scummvm/engines/kyra/debugger.cpp
2014-02-18 02:39:35 +01:00

701 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/debugger.h"
#include "kyra/kyra_lok.h"
#include "kyra/kyra_hof.h"
#include "kyra/timer.h"
#include "kyra/resource.h"
#include "kyra/lol.h"
#include "kyra/eobcommon.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "gui/message.h"
namespace Kyra {
Debugger::Debugger(KyraEngine_v1 *vm)
: ::GUI::Debugger(), _vm(vm) {
}
void Debugger::initialize() {
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
DCmd_Register("screen_debug_mode", WRAP_METHOD(Debugger, cmd_setScreenDebug));
DCmd_Register("load_palette", WRAP_METHOD(Debugger, cmd_loadPalette));
DCmd_Register("facings", WRAP_METHOD(Debugger, cmd_showFacings));
DCmd_Register("gamespeed", WRAP_METHOD(Debugger, cmd_gameSpeed));
DCmd_Register("flags", WRAP_METHOD(Debugger, cmd_listFlags));
DCmd_Register("toggleflag", WRAP_METHOD(Debugger, cmd_toggleFlag));
DCmd_Register("queryflag", WRAP_METHOD(Debugger, cmd_queryFlag));
DCmd_Register("timers", WRAP_METHOD(Debugger, cmd_listTimers));
DCmd_Register("settimercountdown", WRAP_METHOD(Debugger, cmd_setTimerCountdown));
}
bool Debugger::cmd_setScreenDebug(int argc, const char **argv) {
if (argc > 1) {
if (scumm_stricmp(argv[1], "enable") == 0)
_vm->screen()->enableScreenDebug(true);
else if (scumm_stricmp(argv[1], "disable") == 0)
_vm->screen()->enableScreenDebug(false);
else
DebugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n");
} else {
DebugPrintf("Screen debug mode is %s.\n", (_vm->screen()->queryScreenDebug() ? "enabled" : "disabled"));
DebugPrintf("Use screen_debug_mode <enable/disable> to enable or disable it.\n");
}
return true;
}
bool Debugger::cmd_loadPalette(int argc, const char **argv) {
Palette palette(_vm->screen()->getPalette(0).getNumColors());
if (argc <= 1) {
DebugPrintf("Use load_palette <file> [start_col] [end_col]\n");
return true;
}
if (_vm->game() != GI_KYRA1 && _vm->resource()->getFileSize(argv[1]) != 768) {
uint8 *buffer = new uint8[320 * 200 * sizeof(uint8)];
if (!buffer) {
DebugPrintf("ERROR: Cannot allocate buffer for screen region!\n");
return true;
}
_vm->screen()->copyRegionToBuffer(5, 0, 0, 320, 200, buffer);
_vm->screen()->loadBitmap(argv[1], 5, 5, 0);
palette.copy(_vm->screen()->getCPagePtr(5), 0, 256);
_vm->screen()->copyBlockToPage(5, 0, 0, 320, 200, buffer);
delete[] buffer;
} else if (!_vm->screen()->loadPalette(argv[1], palette)) {
DebugPrintf("ERROR: Palette '%s' not found!\n", argv[1]);
return true;
}
int startCol = 0;
int endCol = palette.getNumColors();
if (argc > 2)
startCol = MIN(palette.getNumColors(), MAX(0, atoi(argv[2])));
if (argc > 3)
endCol = MIN(palette.getNumColors(), MAX(0, atoi(argv[3])));
if (startCol > 0)
palette.copy(_vm->screen()->getPalette(0), 0, startCol);
if (endCol < palette.getNumColors())
palette.copy(_vm->screen()->getPalette(0), endCol);
_vm->screen()->setScreenPalette(palette);
_vm->screen()->updateScreen();
return true;
}
bool Debugger::cmd_showFacings(int argc, const char **argv) {
DebugPrintf("Facing directions:\n");
DebugPrintf("7 0 1\n");
DebugPrintf(" \\ | / \n");
DebugPrintf("6--*--2\n");
DebugPrintf(" / | \\\n");
DebugPrintf("5 4 3\n");
return true;
}
bool Debugger::cmd_gameSpeed(int argc, const char **argv) {
if (argc == 2) {
int val = atoi(argv[1]);
if (val < 1 || val > 1000) {
DebugPrintf("speed must lie between 1 and 1000 (default: 60)\n");
return true;
}
_vm->_tickLength = (uint8)(1000.0 / val);
} else {
DebugPrintf("Syntax: gamespeed <value>\n");
}
return true;
}
bool Debugger::cmd_listFlags(int argc, const char **argv) {
for (int i = 0, p = 0; i < (int)sizeof(_vm->_flagsTable) * 8; i++, ++p) {
DebugPrintf("(%-3i): %-2i", i, _vm->queryGameFlag(i));
if (p == 5) {
DebugPrintf("\n");
p -= 6;
}
}
DebugPrintf("\n");
return true;
}
bool Debugger::cmd_toggleFlag(int argc, const char **argv) {
if (argc > 1) {
uint flag = atoi(argv[1]);
if (_vm->queryGameFlag(flag))
_vm->resetGameFlag(flag);
else
_vm->setGameFlag(flag);
DebugPrintf("Flag %i is now %i\n", flag, _vm->queryGameFlag(flag));
} else {
DebugPrintf("Syntax: toggleflag <flag>\n");
}
return true;
}
bool Debugger::cmd_queryFlag(int argc, const char **argv) {
if (argc > 1) {
uint flag = atoi(argv[1]);
DebugPrintf("Flag %i is %i\n", flag, _vm->queryGameFlag(flag));
} else {
DebugPrintf("Syntax: queryflag <flag>\n");
}
return true;
}
bool Debugger::cmd_listTimers(int argc, const char **argv) {
DebugPrintf("Current time: %-8u\n", g_system->getMillis());
for (int i = 0; i < _vm->timer()->count(); i++)
DebugPrintf("Timer %-2i: Active: %-3s Countdown: %-6i %-8u\n", i, _vm->timer()->isEnabled(i) ? "Yes" : "No", _vm->timer()->getDelay(i), _vm->timer()->getNextRun(i));
return true;
}
bool Debugger::cmd_setTimerCountdown(int argc, const char **argv) {
if (argc > 2) {
uint timer = atoi(argv[1]);
uint countdown = atoi(argv[2]);
_vm->timer()->setCountdown(timer, countdown);
DebugPrintf("Timer %i now has countdown %i\n", timer, _vm->timer()->getDelay(timer));
} else {
DebugPrintf("Syntax: settimercountdown <timer> <countdown>\n");
}
return true;
}
#pragma mark -
Debugger_LoK::Debugger_LoK(KyraEngine_LoK *vm)
: Debugger(vm), _vm(vm) {
}
void Debugger_LoK::initialize() {
DCmd_Register("enter", WRAP_METHOD(Debugger_LoK, cmd_enterRoom));
DCmd_Register("scenes", WRAP_METHOD(Debugger_LoK, cmd_listScenes));
DCmd_Register("give", WRAP_METHOD(Debugger_LoK, cmd_giveItem));
DCmd_Register("birthstones", WRAP_METHOD(Debugger_LoK, cmd_listBirthstones));
Debugger::initialize();
}
bool Debugger_LoK::cmd_enterRoom(int argc, const char **argv) {
uint direction = 0;
if (argc > 1) {
int room = atoi(argv[1]);
// game will crash if entering a non-existent room
if (room >= _vm->_roomTableSize) {
DebugPrintf("room number must be any value between (including) 0 and %d\n", _vm->_roomTableSize - 1);
return true;
}
if (argc > 2) {
direction = atoi(argv[2]);
} else {
if (_vm->_roomTable[room].northExit != 0xFFFF)
direction = 3;
else if (_vm->_roomTable[room].eastExit != 0xFFFF)
direction = 4;
else if (_vm->_roomTable[room].southExit != 0xFFFF)
direction = 1;
else if (_vm->_roomTable[room].westExit != 0xFFFF)
direction = 2;
}
_vm->_system->hideOverlay();
_vm->_currentCharacter->facing = direction;
_vm->enterNewScene(room, _vm->_currentCharacter->facing, 0, 0, 1);
while (!_vm->_screen->isMouseVisible())
_vm->_screen->showMouse();
detach();
return false;
}
DebugPrintf("Syntax: room <roomnum> <direction>\n");
return true;
}
bool Debugger_LoK::cmd_listScenes(int argc, const char **argv) {
for (int i = 0; i < _vm->_roomTableSize; i++) {
DebugPrintf("%-3i: %-10s", i, _vm->_roomFilenameTable[_vm->_roomTable[i].nameIndex]);
if (!(i % 8))
DebugPrintf("\n");
}
DebugPrintf("\n");
DebugPrintf("Current room: %i\n", _vm->_currentRoom);
return true;
}
bool Debugger_LoK::cmd_giveItem(int argc, const char **argv) {
if (argc == 2) {
int item = atoi(argv[1]);
// Kyrandia 1 has only 108 items (-1 to 106), otherwise it will crash
if (item < -1 || item > 106) {
DebugPrintf("'itemid' must be any value between (including) -1 and 106\n");
return true;
}
_vm->setMouseItem(item);
_vm->_itemInHand = item;
} else {
DebugPrintf("Syntax: give <itemid>\n");
}
return true;
}
bool Debugger_LoK::cmd_listBirthstones(int argc, const char **argv) {
DebugPrintf("Needed birthstone gems:\n");
for (int i = 0; i < ARRAYSIZE(_vm->_birthstoneGemTable); ++i)
DebugPrintf("%-3d '%s'\n", _vm->_birthstoneGemTable[i], _vm->_itemList[_vm->_birthstoneGemTable[i]]);
return true;
}
#pragma mark -
Debugger_v2::Debugger_v2(KyraEngine_v2 *vm) : Debugger(vm), _vm(vm) {
}
void Debugger_v2::initialize() {
DCmd_Register("character_info", WRAP_METHOD(Debugger_v2, cmd_characterInfo));
DCmd_Register("enter", WRAP_METHOD(Debugger_v2, cmd_enterScene));
DCmd_Register("scenes", WRAP_METHOD(Debugger_v2, cmd_listScenes));
DCmd_Register("scene_info", WRAP_METHOD(Debugger_v2, cmd_sceneInfo));
DCmd_Register("scene_to_facing", WRAP_METHOD(Debugger_v2, cmd_sceneToFacing));
DCmd_Register("give", WRAP_METHOD(Debugger_v2, cmd_giveItem));
Debugger::initialize();
}
bool Debugger_v2::cmd_enterScene(int argc, const char **argv) {
uint direction = 0;
if (argc > 1) {
int scene = atoi(argv[1]);
// game will crash if entering a non-existent scene
if (scene >= _vm->_sceneListSize) {
DebugPrintf("scene number must be any value between (including) 0 and %d\n", _vm->_sceneListSize - 1);
return true;
}
if (argc > 2) {
direction = atoi(argv[2]);
} else {
if (_vm->_sceneList[scene].exit1 != 0xFFFF)
direction = 4;
else if (_vm->_sceneList[scene].exit2 != 0xFFFF)
direction = 6;
else if (_vm->_sceneList[scene].exit3 != 0xFFFF)
direction = 0;
else if (_vm->_sceneList[scene].exit4 != 0xFFFF)
direction = 2;
}
_vm->_system->hideOverlay();
_vm->_mainCharacter.facing = direction;
_vm->enterNewScene(scene, _vm->_mainCharacter.facing, 0, 0, 1);
while (!_vm->screen_v2()->isMouseVisible())
_vm->screen_v2()->showMouse();
detach();
return false;
}
DebugPrintf("Syntax: %s <scenenum> <direction>\n", argv[0]);
return true;
}
bool Debugger_v2::cmd_listScenes(int argc, const char **argv) {
int shown = 1;
for (int i = 0; i < _vm->_sceneListSize; ++i) {
if (_vm->_sceneList[i].filename1[0]) {
DebugPrintf("%-2i: %-10s", i, _vm->_sceneList[i].filename1);
if (!(shown % 5))
DebugPrintf("\n");
++shown;
}
}
DebugPrintf("\n");
DebugPrintf("Current scene: %i\n", _vm->_currentScene);
return true;
}
bool Debugger_v2::cmd_sceneInfo(int argc, const char **argv) {
DebugPrintf("Current scene: %d '%s'\n", _vm->_currentScene, _vm->_sceneList[_vm->_currentScene].filename1);
DebugPrintf("\n");
DebugPrintf("Exit information:\n");
DebugPrintf("Exit1: leads to %d, position %dx%d\n", int16(_vm->_sceneExit1), _vm->_sceneEnterX1, _vm->_sceneEnterY1);
DebugPrintf("Exit2: leads to %d, position %dx%d\n", int16(_vm->_sceneExit2), _vm->_sceneEnterX2, _vm->_sceneEnterY2);
DebugPrintf("Exit3: leads to %d, position %dx%d\n", int16(_vm->_sceneExit3), _vm->_sceneEnterX3, _vm->_sceneEnterY3);
DebugPrintf("Exit4: leads to %d, position %dx%d\n", int16(_vm->_sceneExit4), _vm->_sceneEnterX4, _vm->_sceneEnterY4);
DebugPrintf("Special exit information:\n");
if (!_vm->_specialExitCount) {
DebugPrintf("No special exits.\n");
} else {
DebugPrintf("This scene has %d special exits.\n", _vm->_specialExitCount);
for (int i = 0; i < _vm->_specialExitCount; ++i) {
DebugPrintf("SpecialExit%d: facing %d, position (x1/y1/x2/y2): %d/%d/%d/%d\n", i,
_vm->_specialExitTable[20 + i], _vm->_specialExitTable[0 + i], _vm->_specialExitTable[5 + i],
_vm->_specialExitTable[10 + i], _vm->_specialExitTable[15 + i]);
}
}
return true;
}
bool Debugger_v2::cmd_characterInfo(int argc, const char **argv) {
DebugPrintf("Main character is in scene: %d '%s'\n", _vm->_mainCharacter.sceneId, _vm->_sceneList[_vm->_mainCharacter.sceneId].filename1);
DebugPrintf("Position: %dx%d\n", _vm->_mainCharacter.x1, _vm->_mainCharacter.y1);
DebugPrintf("Facing: %d\n", _vm->_mainCharacter.facing);
DebugPrintf("Inventory:\n");
for (int i = 0; i < 20; ++i) {
DebugPrintf("%-2d ", int8(_vm->_mainCharacter.inventory[i]));
if (i == 9 || i == 19)
DebugPrintf("\n");
}
return true;
}
bool Debugger_v2::cmd_sceneToFacing(int argc, const char **argv) {
if (argc == 2) {
int facing = atoi(argv[1]);
int16 exit = -1;
switch (facing) {
case 0: case 1: case 7:
exit = _vm->_sceneList[_vm->_currentScene].exit1;
break;
case 6:
exit = _vm->_sceneList[_vm->_currentScene].exit2;
break;
case 3: case 4: case 5:
exit = _vm->_sceneList[_vm->_currentScene].exit3;
break;
case 2:
exit = _vm->_sceneList[_vm->_currentScene].exit4;
break;
default:
break;
}
DebugPrintf("Exit to facing %d leads to room %d.\n", facing, exit);
} else {
DebugPrintf("Usage: %s <facing>\n", argv[0]);
}
return true;
}
bool Debugger_v2::cmd_giveItem(int argc, const char **argv) {
if (argc == 2) {
int item = atoi(argv[1]);
if (item < -1 || item > _vm->engineDesc().maxItemId) {
DebugPrintf("itemid must be any value between (including) -1 and %d\n", _vm->engineDesc().maxItemId);
return true;
}
_vm->setHandItem(item);
} else {
DebugPrintf("Syntax: give <itemid>\n");
}
return true;
}
#pragma mark -
Debugger_HoF::Debugger_HoF(KyraEngine_HoF *vm) : Debugger_v2(vm), _vm(vm) {
}
void Debugger_HoF::initialize() {
DCmd_Register("pass_codes", WRAP_METHOD(Debugger_HoF, cmd_passcodes));
Debugger_v2::initialize();
}
bool Debugger_HoF::cmd_passcodes(int argc, const char **argv) {
if (argc == 2) {
int val = atoi(argv[1]);
if (val < 0 || val > 1) {
DebugPrintf("value must be either 1 (on) or 0 (off)\n");
return true;
}
_vm->_dbgPass = val;
} else {
DebugPrintf("Syntax: pass_codes <0/1>\n");
}
return true;
}
#pragma mark -
#ifdef ENABLE_LOL
Debugger_LoL::Debugger_LoL(LoLEngine *vm) : Debugger(vm), _vm(vm) {
}
#endif // ENABLE_LOL
#ifdef ENABLE_EOB
Debugger_EoB::Debugger_EoB(EoBCoreEngine *vm) : Debugger(vm), _vm(vm) {
}
void Debugger_EoB::initialize() {
DCmd_Register("import_savefile", WRAP_METHOD(Debugger_EoB, cmd_importSaveFile));
DCmd_Register("save_original", WRAP_METHOD(Debugger_EoB, cmd_saveOriginal));
DCmd_Register("list_monsters", WRAP_METHOD(Debugger_EoB, cmd_listMonsters));
DCmd_Register("show_position", WRAP_METHOD(Debugger_EoB, cmd_showPosition));
DCmd_Register("set_position", WRAP_METHOD(Debugger_EoB, cmd_setPosition));
DCmd_Register("open_door", WRAP_METHOD(Debugger_EoB, cmd_openDoor));
DCmd_Register("close_door", WRAP_METHOD(Debugger_EoB, cmd_closeDoor));
DCmd_Register("list_flags", WRAP_METHOD(Debugger_EoB, cmd_listFlags));
DCmd_Register("set_flag", WRAP_METHOD(Debugger_EoB, cmd_setFlag));
DCmd_Register("clear_flag", WRAP_METHOD(Debugger_EoB, cmd_clearFlag));
}
bool Debugger_EoB::cmd_importSaveFile(int argc, const char **argv) {
if (!_vm->_allowImport) {
DebugPrintf("This command only works from the main menu.\n");
return true;
}
if (argc == 3) {
int slot = atoi(argv[1]);
if (slot < -1 || slot > 989) {
DebugPrintf("slot must be between (including) -1 and 989 \n");
return true;
}
DebugPrintf(_vm->importOriginalSaveFile(slot, argv[2]) ? "Success.\n" : "Failure.\n");
_vm->loadItemDefs();
} else {
DebugPrintf("Syntax: import_savefile <dest slot> <source file>\n (Imports source save game file to dest slot.)\n import_savefile -1\n (Imports all original save game files found and puts them into the first available slots.)\n\n");
}
return true;
}
bool Debugger_EoB::cmd_saveOriginal(int argc, const char **argv) {
if (!_vm->_runFlag) {
DebugPrintf("This command doesn't work during intro or outro sequences,\nfrom the main menu or from the character generation.\n");
return true;
}
Common::String dir = ConfMan.get("savepath");
if (dir == "None")
dir.clear();
Common::FSNode nd(dir);
if (!nd.isDirectory())
return false;
if (_vm->game() == GI_EOB1) {
if (argc == 1) {
if (_vm->saveAsOriginalSaveFile()) {
Common::FSNode nf = nd.getChild(Common::String::format("EOBDATA.SAV"));
if (nf.isReadable())
DebugPrintf("Saved to file: %s\n\n", nf.getPath().c_str());
else
DebugPrintf("Failure.\n");
} else {
DebugPrintf("Failure.\n");
}
} else {
DebugPrintf("Syntax: save_original\n (Saves game in original file format to a file which can be used with the orginal game executable.)\n\n");
}
return true;
} else if (argc == 2) {
int slot = atoi(argv[1]);
if (slot < 0 || slot > 5) {
DebugPrintf("Slot must be between (including) 0 and 5.\n");
} else if (_vm->saveAsOriginalSaveFile(slot)) {
Common::FSNode nf = nd.getChild(Common::String::format("EOBDATA%d.SAV", slot));
if (nf.isReadable())
DebugPrintf("Saved to file: %s\n\n", nf.getPath().c_str());
else
DebugPrintf("Failure.\n");
} else {
DebugPrintf("Failure.\n");
}
return true;
}
DebugPrintf("Syntax: save_original <slot>\n (Saves game in original file format to a file which can be used with the orginal game executable.\n A save slot between 0 and 5 must be specified.)\n\n");
return true;
}
bool Debugger_EoB::cmd_listMonsters(int, const char **) {
DebugPrintf("\nCurrent level: %d\n----------------------\n\n", _vm->_currentLevel);
DebugPrintf("Id Type Unit Block Position Direction Sub Level Mode Dst.block HP Flags\n--------------------------------------------------------------------------------------------------------------\n");
for (int i = 0; i < 30; i++) {
EoBMonsterInPlay *m = &_vm->_monsters[i];
DebugPrintf("%.02d %.02d %.02d 0x%.04x %d %d %d %.02d 0x%.04x %.03d/%.03d 0x%.02x\n", i, m->type, m->unit, m->block, m->pos, m->dir, m->sub, m->mode, m->dest, m->hitPointsCur, m->hitPointsMax, m->flags);
}
DebugPrintf("\n");
return true;
}
bool Debugger_EoB::cmd_showPosition(int, const char **) {
DebugPrintf("\nCurrent level: %d\nCurrent Sub Level: %d\nCurrent block: %d (0x%.04x)\nNext block: %d (0x%.04x)\nCurrent direction: %d\n\n", _vm->_currentLevel, _vm->_currentSub, _vm->_currentBlock, _vm->_currentBlock, _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection), _vm->_currentDirection);
return true;
}
bool Debugger_EoB::cmd_setPosition(int argc, const char **argv) {
if (argc == 4) {
_vm->_currentBlock = atoi(argv[3]);
int sub = atoi(argv[2]);
int level = atoi(argv[1]);
int maxLevel = (_vm->game() == GI_EOB1) ? 12 : 16;
if (level < 1 || level > maxLevel) {
DebugPrintf("<level> must be a value from 1 to %d.\n\n", maxLevel);
return true;
}
if (level != _vm->_currentLevel || sub != _vm->_currentSub) {
_vm->completeDoorOperations();
_vm->generateTempData();
_vm->txt()->removePageBreakFlag();
_vm->screen()->setScreenDim(7);
_vm->loadLevel(level, sub);
if (_vm->_dialogueField)
_vm->restoreAfterDialogueSequence();
}
_vm->moveParty(_vm->_currentBlock);
_vm->_sceneUpdateRequired = true;
_vm->gui_drawAllCharPortraitsWithStats();
DebugPrintf("Success.\n\n");
} else {
DebugPrintf("Syntax: set_position <level>, <sub level>, <block>\n");
DebugPrintf(" (Warning: The sub level and block position parameters will not be checked. Invalid parameters may cause problems.)\n\n");
}
return true;
}
bool Debugger_EoB::cmd_openDoor(int, const char **) {
DebugPrintf("Warning: Using this command may cause glitches.\n");
uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection);
int c = (_vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] & 8) ? 0 : 1;
int v = _vm->_levelBlockProperties[block].walls[c];
int flg = (_vm->_flags.gameID == GI_EOB1) ? 1 : 0x10;
if (_vm->_wllWallFlags[v] & flg) {
DebugPrintf("Couldn't open any door. Make sure you're facing the door you wish to open and standing right in front of it.\n\n");
} else {
_vm->openDoor(block);
DebugPrintf("Trying to open door at block %d.\n\n", block);
}
return true;
}
bool Debugger_EoB::cmd_closeDoor(int, const char **) {
DebugPrintf("Warning: Using this command may cause glitches.\n");
uint16 block = _vm->calcNewBlockPosition(_vm->_currentBlock, _vm->_currentDirection);
int c = (_vm->_wllWallFlags[_vm->_levelBlockProperties[block].walls[0]] & 8) ? 0 : 1;
int v = _vm->_levelBlockProperties[block].walls[c];
if ((_vm->_flags.gameID == GI_EOB1 && !(_vm->_wllWallFlags[v] & 1)) || (_vm->_flags.gameID == GI_EOB2 && (_vm->_wllWallFlags[v] & 0x20))) {
DebugPrintf("Couldn't close any door. Make sure you're facing the door you wish to close and standing right in front of it.\n\n");
} else {
_vm->closeDoor(block);
DebugPrintf("Trying to close door at block %d.\n\n", block);
}
return true;
}
bool Debugger_EoB::cmd_listFlags(int, const char **) {
DebugPrintf("Flag Status\n----------------------\n\n");
for (int i = 0; i < 32; i++) {
uint32 flag = 1 << i;
DebugPrintf("%.2d %s\n", i, _vm->checkScriptFlags(flag) ? "TRUE" : "FALSE");
}
DebugPrintf("\n");
return true;
}
bool Debugger_EoB::cmd_setFlag(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Syntax: set_flag <flag>\n\n");
return true;
}
int flag = atoi(argv[1]);
if (flag < 0 || flag > 31) {
DebugPrintf("<flag> must be a value from 0 to 31.\n\n");
} else {
_vm->setScriptFlags(1 << flag);
DebugPrintf("Flag '%.2d' has been set.\n\n", flag);
}
return true;
}
bool Debugger_EoB::cmd_clearFlag(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Syntax: clear_flag <flag>\n\n");
return true;
}
int flag = atoi(argv[1]);
if (flag < 0 || flag > 31) {
DebugPrintf("<flag> must be a value from 0 to 31.\n\n");
} else {
_vm->clearScriptFlags(1 << flag);
DebugPrintf("Flag '%.2d' has been cleared.\n\n", flag);
}
return true;
}
#endif // ENABLE_EOB
} // End of namespace Kyra