mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-23 12:44:02 +00:00
166 lines
3.5 KiB
C++
166 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef MADS_NEBULAR_SCENES8_H
|
|
#define MADS_NEBULAR_SCENES8_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "mads/game.h"
|
|
#include "mads/scene.h"
|
|
#include "mads/nebular/nebular_scenes.h"
|
|
|
|
namespace MADS {
|
|
|
|
namespace Nebular {
|
|
|
|
class Scene8xx : public NebularScene {
|
|
protected:
|
|
/**
|
|
* Initial setup code shared by several scenes
|
|
*/
|
|
void setPlayerSpritesPrefix();
|
|
|
|
/**
|
|
* Initial setup code shared by several scenes
|
|
*/
|
|
void setAAName();
|
|
|
|
/**
|
|
* Common scene enter code used by multiple scenes
|
|
*/
|
|
void sceneEntrySound();
|
|
public:
|
|
Scene8xx(MADSEngine *vm) : NebularScene(vm) {}
|
|
};
|
|
|
|
class Scene801 : public Scene8xx{
|
|
private:
|
|
bool _walkThroughDoor;
|
|
|
|
public:
|
|
Scene801(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene802 : public Scene8xx{
|
|
public:
|
|
Scene802(MADSEngine *vm) : Scene8xx(vm) {}
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene803 : public Scene8xx{
|
|
public:
|
|
Scene803(MADSEngine *vm) : Scene8xx(vm) {}
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene804 : public Scene8xx {
|
|
private:
|
|
bool _messWithThrottle;
|
|
bool _movingThrottle;
|
|
bool _throttleGone;
|
|
bool _dontPullThrottleAgain;
|
|
bool _pullThrottleReally;
|
|
bool _alreadyOrgan;
|
|
bool _alreadyPop;
|
|
uint32 _throttleCounter;
|
|
int _resetFrame;
|
|
|
|
public:
|
|
Scene804(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene805 : public Scene8xx{
|
|
public:
|
|
Scene805(MADSEngine *vm) : Scene8xx(vm) {}
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void preActions();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene807 : public SceneTeleporter {
|
|
public:
|
|
Scene807(MADSEngine *vm) : SceneTeleporter(vm) {}
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene808 : public Scene8xx{
|
|
private:
|
|
bool _goingTo803;
|
|
|
|
public:
|
|
Scene808(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void actions();
|
|
};
|
|
|
|
class Scene810 : public Scene8xx{
|
|
private:
|
|
bool _moveAllowed;
|
|
|
|
public:
|
|
Scene810(MADSEngine *vm);
|
|
void synchronize(Common::Serializer &s);
|
|
|
|
virtual void setup();
|
|
virtual void enter();
|
|
virtual void step();
|
|
virtual void actions() {};
|
|
};
|
|
|
|
} // End of namespace Nebular
|
|
} // End of namespace MADS
|
|
|
|
#endif /* MADS_NEBULAR_SCENES8_H */
|