mirror of
https://github.com/libretro/scummvm.git
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233 lines
6.5 KiB
C++
233 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/sound_intern.h"
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#include "kyra/resource.h"
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#include "audio/mixer.h"
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#include "audio/mods/maxtrax.h"
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namespace Kyra {
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SoundAmiga::SoundAmiga(KyraEngine_v1 *vm, Audio::Mixer *mixer)
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: Sound(vm, mixer),
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_driver(0),
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_musicHandle(),
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_fileLoaded(kFileNone),
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_tableSfxIntro(0),
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_tableSfxGame(0),
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_tableSfxIntro_Size(0),
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_tableSfxGame_Size(0) {
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}
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SoundAmiga::~SoundAmiga() {
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_mixer->stopHandle(_musicHandle);
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delete _driver;
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}
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bool SoundAmiga::init() {
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_driver = new Audio::MaxTrax(_mixer->getOutputRate(), true);
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_tableSfxIntro = _vm->staticres()->loadAmigaSfxTable(k1AmigaIntroSFXTable, _tableSfxIntro_Size);
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_tableSfxGame = _vm->staticres()->loadAmigaSfxTable(k1AmigaGameSFXTable, _tableSfxGame_Size);
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return _driver != 0 && _tableSfxIntro && _tableSfxGame;
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}
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void SoundAmiga::initAudioResourceInfo(int set, void *info) {
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// See comment below
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}
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void SoundAmiga::selectAudioResourceSet(int set) {
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// It seems that loadSoundFile() is doing what would normally be done in here.
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// As long as this driver is only required for one single target (Kyra 1 Amiga)
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// this doesn't matter much.
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}
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bool SoundAmiga::hasSoundFile(uint file) const {
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if (file < 3)
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return true;
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return false;
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}
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void SoundAmiga::loadSoundFile(uint file) {
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debugC(5, kDebugLevelSound, "SoundAmiga::loadSoundFile(%d)", file);
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static const char *const tableFilenames[3][2] = {
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{ "introscr.mx", "introinst.mx" },
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{ "kyramusic.mx", 0 },
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{ "finalescr.mx", "introinst.mx" }
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};
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assert(file < ARRAYSIZE(tableFilenames));
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if (_fileLoaded == (FileType)file)
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return;
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const char *scoreName = tableFilenames[file][0];
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const char *sampleName = tableFilenames[file][1];
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bool loaded = false;
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Common::SeekableReadStream *scoreIn = _vm->resource()->createReadStream(scoreName);
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if (sampleName) {
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Common::SeekableReadStream *sampleIn = _vm->resource()->createReadStream(sampleName);
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if (scoreIn && sampleIn) {
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_fileLoaded = kFileNone;
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loaded = _driver->load(*scoreIn, true, false);
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loaded = loaded && _driver->load(*sampleIn, false, true);
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} else
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warning("SoundAmiga: missing atleast one of those music files: %s, %s", scoreName, sampleName);
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delete sampleIn;
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} else {
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if (scoreIn) {
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_fileLoaded = kFileNone;
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loaded = _driver->load(*scoreIn);
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} else
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warning("SoundAmiga: missing music file: %s", scoreName);
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}
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delete scoreIn;
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if (loaded)
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_fileLoaded = (FileType)file;
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}
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void SoundAmiga::playTrack(uint8 track) {
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debugC(5, kDebugLevelSound, "SoundAmiga::playTrack(%d)", track);
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static const byte tempoIntro[] = { 0x46, 0x55, 0x3C, 0x41 };
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static const byte tempoFinal[] = { 0x78, 0x50 };
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static const byte tempoIngame[] = {
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0x64, 0x64, 0x64, 0x64, 0x64, 0x73, 0x4B, 0x64,
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0x64, 0x64, 0x55, 0x9C, 0x6E, 0x91, 0x78, 0x84,
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0x32, 0x64, 0x64, 0x6E, 0x3C, 0xD8, 0xAF
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};
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static const byte loopIngame[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01,
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0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00
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};
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int score = -1;
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bool loop = false;
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byte volume = 0x40;
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byte tempo = 0;
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switch (_fileLoaded) {
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case kFileIntro:
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if (track >= 2 && track < ARRAYSIZE(tempoIntro) + 2) {
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score = track - 2;
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tempo = tempoIntro[score];
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}
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break;
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case kFileGame:
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if (track >= 11 && track < ARRAYSIZE(tempoIngame) + 11) {
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score = track - 11;
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loop = loopIngame[score] != 0;
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tempo = tempoIngame[score];
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}
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break;
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case kFileFinal:
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// score 0 gets started immediately after loading the music-files with different tempo.
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// we need to define a track-value for the fake call of this function
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if (track >= 2 && track < ARRAYSIZE(tempoFinal) + 2) {
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score = track - 2;
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loop = true;
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tempo = tempoFinal[score];
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}
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break;
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default:
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return;
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}
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if (score >= 0) {
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if (_musicEnabled && _driver->playSong(score, loop)) {
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_driver->setVolume(volume);
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_driver->setTempo(tempo << 4);
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if (!_mixer->isSoundHandleActive(_musicHandle))
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_musicHandle, _driver, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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}
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} else if (track == 0)
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_driver->stopMusic();
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else if (track == 1)
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beginFadeOut();
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}
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void SoundAmiga::haltTrack() {
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debugC(5, kDebugLevelSound, "SoundAmiga::haltTrack()");
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_driver->stopMusic();
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}
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void SoundAmiga::beginFadeOut() {
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debugC(5, kDebugLevelSound, "SoundAmiga::beginFadeOut()");
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for (int i = 0x3F; i >= 0; --i) {
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_driver->setVolume((byte)i);
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_vm->delay(_vm->tickLength());
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}
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_driver->stopMusic();
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_vm->delay(_vm->tickLength());
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_driver->setVolume(0x40);
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}
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void SoundAmiga::playSoundEffect(uint8 track, uint8) {
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debugC(5, kDebugLevelSound, "SoundAmiga::playSoundEffect(%d)", track);
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const AmigaSfxTable *sfx = 0;
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bool pan = false;
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switch (_fileLoaded) {
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case kFileFinal:
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case kFileIntro:
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// We only allow playing of sound effects, which are included in the table.
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if (track < _tableSfxIntro_Size) {
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sfx = &_tableSfxIntro[track];
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pan = (sfx->pan != 0);
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}
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break;
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case kFileGame:
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if (0x61 <= track && track <= 0x63)
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playTrack(track - 0x4F);
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if (track >= _tableSfxGame_Size)
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return;
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if (_tableSfxGame[track].note) {
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sfx = &_tableSfxGame[track];
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pan = (sfx->pan != 0) && (sfx->pan != 2);
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}
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break;
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default:
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return;
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}
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if (_sfxEnabled && sfx) {
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const bool success = _driver->playNote(sfx->note, sfx->patch, sfx->duration, sfx->volume, pan);
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if (success && !_mixer->isSoundHandleActive(_musicHandle))
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_musicHandle, _driver, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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}
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}
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} // End of namespace Kyra
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