mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-14 22:07:50 +00:00
260 lines
6.3 KiB
C++
260 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TSAGE_RINGWORLD2_OUTPOST_H
|
|
#define TSAGE_RINGWORLD2_OUTPOST_H
|
|
|
|
#include "tsage/events.h"
|
|
#include "tsage/core.h"
|
|
#include "tsage/scenes.h"
|
|
#include "tsage/globals.h"
|
|
#include "tsage/sound.h"
|
|
#include "tsage/ringworld2/ringworld2_logic.h"
|
|
|
|
namespace TsAGE {
|
|
|
|
namespace Ringworld2 {
|
|
|
|
using namespace TsAGE;
|
|
|
|
class Scene1337 : public SceneExt {
|
|
class OptionsDialog: public GfxDialog {
|
|
private:
|
|
GfxButton _autoplay;
|
|
GfxButton _restartGame;
|
|
GfxButton _quitGame;
|
|
GfxButton _continueGame;
|
|
|
|
OptionsDialog();
|
|
virtual ~OptionsDialog() {}
|
|
virtual GfxButton *execute(GfxButton *defaultButton);
|
|
public:
|
|
static void show();
|
|
};
|
|
|
|
class Card: public SceneHotspot {
|
|
public:
|
|
SceneObject _card;
|
|
|
|
int _cardId;
|
|
Common::Point _stationPos;
|
|
|
|
Card();
|
|
void synchronize(Serializer &s);
|
|
bool isIn(Common::Point pt);
|
|
};
|
|
|
|
class GameBoardSide: public SceneHotspot {
|
|
public:
|
|
Card _handCard[4];
|
|
Card _outpostStation[8];
|
|
Card _delayCard;
|
|
Card _emptyStationPos;
|
|
|
|
Common::Point _card1Pos;
|
|
Common::Point _card2Pos;
|
|
Common::Point _card3Pos;
|
|
Common::Point _card4Pos;
|
|
int _frameNum;
|
|
|
|
GameBoardSide();
|
|
void synchronize(Serializer &s);
|
|
};
|
|
|
|
class Action1337: public Action {
|
|
public:
|
|
void waitFrames(int32 frameCount);
|
|
};
|
|
|
|
class Action1: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action2: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action3: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action4: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action5: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action6: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action7: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action8: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action9: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action10: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action11: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action12: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
class Action13: public Action1337 {
|
|
public:
|
|
void signal();
|
|
};
|
|
public:
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
Action5 _action5;
|
|
Action6 _action6;
|
|
Action7 _action7;
|
|
Action8 _action8;
|
|
Action9 _action9;
|
|
Action10 _action10;
|
|
Action11 _action11;
|
|
Action12 _action12;
|
|
Action13 _action13;
|
|
|
|
typedef void (Scene1337::*FunctionPtrType)();
|
|
FunctionPtrType _delayedFunction;
|
|
|
|
bool _autoplay;
|
|
bool _shuffleEndedFl;
|
|
bool _showPlayerTurn;
|
|
bool _displayHelpFl;
|
|
bool _instructionsDisplayedFl;
|
|
|
|
// Discarded cards are put in the available cards pile, with an higher index so there no conflict
|
|
int _currentDiscardIndex;
|
|
int _availableCardsPile[100];
|
|
int _cardsAvailableNumb;
|
|
int _currentPlayerNumb;
|
|
int _actionPlayerIdx;
|
|
int _actionVictimIdx;
|
|
int _winnerId;
|
|
int _instructionsWaitCount;
|
|
int _cursorCurRes;
|
|
int _cursorCurStrip;
|
|
int _cursorCurFrame;
|
|
|
|
ASound _aSound1;
|
|
ASound _aSound2;
|
|
GameBoardSide _gameBoardSide[4];
|
|
SceneActor _helpIcon;
|
|
SceneActor _stockPile;
|
|
SceneItem _actionItem;
|
|
SceneObject _currentPlayerArrow;
|
|
|
|
Card *_actionCard1;
|
|
Card *_actionCard2;
|
|
Card *_actionCard3;
|
|
Card _animatedCard;
|
|
Card _shuffleAnimation;
|
|
Card _discardedPlatformCard;
|
|
Card _selectedCard;
|
|
Card _discardPile;
|
|
Card _stockCard;
|
|
|
|
SceneObject _upperDisplayCard[8];
|
|
SceneObject _lowerDisplayCard[8];
|
|
|
|
Scene1337();
|
|
virtual void synchronize(Serializer &s);
|
|
|
|
void actionDisplay(int resNum, int lineNum, int x, int y, int keepOnScreen, int width, int textMode, int fontNum, int colFG, int colBGExt, int colFGExt);
|
|
void setAnimationInfo(Card *card);
|
|
void handleNextTurn();
|
|
void handlePlayerTurn();
|
|
bool isStationCard(int cardId);
|
|
bool isStopConstructionCard(int cardId);
|
|
int getStationId(int playerId, int handCardId);
|
|
int findPlatformCardInHand(int playerId);
|
|
int findMeteorCardInHand(int playerId);
|
|
int findThieftCardInHand(int playerId);
|
|
int isDelayCard(int cardId);
|
|
int getStationCardId(int cardId);
|
|
void handlePlayer01Discard(int playerId);
|
|
void playThieftCard(int playerId, Card *card, int victimId);
|
|
int getPreventionCardId(int cardId);
|
|
bool isAttackPossible(int victimId, int cardId);
|
|
int getPlayerWithOutpost(int playerId);
|
|
bool checkAntiDelayCard(int delayCardId, int cardId);
|
|
void playStationCard(Card *station, Card *platform);
|
|
void playDelayCard(Card *card, Card *dest);
|
|
void playPlatformCard(Card *card, Card *dest);
|
|
void playAntiDelayCard(Card *card, Card *dest);
|
|
Card *getStationCard(int arg1);
|
|
void playCentralOutpostCard(Card *card, int playerId);
|
|
int getRandomCardFromHand(int playerId);
|
|
void discardCard(Card *card);
|
|
void subC4CD2();
|
|
void subC4CEC();
|
|
void playInterceptorCard(Card *subObj1, Card *subObj2);
|
|
void displayDialog(int dialogNumb);
|
|
void subPostInit();
|
|
void displayInstructions();
|
|
void suggestInstructions();
|
|
void shuffleCards();
|
|
void dealCards();
|
|
void showOptionsDialog();
|
|
void handleClick(int arg1, Common::Point pt);
|
|
void handlePlayer0();
|
|
void handlePlayer1();
|
|
void handlePlayer2();
|
|
void handlePlayer3();
|
|
void handleAutoplayPlayer2();
|
|
void updateCursorId(int arg1, bool arg2);
|
|
void setCursorData(int resNum, int rlbNum, int frameNum);
|
|
void subD18F5();
|
|
void subD1917();
|
|
void subD1940(bool flag);
|
|
void subD1975(int arg1, int arg2);
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void remove();
|
|
virtual void process(Event &event);
|
|
virtual void dispatch();
|
|
};
|
|
|
|
} // End of namespace Ringworld2
|
|
} // End of namespace TsAGE
|
|
|
|
#endif
|