mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-23 02:44:56 +00:00
47280d9433
svn-id: r16398
125 lines
2.6 KiB
C++
125 lines
2.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "Toolbar.h"
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#include "SDL_ImageResource.h"
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namespace CEGUI {
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GUIElement::GUIElement(int x, int y, int width, int height) :
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_background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height)
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{
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}
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bool GUIElement::setBackground(WORD backgroundReference) {
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_background = new SDL_ImageResource();
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if (!_background->load(backgroundReference)) {
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delete _background;
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_background = NULL;
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return false;
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}
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if (!_height && !_width) {
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_height = _background->height();
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_width = _background->width();
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}
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else
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if (_background->height() != _height || _background->width() != _width) {
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delete _background;
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_background = NULL;
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return false;
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}
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return true;
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}
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void GUIElement::move(int x, int y) {
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_x = x;
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_y = y;
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}
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bool GUIElement::draw(SDL_Surface *surface) {
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if (_background && !_drawn && _visible) {
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SDL_Rect rect;
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rect.x = _x;
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rect.y = _y;
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rect.w = _width;
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rect.h = _height;
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SDL_BlitSurface(_background->get(), NULL, surface, &rect);
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_drawn = true;
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return true;
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}
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else
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return false;
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}
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bool GUIElement::checkInside(int x, int y) {
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if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height)
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return true;
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else
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return false;
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}
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void GUIElement::setVisible(bool visibility) {
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if (visibility && !_visible)
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_drawn = false;
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_visible = visibility;
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}
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bool GUIElement::visible() {
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return _visible;
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}
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void GUIElement::forceRedraw() {
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_drawn = false;
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}
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bool GUIElement::drawn() {
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return _drawn;
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}
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int GUIElement::x() {
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return _x;
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}
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int GUIElement::y() {
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return _y;
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}
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int GUIElement::width() {
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return _width;
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}
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int GUIElement::height() {
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return _height;
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}
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GUIElement::~GUIElement() {
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if (_background)
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delete _background;
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}
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}
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