scummvm/engines/grim/bitmap.h
2011-03-21 17:18:04 +01:00

80 lines
2.2 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef GRIM_BITMAP_H
#define GRIM_BITMAP_H
#include "engines/grim/resource.h"
#include "engines/grim/object.h"
namespace Grim {
class Bitmap : public Object {
GRIM_OBJECT(Bitmap)
public:
// Construct a bitmap from the given data.
Bitmap(const char *filename, const char *data, int len);
Bitmap(const char *data, int width, int height, const char *filename);
Bitmap();
const char *filename() const { return _fname.c_str(); }
void draw() const;
// Set which image in an animated bitmap to use
void setNumber(int n) { if ((n - 1) >= _numImages) warning("Bitmap::setNumber: no anim image: %d", n); else _currImage = n; }
int numImages() const { return _numImages; }
int currentImage() const { return _currImage; }
int width() const { return _width; }
int height() const { return _height; }
int x() const { return _x; }
int y() const { return _y; }
void setX(int xPos) { _x = xPos; }
void setY(int yPos) { _y = yPos; }
char *getData() { return _data[_currImage]; }
char *getFilename() { return _filename; }
virtual ~Bitmap();
//private:
Common::String _fname;
char **_data;
int _numImages, _currImage;
int _width, _height, _x, _y;
int _format;
int _numTex;
void *_texIds;
bool _hasTransparency;
char _filename[32];
};
} // end of namespace Grim
#endif