColor(0, i, 0);
|
|
b_2_pix_alloc[i + 256] = format.RGBToColor(0, 0, i);
|
|
}
|
|
|
|
// Spread out the values we have to the rest of the array so that we do
|
|
// not need to check for overflow.
|
|
for (i = 0; i < 256; i++) {
|
|
r_2_pix_alloc[i] = r_2_pix_alloc[256];
|
|
r_2_pix_alloc[i + 512] = r_2_pix_alloc[511];
|
|
g_2_pix_alloc[i] = g_2_pix_alloc[256];
|
|
g_2_pix_alloc[i + 512] = g_2_pix_alloc[511];
|
|
b_2_pix_alloc[i] = b_2_pix_alloc[256];
|
|
b_2_pix_alloc[i + 512] = b_2_pix_alloc[511];
|
|
}
|
|
|
|
_overlayFormat = format;
|
|
}
|
|
|
|
void BaseAnimationState::plotYUV(int width, int height, byte *const *dat) {
|
|
switch (_movieScale) {
|
|
case 1:
|
|
plotYUV1x(width, height, dat);
|
|
break;
|
|
case 2:
|
|
plotYUV2x(width, height, dat);
|
|
break;
|
|
case 3:
|
|
plotYUV3x(width, height, dat);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BaseAnimationState::plotYUV1x(int width, int height, byte *const *dat) {
|
|
byte *lum = dat[0];
|
|
byte *cr = dat[2];
|
|
byte *cb = dat[1];
|
|
|
|
byte *lum2 = lum + width;
|
|
|
|
int16 cr_r;
|
|
int16 crb_g;
|
|
int16 cb_b;
|
|
|
|
OverlayColor *row1 = _overlay;
|
|
OverlayColor *row2 = row1 + _movieWidth;
|
|
|
|
int x;
|
|
|
|
for (; height > 0; height -= 2) {
|
|
OverlayColor *r1 = row1;
|
|
OverlayColor *r2 = row2;
|
|
|
|
for (x = width; x > 0; x -= 2) {
|
|
register OverlayColor *L;
|
|
|
|
cr_r = _colorTab[*cr + 0 * 256];
|
|
crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
|
|
cb_b = _colorTab[*cb + 3 * 256];
|
|
++cr;
|
|
++cb;
|
|
|
|
L = &_rgbToPix[*lum++];
|
|
*r1++ = L[cr_r] | L[crb_g] | L[cb_b];
|
|
|
|
L = &_rgbToPix[*lum++];
|
|
*r1++ = L[cr_r] | L[crb_g] | L[cb_b];
|
|
|
|
// Now, do second row.
|
|
|
|
L = &_rgbToPix[*lum2++];
|
|
*r2++ = L[cr_r] | L[crb_g] | L[cb_b];
|
|
|
|
L = &_rgbToPix[*lum2++];
|
|
*r2++ = L[cr_r] | L[crb_g] | L[cb_b];
|
|
}
|
|
|
|
lum += width;
|
|
lum2 += width;
|
|
row1 += 2 * _movieWidth;
|
|
row2 += 2 * _movieWidth;
|
|
}
|
|
}
|
|
|
|
void BaseAnimationState::plotYUV2x(int width, int height, byte *const *dat) {
|
|
byte *lum = dat[0];
|
|
byte *cr = dat[2];
|
|
byte *cb = dat[1];
|
|
|
|
byte *lum2 = lum + width;
|
|
|
|
int16 cr_r;
|
|
int16 crb_g;
|
|
int16 cb_b;
|
|
|
|
OverlayColor *row1 = _overlay;
|
|
OverlayColor *row2 = row1 + 2 * 2 * _movieWidth;
|
|
|
|
int x;
|
|
|
|
for (; height > 0; height -= 2) {
|
|
OverlayColor *r1 = row1;
|
|
OverlayColor *r2 = row2;
|
|
|
|
for (x = width; x > 0; x -= 2) {
|
|
register OverlayColor *L;
|
|
register OverlayColor C;
|
|
|
|
cr_r = _colorTab[*cr + 0 * 256];
|
|
crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
|
|
cb_b = _colorTab[*cb + 3 * 256];
|
|
++cr;
|
|
++cb;
|
|
|
|
L = &_rgbToPix[*lum++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r1++ = C;
|
|
*r1++ = C;
|
|
|
|
L = &_rgbToPix[*lum++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r1++ = C;
|
|
*r1++ = C;
|
|
|
|
// Now, do second row.
|
|
|
|
L = &_rgbToPix[*lum2++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r2++ = C;
|
|
*r2++ = C;
|
|
|
|
L = &_rgbToPix[*lum2++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r2++ = C;
|
|
*r2++ = C;
|
|
}
|
|
|
|
memcpy(row1 + 2 * _movieWidth, row1, 2 * _movieWidth * sizeof(OverlayColor));
|
|
memcpy(row2 + 2 * _movieWidth, row2, 2 * _movieWidth * sizeof(OverlayColor));
|
|
|
|
lum += width;
|
|
lum2 += width;
|
|
row1 += 4 * 2 * _movieWidth;
|
|
row2 += 4 * 2 * _movieWidth;
|
|
}
|
|
}
|
|
|
|
void BaseAnimationState::plotYUV3x(int width, int height, byte *const *dat) {
|
|
byte *lum = dat[0];
|
|
byte *cr = dat[2];
|
|
byte *cb = dat[1];
|
|
|
|
byte *lum2 = lum + width;
|
|
|
|
int16 cr_r;
|
|
int16 crb_g;
|
|
int16 cb_b;
|
|
|
|
OverlayColor *row1 = _overlay;
|
|
OverlayColor *row2 = row1 + 3 * 3 * _movieWidth;
|
|
|
|
int x;
|
|
|
|
for (; height > 0; height -= 2) {
|
|
OverlayColor *r1 = row1;
|
|
OverlayColor *r2 = row2;
|
|
|
|
for (x = width; x > 0; x -= 2) {
|
|
register OverlayColor *L;
|
|
register OverlayColor C;
|
|
|
|
cr_r = _colorTab[*cr + 0 * 256];
|
|
crb_g = _colorTab[*cr + 1 * 256] + _colorTab[*cb + 2 * 256];
|
|
cb_b = _colorTab[*cb + 3 * 256];
|
|
++cr;
|
|
++cb;
|
|
|
|
L = &_rgbToPix[*lum++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r1++ = C;
|
|
*r1++ = C;
|
|
*r1++ = C;
|
|
|
|
L = &_rgbToPix[*lum++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r1++ = C;
|
|
*r1++ = C;
|
|
*r1++ = C;
|
|
|
|
// Now, do second row.
|
|
|
|
L = &_rgbToPix[*lum2++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r2++ = C;
|
|
*r2++ = C;
|
|
*r2++ = C;
|
|
|
|
L = &_rgbToPix[*lum2++];
|
|
C = L[cr_r] | L[crb_g] | L[cb_b];
|
|
*r2++ = C;
|
|
*r2++ = C;
|
|
*r2++ = C;
|
|
}
|
|
|
|
memcpy(row1 + 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
|
|
memcpy(row1 + 2 * 3 * _movieWidth, row1, 3 * _movieWidth * sizeof(OverlayColor));
|
|
memcpy(row2 + 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
|
|
memcpy(row2 + 2 * 3 * _movieWidth, row2, 3 * _movieWidth * sizeof(OverlayColor));
|
|
|
|
lum += width;
|
|
lum2 += width;
|
|
row1 += 6 * 3 * _movieWidth;
|
|
row2 += 6 * 3 * _movieWidth;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void BaseAnimationState::updateScreen() {
|
|
#ifndef BACKEND_8BIT
|
|
int width = _movieScale * _frameWidth;
|
|
int height = _movieScale * _frameHeight;
|
|
int pitch = _movieScale * _movieWidth;
|
|
|
|
const int screenW = _sys->getOverlayWidth();
|
|
const int screenH = _sys->getOverlayHeight();
|
|
|
|
int x = (screenW - _movieScale * _frameWidth) / 2;
|
|
int y = (screenH - _movieScale * _frameHeight) / 2;
|
|
|
|
_sys->copyRectToOverlay(_overlay, pitch, x, y, width, height);
|
|
#endif
|
|
_sys->updateScreen();
|
|
}
|
|
|
|
} // End of namespace Graphics
|