mirror of
https://github.com/libretro/scummvm.git
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161 lines
4.1 KiB
C++
161 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gob/gob.h"
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#include "gob/palanim.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/video.h"
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namespace Gob {
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PalAnim::PalAnim(GobEngine *vm) : _vm(vm) {
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_fadeValue = 1;
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for (int i = 0; i < 256; i++) {
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_toFadeRed[i] = 0;
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_toFadeGreen[i] = 0;
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_toFadeBlue[i] = 0;
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}
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_palArray[0] = _vm->_global->_redPalette;
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_palArray[1] = _vm->_global->_greenPalette;
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_palArray[2] = _vm->_global->_bluePalette;
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_fadeArray[0] = _toFadeRed;
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_fadeArray[1] = _toFadeGreen;
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_fadeArray[2] = _toFadeBlue;
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}
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char PalAnim::fadeColor(int16 from, int16 to) {
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if ((from - _fadeValue) > to)
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return from - _fadeValue;
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else if ((from + _fadeValue) < to)
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return from + _fadeValue;
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else return to;
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}
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bool PalAnim::fadeStepColor(int color) {
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bool stop = true;
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char colors[3];
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for (int i = 0; i < 16; i++) {
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colors[0] = _palArray[0][i];
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colors[1] = _palArray[1][i];
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colors[2] = _palArray[2][i];
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colors[color] = fadeColor(_palArray[color][i], _fadeArray[color][i]);
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_vm->_video->setPalElem(i, colors[0], colors[1], colors[2],
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-1, _vm->_global->_videoMode);
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if (_palArray[color][i] != _fadeArray[color][i])
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stop = false;
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}
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return stop;
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}
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bool PalAnim::fadeStep(int16 oper) {
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bool stop = true;
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if (oper == 0) {
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int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;
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for (int i = 0; i < colorCount; i++) {
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byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]);
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byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]);
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byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]);
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if ((_vm->_global->_redPalette [i] != newRed ) ||
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(_vm->_global->_greenPalette[i] != newGreen) ||
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(_vm->_global->_bluePalette [i] != newBlue)) {
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_vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13);
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_vm->_global->_redPalette [i] = newRed;
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_vm->_global->_greenPalette[i] = newGreen;
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_vm->_global->_bluePalette [i] = newBlue;
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stop = false;
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}
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}
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} else if ((oper > 0) && (oper < 4))
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stop = fadeStepColor(oper - 1);
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return stop;
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}
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void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) {
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bool stop;
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if (_vm->shouldQuit())
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return;
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_fadeValue = (fadeV < 0) ? -fadeV : 2;
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int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256;
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for (int i = 0; i < colorCount; i++) {
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_toFadeRed [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].red;
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_toFadeGreen[i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].green;
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_toFadeBlue [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].blue;
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}
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if (allColors == 0) {
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do {
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stop = fadeStep(0);
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_vm->_video->waitRetrace();
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if (fadeV > 0)
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_vm->_util->delay(fadeV);
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} while (!stop);
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if (palDesc)
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_vm->_video->setFullPalette(palDesc);
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else
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_vm->_util->clearPalette();
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}
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if (allColors == 1) {
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do {
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_vm->_video->waitRetrace();
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stop = fadeStep(1);
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} while (!stop);
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do {
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_vm->_video->waitRetrace();
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stop = fadeStep(2);
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} while (!stop);
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do {
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_vm->_video->waitRetrace();
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stop = fadeStep(3);
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} while (!stop);
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if (palDesc)
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_vm->_video->setFullPalette(palDesc);
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else
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_vm->_util->clearPalette();
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}
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}
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} // End of namespace Gob
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