mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
064b816b08
svn-id: r34848
628 lines
16 KiB
C++
628 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "graphics/iff.h"
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#include "common/config-manager.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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struct Sprite {
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uint16 size;
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uint16 x;
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uint16 y;
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uint16 w;
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uint16 h;
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byte *packedData;
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Sprite() : size(0), x(0), y(0), w(0), h(0), packedData(0) {
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}
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~Sprite() {
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free(packedData);
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}
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};
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struct Sprites : public Frames {
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uint16 _num;
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Sprite* _sprites;
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Sprites(uint num) {
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_num = num;
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_sprites = new Sprite[_num];
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}
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~Sprites() {
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delete[] _sprites;
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}
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uint16 getNum() {
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return _num;
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}
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byte* getData(uint16 index) {
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assert(index < _num);
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return _sprites[index].packedData;
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}
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void getRect(uint16 index, Common::Rect &r) {
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assert(index < _num);
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r.setWidth(_sprites[index].w);
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r.setHeight(_sprites[index].h);
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r.moveTo(_sprites[index].x, _sprites[index].y);
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}
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uint getRawSize(uint16 index) {
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assert(index < _num);
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return _sprites[index].size;
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}
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uint getSize(uint16 index) {
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assert(index < _num);
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return _sprites[index].w * _sprites[index].h;
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}
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};
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Common::SeekableReadStream *Disk_br::openFile_internal(bool errorOnNotFound, const Common::String &name, const Common::String &ext) {
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assert(!name.empty());
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debugC(5, kDebugDisk, "Disk_br::openFile(%s, %s)", name.c_str(), ext.c_str());
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Common::String lookup(name);
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if (!ext.empty() && !name.hasSuffix(ext.c_str())) {
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// make sure we are using the specified extension
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debugC(9, kDebugDisk, "Disk_br::openFile: appending explicit extension (%s) to (%s)", ext.c_str(), name.c_str());
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lookup = name + ext;
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}
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Common::SeekableReadStream *stream = _sset.openFile(lookup);
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if (!stream && errorOnNotFound) {
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errorFileNotFound(lookup);
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}
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return stream;
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}
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Common::SeekableReadStream *Disk_br::openFile(const Common::String &name, const Common::String &ext) {
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return openFile_internal(true, name, ext);
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}
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Common::SeekableReadStream *Disk_br::tryOpenFile(const Common::String &name, const Common::String &ext) {
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return openFile_internal(false, name, ext);
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}
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void Disk_br::errorFileNotFound(const Common::String &filename) {
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error("File '%s' not found", filename.c_str());
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}
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Common::String DosDisk_br::selectArchive(const Common::String& name) {
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debugC(5, kDebugDisk, "DosDisk_br::selectArchive");
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Common::String oldPath = _currentPart;
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_currentPart = name;
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debugC(5, kDebugDisk, "DosDisk_br::selectArchive: adding part directory to search set");
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_sset.remove("part");
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_sset.add("part", _baseDir->getSubDirectory(name, 3), 10);
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return oldPath;
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}
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void DosDisk_br::setLanguage(uint16 language) {
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debugC(5, kDebugDisk, "DosDisk_br::setLanguage");
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assert(language < 4);
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_language = language;
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}
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DosDisk_br::DosDisk_br(Parallaction* vm) : Disk_br(vm) {
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}
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void DosDisk_br::init() {
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// TODO: clarify whether the engine or OSystem should add the base game directory to the search manager.
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// Right now, I am keeping an internal search set to do the job.
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_baseDir = new Common::FSDirectory(ConfMan.get("path"));
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_sset.add("base", _baseDir, 5, false);
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}
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GfxObj* DosDisk_br::loadTalk(const char *name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadTalk(%s)", name);
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Common::SeekableReadStream *stream = openFile("tal/" + Common::String(name), ".tal");
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// talk position is set to (0,0), because talks are always displayed at
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// absolute coordinates, set in the dialogue manager. The original used
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// to null out coordinates every time they were needed. We do it better!
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Sprites *spr = createSprites(*stream);
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for (int i = 0; i < spr->getNum(); i++) {
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spr->_sprites[i].x = 0;
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spr->_sprites[i].y = 0;
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}
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delete stream;
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return new GfxObj(0, spr, name);
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}
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Script* DosDisk_br::loadLocation(const char *name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadLocation");
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static const Common::String langs[4] = { "it/", "fr/", "en/", "ge/" };
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Common::String fullName(name);
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if (!fullName.hasSuffix(".slf")) {
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fullName += ".loc";
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}
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Common::SeekableReadStream *stream = openFile(langs[_language] + fullName);
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return new Script(stream, true);
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}
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Script* DosDisk_br::loadScript(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadScript");
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Common::SeekableReadStream *stream = openFile("scripts/" + Common::String(name), ".scr");
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return new Script(stream, true);
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}
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// there are no Head resources in Big Red Adventure
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GfxObj* DosDisk_br::loadHead(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadHead");
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return 0;
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}
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void DosDisk_br::loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette) {
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stream.skip(4);
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uint width = stream.readUint32BE();
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if (width & 1) width++;
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uint height = stream.readUint32BE();
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stream.skip(20);
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if (palette) {
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stream.read(palette, 768);
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} else {
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stream.skip(768);
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}
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surf.create(width, height, 1);
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stream.read(surf.pixels, width * height);
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}
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Frames* DosDisk_br::loadPointer(const char *name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadPointer");
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Common::SeekableReadStream *stream = openFile(Common::String(name), ".ras");
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Graphics::Surface *surf = new Graphics::Surface;
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loadBitmap(*stream, *surf, 0);
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delete stream;
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return new SurfaceToFrames(surf);
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}
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Font* DosDisk_br::loadFont(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadFont");
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Common::SeekableReadStream *stream = openFile(name, ".fnt");
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Font *font = createFont(name, *stream);
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delete stream;
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return font;
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}
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GfxObj* DosDisk_br::loadObjects(const char *name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadObjects");
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Common::SeekableReadStream *stream = openFile(name);
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GfxObj *obj = createInventoryObjects(*stream);
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delete stream;
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return obj;
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}
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void genSlidePath(char *path, const char* name) {
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sprintf(path, "%s.bmp", name);
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}
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GfxObj* DosDisk_br::loadStatic(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadStatic");
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Common::SeekableReadStream *stream = openFile("ras/" + Common::String(name), ".ras");
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Graphics::Surface *surf = new Graphics::Surface;
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loadBitmap(*stream, *surf, 0);
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delete stream;
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return new GfxObj(0, new SurfaceToFrames(surf), name);
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}
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Sprites* DosDisk_br::createSprites(Common::ReadStream &stream) {
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uint16 num = stream.readUint16LE();
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Sprites *sprites = new Sprites(num);
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for (uint i = 0; i < num; i++) {
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Sprite *spr = &sprites->_sprites[i];
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spr->size = stream.readUint16LE();
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spr->x = stream.readUint16LE();
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spr->y = stream.readUint16LE();
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spr->w = stream.readUint16LE();
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spr->h = stream.readUint16LE();
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spr->packedData = (byte*)malloc(spr->size);
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stream.read(spr->packedData, spr->size);
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}
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return sprites;
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}
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Frames* DosDisk_br::loadFrames(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadFrames");
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Common::SeekableReadStream *stream = openFile("ani/" + Common::String(name), ".ani");
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Frames *frames = createSprites(*stream);
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delete stream;
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return frames;
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}
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// Slides in Nippon Safes are basically screen-sized pictures with valid
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// palette data used for menu and for location switches. Big Red Adventure
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// doesn't need slides in that sense, but it still has some special
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// graphics resources with palette data, so those will be named slides.
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//
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void DosDisk_br::loadSlide(BackgroundInfo& info, const char *name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadSlide");
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Common::SeekableReadStream *stream = openFile(name, ".bmp");
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byte rgb[768];
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loadBitmap(*stream, info.bg, rgb);
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info.width = info.bg.w;
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info.height = info.bg.h;
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delete stream;
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for (uint i = 0; i < 256; i++) {
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info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2);
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}
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}
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void DosDisk_br::loadMask(const char *name, MaskBuffer &buffer) {
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if (!name) {
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return;
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}
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Common::SeekableReadStream *stream = openFile("msk/" + Common::String(name), ".msk");
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// NOTE: info.width and info.height are only valid if the background graphics
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// have already been loaded
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buffer.bigEndian = false;
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stream->read(buffer.data, buffer.size);
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delete stream;
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}
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void DosDisk_br::loadScenery(BackgroundInfo& info, const char *name, const char *mask, const char* path) {
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debugC(5, kDebugDisk, "DosDisk_br::loadScenery");
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Common::SeekableReadStream *stream;
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if (name) {
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stream = openFile("bkg/" + Common::String(name), ".bkg");
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byte rgb[768];
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loadBitmap(*stream, info.bg, rgb);
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info.width = info.bg.w;
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info.height = info.bg.h;
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for (uint i = 0; i < 256; i++) {
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info.palette.setEntry(i, rgb[i] >> 2, rgb[i+256] >> 2, rgb[i+512] >> 2);
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}
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delete stream;
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}
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if (mask) {
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info.mask.create(info.width, info.height);
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loadMask(mask, info.mask);
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}
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if (path) {
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stream = openFile("pth/" + Common::String(path), ".pth");
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// NOTE: info.width and info.height are only valid if the background graphics
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// have already been loaded
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info.path.create(info.width, info.height);
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stream->read(info.path.data, info.path.size);
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delete stream;
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}
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return;
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}
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Table* DosDisk_br::loadTable(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadTable");
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Common::SeekableReadStream *stream = openFile(name, ".tab");
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Table *t = createTableFromStream(100, *stream);
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delete stream;
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return t;
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}
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Common::SeekableReadStream* DosDisk_br::loadMusic(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadMusic");
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return 0;
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}
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Common::ReadStream* DosDisk_br::loadSound(const char* name) {
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debugC(5, kDebugDisk, "DosDisk_br::loadSound");
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return 0;
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}
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DosDemoDisk_br::DosDemoDisk_br(Parallaction *vm) : DosDisk_br(vm) {
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}
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void DosDemoDisk_br::init() {
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// TODO: clarify whether the engine or OSystem should add the base game directory to the search manager.
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// Right now, I am keeping an internal search set to do the job.
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_baseDir = new Common::FSDirectory(ConfMan.get("path"), 2);
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_sset.add("base", _baseDir, 5, false);
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}
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Common::String DosDemoDisk_br::selectArchive(const Common::String& name) {
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debugC(5, kDebugDisk, "DosDemoDisk_br::selectArchive");
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Common::String oldPath = _currentPart;
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_currentPart = name;
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return oldPath;
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}
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AmigaDisk_br::AmigaDisk_br(Parallaction *vm) : DosDisk_br(vm) {
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}
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void AmigaDisk_br::init() {
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_baseDir = new Common::FSDirectory(ConfMan.get("path"));
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_sset.add("base", _baseDir, 5, false);
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const Common::String subDirNames[3] = { "fonts", "backs", "common" };
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const Common::String subDirPrefixes[3] = { "fonts", "backs", Common::String::emptyString };
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for (int i = 0; i < 3; i++)
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_sset.add(subDirNames[i], _baseDir->getSubDirectory(subDirPrefixes[i], subDirNames[i], 2), 6);
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}
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void AmigaDisk_br::loadBackground(BackgroundInfo& info, Common::SeekableReadStream &stream) {
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byte *pal;
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Graphics::ILBMDecoder decoder(stream, info.bg, pal);
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decoder.decode();
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uint i;
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info.width = info.bg.w;
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info.height = info.bg.h;
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byte *p = pal;
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for (i = 0; i < 16; i++) {
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byte r = *p >> 2;
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p++;
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byte g = *p >> 2;
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p++;
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byte b = *p >> 2;
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p++;
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info.palette.setEntry(i, r, g, b);
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}
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free(pal);
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return;
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}
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void AmigaDisk_br::loadScenery(BackgroundInfo& info, const char* name, const char* mask, const char* path) {
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debugC(1, kDebugDisk, "AmigaDisk_br::loadScenery '%s', '%s' '%s'", name, mask, path);
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Common::SeekableReadStream *stream;
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if (name) {
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stream = openFile("backs/" + Common::String(name), ".bkg");
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loadBackground(info, *stream);
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delete stream;
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}
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#if 0
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if (mask && _mskDir.exists()) {
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filepath = Common::String(mask) + ".msk";
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node = _mskDir.getChild(filepath);
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if (!node.exists()) {
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filepath = Common::String(mask) + ".msk";
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node = _commonMskDir.getChild(filepath);
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}
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if (node.exists()) {
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stream.open(node);
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stream.seek(0x30, SEEK_SET);
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Graphics::PackBitsReadStream unpackedStream(stream);
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info.mask.create(info.width, info.height);
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unpackedStream.read(info.mask.data, info.mask.size);
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// TODO: there is another step to do after decompression...
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loadMask(info, stream);
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stream.close();
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}
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}
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#endif
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if (path) {
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stream = tryOpenFile("pth/" + Common::String(path), ".pth");
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if (stream) {
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// NOTE: info.width and info.height are only valid if the background graphics
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// have already been loaded
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info.path.create(info.width, info.height);
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stream->read(info.path.data, info.path.size);
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delete stream;
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} else {
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debugC(1, kDebugDisk, "AmigaDisk_br::loadScenery: (%s) not found", path);
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}
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}
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return;
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}
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void AmigaDisk_br::loadSlide(BackgroundInfo& info, const char *name) {
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debugC(1, kDebugDisk, "AmigaDisk_br::loadSlide '%s'", name);
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Common::SeekableReadStream *stream = openFile("backs/" + Common::String(name), ".bkg");
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loadBackground(info, *stream);
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delete stream;
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}
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GfxObj* AmigaDisk_br::loadStatic(const char* name) {
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debugC(1, kDebugDisk, "AmigaDisk_br::loadStatic '%s'", name);
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Common::SeekableReadStream *stream = openFile("ras/" + Common::String(name), ".ras");
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byte *pal = 0;
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Graphics::Surface* surf = new Graphics::Surface;
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Graphics::ILBMDecoder decoder(*stream, *surf, pal);
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decoder.decode();
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free(pal);
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delete stream;
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return new GfxObj(0, new SurfaceToFrames(surf));
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}
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Sprites* AmigaDisk_br::createSprites(Common::ReadStream &stream) {
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uint16 num = stream.readUint16BE();
|
|
|
|
Sprites *sprites = new Sprites(num);
|
|
|
|
for (uint i = 0; i < num; i++) {
|
|
Sprite *spr = &sprites->_sprites[i];
|
|
spr->size = stream.readUint16BE();
|
|
spr->x = stream.readUint16BE();
|
|
spr->y = stream.readUint16BE();
|
|
spr->w = stream.readUint16BE();
|
|
spr->h = stream.readUint16BE();
|
|
|
|
// TODO: Convert image format
|
|
spr->packedData = (byte*)malloc(spr->size);
|
|
stream.read(spr->packedData, spr->size);
|
|
}
|
|
|
|
return sprites;
|
|
}
|
|
|
|
Frames* AmigaDisk_br::loadFrames(const char* name) {
|
|
debugC(1, kDebugDisk, "AmigaDisk_br::loadFrames '%s'", name);
|
|
Common::SeekableReadStream *stream = openFile("anims/" + Common::String(name), ".ani");
|
|
Frames *frames = createSprites(*stream);
|
|
delete stream;
|
|
return frames;
|
|
}
|
|
|
|
GfxObj* AmigaDisk_br::loadTalk(const char *name) {
|
|
debugC(1, kDebugDisk, "AmigaDisk_br::loadTalk '%s'", name);
|
|
Common::SeekableReadStream *stream = openFile("talks/" + Common::String(name), ".tal");
|
|
GfxObj* obj = new GfxObj(0, createSprites(*stream));
|
|
delete stream;
|
|
return obj;
|
|
}
|
|
|
|
Font* AmigaDisk_br::loadFont(const char* name) {
|
|
debugC(1, kDebugDisk, "AmigaFullDisk::loadFont '%s'", name);
|
|
|
|
Common::SeekableReadStream *stream = openFile("fonts/" + Common::String(name), ".font");
|
|
|
|
Common::String fontDir;
|
|
Common::String fontFile;
|
|
byte ch;
|
|
|
|
stream->seek(4, SEEK_SET);
|
|
while ((ch = stream->readByte()) != 0x2F) fontDir += ch;
|
|
while ((ch = stream->readByte()) != 0) fontFile += ch;
|
|
delete stream;
|
|
|
|
stream = openFile("fonts/" + fontDir + "/" + fontFile);
|
|
Font *font = createFont(name, *stream);
|
|
|
|
delete stream;
|
|
return font;
|
|
}
|
|
|
|
Common::SeekableReadStream* AmigaDisk_br::loadMusic(const char* name) {
|
|
debugC(5, kDebugDisk, "AmigaDisk_br::loadMusic");
|
|
return openFile("msc/" + Common::String(name), ".msc");
|
|
}
|
|
|
|
|
|
Common::ReadStream* AmigaDisk_br::loadSound(const char* name) {
|
|
debugC(5, kDebugDisk, "AmigaDisk_br::loadSound");
|
|
return openFile("sfx/" + Common::String(name), ".sfx");
|
|
}
|
|
|
|
GfxObj* AmigaDisk_br::loadObjects(const char *name) {
|
|
debugC(5, kDebugDisk, "AmigaDisk_br::loadObjects");
|
|
|
|
Common::SeekableReadStream *stream = openFile(name);
|
|
|
|
byte *pal = 0;
|
|
Graphics::Surface* surf = new Graphics::Surface;
|
|
|
|
Graphics::ILBMDecoder decoder(*stream, *surf, pal);
|
|
decoder.decode();
|
|
|
|
delete stream;
|
|
free(pal);
|
|
|
|
return new GfxObj(0, new SurfaceToFrames(surf));
|
|
}
|
|
|
|
Common::String AmigaDisk_br::selectArchive(const Common::String& name) {
|
|
debugC(5, kDebugDisk, "AmigaDisk_br::selectArchive");
|
|
|
|
Common::String oldPath = _currentPart;
|
|
_currentPart = name;
|
|
|
|
debugC(5, kDebugDisk, "AmigaDisk_br::selectArchive: adding part directory to search set");
|
|
_sset.remove("part");
|
|
_sset.add("part", _baseDir->getSubDirectory(name, 3), 10);
|
|
|
|
return oldPath;
|
|
}
|
|
|
|
|
|
Disk_br::Disk_br(Parallaction *vm) : _vm(vm), _baseDir(0) {
|
|
|
|
}
|
|
|
|
Disk_br::~Disk_br() {
|
|
delete _baseDir;
|
|
_sset.clear();
|
|
}
|
|
|
|
|
|
|
|
} // namespace Parallaction
|