mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 04:07:05 +00:00
240 lines
6.6 KiB
C++
240 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/debug-channels.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
#include "graphics/cursorman.h"
|
|
|
|
#include "cine/cine.h"
|
|
#include "cine/bg_list.h"
|
|
#include "cine/main_loop.h"
|
|
#include "cine/object.h"
|
|
#include "cine/texte.h"
|
|
#include "cine/sound.h"
|
|
#include "cine/various.h"
|
|
|
|
namespace Cine {
|
|
|
|
Sound *g_sound = 0;
|
|
|
|
CineEngine *g_cine = 0;
|
|
|
|
CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc)
|
|
: Engine(syst),
|
|
_gameDescription(gameDesc),
|
|
_rnd("cine") {
|
|
// Setup mixer
|
|
syncSoundSettings();
|
|
|
|
DebugMan.addDebugChannel(kCineDebugScript, "Script", "Script debug level");
|
|
DebugMan.addDebugChannel(kCineDebugPart, "Part", "Part debug level");
|
|
DebugMan.addDebugChannel(kCineDebugSound, "Sound", "Sound debug level");
|
|
DebugMan.addDebugChannel(kCineDebugCollision, "Collision", "Collision debug level");
|
|
_console = new CineConsole(this);
|
|
|
|
g_cine = this;
|
|
|
|
for (int i = 0; i < NUM_FONT_CHARS; i++) {
|
|
_textHandler.fontParamTable[i].characterIdx = 0;
|
|
_textHandler.fontParamTable[i].characterWidth = 0;
|
|
}
|
|
_restartRequested = false;
|
|
_preLoad = false;
|
|
_timerDelayMultiplier = 12;
|
|
}
|
|
|
|
CineEngine::~CineEngine() {
|
|
if (getGameType() == Cine::GType_OS) {
|
|
freeErrmessDat();
|
|
}
|
|
|
|
DebugMan.clearAllDebugChannels();
|
|
delete _console;
|
|
}
|
|
|
|
void CineEngine::syncSoundSettings() {
|
|
Engine::syncSoundSettings();
|
|
|
|
bool mute = false;
|
|
if (ConfMan.hasKey("mute"))
|
|
mute = ConfMan.getBool("mute");
|
|
|
|
// Use music volume for plain sound types (At least the AdLib player uses a plain sound type
|
|
// so previously the music and sfx volume controls didn't affect it at all).
|
|
// FIXME: Make AdLib player differentiate between playing sound effects and music and remove this.
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
|
|
mute ? 0 : ConfMan.getInt("music_volume"));
|
|
}
|
|
|
|
Common::Error CineEngine::run() {
|
|
// Initialize backend
|
|
initGraphics(320, 200, false);
|
|
|
|
if (getPlatform() == Common::kPlatformDOS) {
|
|
g_sound = new PCSound(_mixer, this);
|
|
} else {
|
|
// Paula chipset for Amiga and Atari versions
|
|
g_sound = new PaulaSound(_mixer, this);
|
|
}
|
|
|
|
_restartRequested = false;
|
|
|
|
do {
|
|
initialize();
|
|
|
|
_restartRequested = false;
|
|
|
|
CursorMan.showMouse(true);
|
|
mainLoop(1);
|
|
|
|
delete renderer;
|
|
delete[] collisionPage;
|
|
} while (_restartRequested);
|
|
|
|
delete g_sound;
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
int CineEngine::getTimerDelay() const {
|
|
return (10923000 * _timerDelayMultiplier) / 1193180;
|
|
}
|
|
|
|
/**
|
|
* Modify game speed
|
|
* @param speedChange Negative values slow game down, positive values speed it up, zero does nothing
|
|
* @return Timer delay multiplier's value after the game speed change
|
|
*/
|
|
int CineEngine::modifyGameSpeed(int speedChange) {
|
|
// If we want more speed we decrement the timer delay multiplier and vice versa.
|
|
_timerDelayMultiplier = CLIP(_timerDelayMultiplier - speedChange, 1, 50);
|
|
return _timerDelayMultiplier;
|
|
}
|
|
|
|
void CineEngine::initialize() {
|
|
_globalVars.reinit(NUM_MAX_VAR + 1);
|
|
|
|
// Initialize all savegames' descriptions to empty strings
|
|
memset(currentSaveName, 0, sizeof(currentSaveName));
|
|
|
|
// Resize object table to its correct size and reset all its elements
|
|
g_cine->_objectTable.resize(NUM_MAX_OBJECT);
|
|
resetObjectTable();
|
|
|
|
// Resize animation data table to its correct size and reset all its elements
|
|
g_cine->_animDataTable.resize(NUM_MAX_ANIMDATA);
|
|
freeAnimDataTable();
|
|
|
|
// Resize zone data table to its correct size and reset all its elements
|
|
g_cine->_zoneData.resize(NUM_MAX_ZONE);
|
|
Common::fill(g_cine->_zoneData.begin(), g_cine->_zoneData.end(), 0);
|
|
|
|
// Resize zone query table to its correct size and reset all its elements
|
|
g_cine->_zoneQuery.resize(NUM_MAX_ZONE);
|
|
Common::fill(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0);
|
|
|
|
_timerDelayMultiplier = 12; // Set default speed
|
|
setupOpcodes();
|
|
|
|
initLanguage(getLanguage());
|
|
|
|
if (getGameType() == Cine::GType_OS) {
|
|
renderer = new OSRenderer;
|
|
} else {
|
|
renderer = new FWRenderer;
|
|
}
|
|
|
|
renderer->initialize();
|
|
|
|
collisionPage = new byte[320 * 200];
|
|
memset(collisionPage, 0, 320 * 200);
|
|
|
|
// Clear part buffer as there's nothing loaded into it yet.
|
|
// Its size will change when loading data into it with the loadPart function.
|
|
g_cine->_partBuffer.clear();
|
|
|
|
if (getGameType() == Cine::GType_OS) {
|
|
readVolCnf();
|
|
}
|
|
|
|
loadTextData("texte.dat");
|
|
|
|
if (getGameType() == Cine::GType_OS && !(getFeatures() & GF_DEMO)) {
|
|
loadPoldatDat("poldat.dat");
|
|
loadErrmessDat("errmess.dat");
|
|
}
|
|
|
|
// in case ScummVM engines can be restarted in the future
|
|
g_cine->_scriptTable.clear();
|
|
g_cine->_relTable.clear();
|
|
g_cine->_objectScripts.clear();
|
|
g_cine->_globalScripts.clear();
|
|
g_cine->_bgIncrustList.clear();
|
|
freeAnimDataTable();
|
|
g_cine->_overlayList.clear();
|
|
g_cine->_messageTable.clear();
|
|
resetObjectTable();
|
|
|
|
if (getGameType() == Cine::GType_OS) {
|
|
disableSystemMenu = 1;
|
|
} else {
|
|
// WORKAROUND: We do not save this variable in FW's savegames.
|
|
// Initializing this to 1, like we do it in the OS case, will
|
|
// cause the menu disabled when loading from the launcher or
|
|
// command line.
|
|
// A proper fix here would be to save this variable in FW's saves.
|
|
// Since it seems these are unversioned so far, there would be need
|
|
// to properly add versioning to them first.
|
|
disableSystemMenu = 0;
|
|
}
|
|
|
|
var8 = 0;
|
|
|
|
var2 = var3 = var4 = var5 = 0;
|
|
|
|
musicIsPlaying = 0;
|
|
currentDatName[0] = 0;
|
|
|
|
_preLoad = false;
|
|
if (ConfMan.hasKey("save_slot") && !_restartRequested) {
|
|
char saveNameBuffer[256];
|
|
|
|
sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), ConfMan.getInt("save_slot"));
|
|
|
|
bool res = makeLoad(saveNameBuffer);
|
|
|
|
if (res)
|
|
_preLoad = true;
|
|
}
|
|
|
|
if (!_preLoad) {
|
|
loadPrc(BOOT_PRC_NAME);
|
|
strcpy(currentPrcName, BOOT_PRC_NAME);
|
|
setMouseCursor(MOUSE_CURSOR_NORMAL);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Cine
|