scummvm/backends/sdl/graphics.cpp
Eugene Sandulenko b7e62e4b61 Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
as white color. Made this function more safe by copying cursor data to
newly created buffer.

svn-id: r13777
2004-05-05 02:32:46 +00:00

1262 lines
31 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "backends/sdl/sdl-common.h"
#include "common/scaler.h"
#include "common/util.h"
#include "graphics/font.h"
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", "Normal (no scaling)", GFX_NORMAL},
{"2x", "2x", GFX_DOUBLESIZE},
{"3x", "3x", GFX_TRIPLESIZE},
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
{"hq2x", "HQ2x", GFX_HQ2X},
{"hq3x", "HQ3x", GFX_HQ3X},
{"tv2x", "TV2x", GFX_TV2X},
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
{0, 0, 0}
};
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int OSystem_SDL::getDefaultGraphicsMode() const {
return GFX_DOUBLESIZE;
}
bool OSystem_SDL::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
int newScaleFactor = 1;
ScalerProc *newScalerProc;
switch(mode) {
case GFX_NORMAL:
newScaleFactor = 1;
newScalerProc = Normal1x;
break;
case GFX_DOUBLESIZE:
newScaleFactor = 2;
newScalerProc = Normal2x;
break;
case GFX_TRIPLESIZE:
newScaleFactor = 3;
newScalerProc = Normal3x;
break;
case GFX_2XSAI:
newScaleFactor = 2;
newScalerProc = _2xSaI;
break;
case GFX_SUPER2XSAI:
newScaleFactor = 2;
newScalerProc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
newScaleFactor = 2;
newScalerProc = SuperEagle;
break;
case GFX_ADVMAME2X:
newScaleFactor = 2;
newScalerProc = AdvMame2x;
break;
case GFX_ADVMAME3X:
newScaleFactor = 3;
newScalerProc = AdvMame3x;
break;
case GFX_HQ2X:
newScaleFactor = 2;
newScalerProc = HQ2x;
break;
case GFX_HQ3X:
newScaleFactor = 3;
newScalerProc = HQ3x;
break;
case GFX_TV2X:
newScaleFactor = 2;
newScalerProc = TV2x;
break;
case GFX_DOTMATRIX:
newScaleFactor = 2;
newScalerProc = DotMatrix;
break;
default:
warning("unknown gfx mode %d", mode);
return false;
}
_mode = mode;
_scaler_proc = newScalerProc;
if (newScaleFactor != _scaleFactor) {
_scaleFactor = newScaleFactor;
hotswap_gfx_mode();
}
if (!_screen)
return true;
#ifdef USE_OSD
if (_osdSurface) {
const char *newScalerName = 0;
const GraphicsMode *g = s_supportedGraphicsModes;
while (g->name) {
if (g->id == mode) {
newScalerName = g->description;
break;
}
g++;
}
if (newScalerName) {
char buffer[128];
sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d",
newScalerName,
_screenWidth, _screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);
}
}
#endif
// Blit everything to the screen
_forceFull = true;
internUpdateScreen();
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
_modeChanged = true;
return true;
}
int OSystem_SDL::getGraphicsMode() const {
return _mode;
}
void OSystem_SDL::initSize(uint w, uint h) {
// Avoid redundant res changes
if ((int)w == _screenWidth && (int)h == _screenHeight)
return;
_screenWidth = w;
_screenHeight = h;
if (h != 200)
_adjustAspectRatio = false;
CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8));
free(_dirty_checksums);
_dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32));
_mouseData = NULL;
unload_gfx_mode();
load_gfx_mode();
}
void OSystem_SDL::load_gfx_mode() {
_forceFull = true;
_mode_flags |= DF_UPDATE_EXPAND_1_PIXEL;
_tmpscreen = NULL;
//
// Create the surface that contains the 8 bit game data
//
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("allocating _screen failed");
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, effectiveScreenHeight(), 16,
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
// FIXME: We should be able to continue the game without
// shutting down or bringing up the debug console, but at
// this point we've already screwed up all our member vars.
// We need to find a way to call SDL_SetVideoMode *before*
// that happens and revert to all the old settings if we
// can't pull off the switch to the new settings.
//
// Fingolfin says: the "easy" way to do that is not to modify
// the member vars before we are sure everything is fine. Think
// of "transactions, commit, rollback" style... we use local vars
// in place of the member vars, do everything etc. etc.. In case
// of a failure, rollback is trivial. Only if everything worked fine
// do we "commit" the changed values to the member vars.
warning("SDL_SetVideoMode says we can't switch to that mode");
quit();
}
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
// Need some extra bytes around when using 2xSaI
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE,
_screenWidth + 3,
_screenHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("allocating _tmpscreen failed");
#ifdef USE_OSD
_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_hwscreen->w,
_hwscreen->h,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_osdSurface == NULL)
error("allocating _osdSurface failed");
SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
#endif
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
km.y_max = effectiveScreenHeight() - 1;
km.delay_time = 25;
km.last_time = 0;
}
void OSystem_SDL::unload_gfx_mode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
}
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
}
if (_tmpscreen) {
SDL_FreeSurface(_tmpscreen);
_tmpscreen = NULL;
}
#ifdef USE_OSD
if (_osdSurface) {
SDL_FreeSurface(_osdSurface);
_osdSurface = NULL;
}
#endif
}
void OSystem_SDL::hotswap_gfx_mode() {
if (!_screen)
return;
// Keep around the old _screen & _tmpscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
SDL_Surface *old_tmpscreen = _tmpscreen;
// Release the HW screen surface
SDL_FreeSurface(_hwscreen);
#ifdef USE_OSD
// Release the OSD surface
SDL_FreeSurface(_osdSurface);
#endif
// Setup the new GFX mode
load_gfx_mode();
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
// Restore old screen content
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
// Free the old surfaces
SDL_FreeSurface(old_screen);
SDL_FreeSurface(old_tmpscreen);
// Blit everything to the screen
internUpdateScreen();
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
_modeChanged = true;
}
void OSystem_SDL::updateScreen() {
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
internUpdateScreen();
}
void OSystem_SDL::internUpdateScreen() {
assert(_hwscreen != NULL);
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
if (_adjustAspectRatio)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Make sure the mouse is drawn, if it should be drawn.
draw_mouse();
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
#ifdef USE_OSD
// OSD visible (i.e. non-transparent)?
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
// Updated alpha value
const int diff = SDL_GetTicks() - _osdFadeStartTime;
if (diff > 0) {
if (diff >= kOSDFadeOutDuration) {
// Back to full transparency
_osdAlpha = SDL_ALPHA_TRANSPARENT;
} else {
// Do a linear fade out...
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
}
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
_forceFull = true;
}
}
#endif
// Force a full redraw if requested
if (_forceFull) {
_num_dirty_rects = 1;
_dirty_rect_list[0].x = 0;
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].w = _screenWidth;
_dirty_rect_list[0].h = _screenHeight;
}
// Only draw anything if necessary
if (_num_dirty_rects > 0) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
if (_scaler_proc == Normal1x && !_adjustAspectRatio) {
SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen;
for (r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
if (_overlayVisible) {
// FIXME: I don't understand why this is necessary...
dst.x--;
dst.y--;
}
dst.y += _currentShakePos;
if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
} else {
if (!_overlayVisible) {
for (r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_hwscreen);
srcPitch = _tmpscreen->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirty_rect_list; r != last_rect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int orig_dst_y = 0;
if (dst_y < _screenHeight) {
dst_h = r->h;
if (dst_h > _screenHeight - dst_y)
dst_h = _screenHeight - dst_y;
dst_y *= _scaleFactor;
if (_adjustAspectRatio) {
orig_dst_y = dst_y;
dst_y = real2Aspect(dst_y);
}
_scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x *= _scaleFactor;
r->y = dst_y;
r->w *= _scaleFactor;
r->h = dst_h * _scaleFactor;
if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight)
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y);
}
SDL_UnlockSurface(_tmpscreen);
SDL_UnlockSurface(_hwscreen);
}
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].h = effectiveScreenHeight();
}
#ifdef USE_OSD
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list);
}
_num_dirty_rects = 0;
_forceFull = false;
}
bool OSystem_SDL::save_screenshot(const char *filename) {
assert(_hwscreen != NULL);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
SDL_SaveBMP(_hwscreen, filename);
return true;
}
void OSystem_SDL::setFullscreenMode(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_full_screen != enable) {
assert(_hwscreen != 0);
_full_screen ^= true;
undraw_mouse();
#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
// before SDL 1.2.6 it always returned -1 (which would indicate a
// successful switch). So we simply don't call it at all and use
// hotswap_gfx_mode() directly to switch to fullscreen mode.
hotswap_gfx_mode();
#else
if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
hotswap_gfx_mode();
}
#endif
#ifdef USE_OSD
if (_full_screen)
displayMessageOnOSD("Fullscreen mode");
else
displayMessageOnOSD("Windowed mode");
#endif
// Blit everything to the screen
internUpdateScreen();
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
_modeChanged = true;
}
}
void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
if (_screen == NULL)
return;
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (((long)src & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
add_dirty_rgn_auto(src);
} else {
/* Clip the coordinates */
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
cksum_valid = false;
add_dirty_rect(x, y, w, h);
}
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undraw_mouse();
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
if (_screenWidth==pitch && pitch == w) {
memcpy(dst, src, h*w);
} else {
do {
memcpy(dst, src, w);
src += pitch;
dst += _screenWidth;
} while (--h);
}
// Unlock the screen surface
SDL_UnlockSurface(_screen);
}
void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) {
if (_forceFull)
return;
if (_num_dirty_rects == NUM_DIRTY_RECT)
_forceFull = true;
else {
SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
// Extend the dirty region by 1 pixel for scalers
// that "smear" the screen, e.g. 2xSAI
if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
x--;
y--;
w+=2;
h+=2;
}
// clip
if (x < 0) {
w += x; x = 0;
}
if (y < 0) {
h += y;
y=0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (_adjustAspectRatio)
makeRectStretchable(x, y, w, h);
r->x = x;
r->y = y;
r->w = w;
r->h = h;
}
}
void OSystem_SDL::mk_checksums(const byte *buf) {
uint32 *sums = _dirty_checksums;
uint x,y;
const uint last_x = (uint)_screenWidth / 8;
const uint last_y = (uint)_screenHeight / 8;
const uint BASE = 65521; /* largest prime smaller than 65536 */
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
* reading each line at a time from left to right */
for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
for(x = 0; x != last_x; x++, buf += 8) {
// Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
// This computes the Adler32 checksum of a 8x8 pixel block. Note
// that we can do the modulo operation (which is the slowest part)
// of the algorithm) at the end, instead of doing each iteration,
// since we only have 64 iterations in total - and thus s1 and
// s2 can't overflow anyway.
uint32 s1 = 1;
uint32 s2 = 0;
const byte *ptr = buf;
for (int subY = 0; subY < 8; subY++) {
for (int subX = 0; subX < 8; subX++) {
s1 += ptr[subX];
s2 += s1;
}
ptr += _screenWidth;
}
s1 %= BASE;
s2 %= BASE;
/* output the checksum for this block */
*sums++ = (s2 << 16) + s1;
}
}
void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) {
assert(((long)buf & 3) == 0);
/* generate a table of the checksums */
mk_checksums(buf);
if (!cksum_valid) {
_forceFull = true;
cksum_valid = true;
}
/* go through the checksum list, compare it with the previous checksums,
and add all dirty rectangles to a list. try to combine small rectangles
into bigger ones in a simple way */
if (!_forceFull) {
int x,y,w;
uint32 *ck = _dirty_checksums;
for(y = 0; y!=_screenHeight / 8; y++) {
for(x = 0; x!=_screenWidth / 8; x++, ck++) {
if (ck[0] != ck[CKSUM_NUM]) {
/* found a dirty 8x8 block, now go as far to the right as possible,
and at the same time, unmark the dirty status by setting old to new. */
w=0;
do {
ck[w + CKSUM_NUM] = ck[w];
w++;
} while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]);
add_dirty_rect(x * 8, y * 8, w * 8, 8);
if (_forceFull)
goto get_out;
}
}
}
} else {
get_out:;
/* Copy old checksums to new */
memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums, CKSUM_NUM * sizeof(uint32));
}
}
int16 OSystem_SDL::getHeight() {
return _screenHeight;
}
int16 OSystem_SDL::getWidth() {
return _screenWidth;
}
void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
}
void OSystem_SDL::move_screen(int dx, int dy, int height) {
// Short circuit check - do we have to do anything anyway?
if ((dx == 0 && dy == 0) || height <= 0)
return;
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
byte *src, *dst;
int x, y;
// We'll have to do a full screen redraw anyway, so set the flag.
_forceFull = true;
// Hide the mouse
undraw_mouse();
// Try to lock the screen surface
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
// vertical movement
if (dy > 0) {
// move down - copy from bottom to top
dst = (byte *)_screen->pixels + (height - 1) * _screenWidth;
src = dst - dy * _screenWidth;
for (y = dy; y < height; y++) {
memcpy(dst, src, _screenWidth);
src -= _screenWidth;
dst -= _screenWidth;
}
} else if (dy < 0) {
// move up - copy from top to bottom
dst = (byte *)_screen->pixels;
src = dst - dy * _screenWidth;
for (y = -dy; y < height; y++) {
memcpy(dst, src, _screenWidth);
src += _screenWidth;
dst += _screenWidth;
}
}
// horizontal movement
if (dx > 0) {
// move right - copy from right to left
dst = (byte *)_screen->pixels + (_screenWidth - 1);
src = dst - dx;
for (y = 0; y < height; y++) {
for (x = dx; x < _screenWidth; x++) {
*dst-- = *src--;
}
src += _screenWidth + (_screenWidth - dx);
dst += _screenWidth + (_screenWidth - dx);
}
} else if (dx < 0) {
// move left - copy from left to right
dst = (byte *)_screen->pixels;
src = dst - dx;
for (y = 0; y < height; y++) {
for (x = -dx; x < _screenWidth; x++) {
*dst++ = *src++;
}
src += _screenWidth - (_screenWidth + dx);
dst += _screenWidth - (_screenWidth + dx);
}
}
// Unlock the screen surface
SDL_UnlockSurface(_screen);
}
void OSystem_SDL::set_shake_pos(int shake_pos) {
_newShakePos = shake_pos;
}
#pragma mark -
#pragma mark --- Overlays ---
#pragma mark -
void OSystem_SDL::showOverlay() {
// hide the mouse
undraw_mouse();
_overlayVisible = true;
clearOverlay();
}
void OSystem_SDL::hideOverlay() {
// hide the mouse
undraw_mouse();
_overlayVisible = false;
_forceFull = true;
}
void OSystem_SDL::clearOverlay() {
if (!_overlayVisible)
return;
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
// hide the mouse
undraw_mouse();
// Clear the overlay by making the game screen "look through" everywhere.
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
src.w = dst.w = _screenWidth;
src.h = dst.h = _screenHeight;
if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
_forceFull = true;
}
void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
return;
// hide the mouse
undraw_mouse();
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *src = (byte *)_tmpscreen->pixels + _tmpscreen->pitch + 2; // Offset by one row, one column
int h = _screenHeight;
do {
memcpy(buf, src, _screenWidth*2);
src += _tmpscreen->pitch;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_tmpscreen);
}
void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
return;
// Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y; buf -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight-y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
// Mark the modified region as dirty
cksum_valid = false;
add_dirty_rect(x, y, w, h);
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undraw_mouse();
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
byte *dst = (byte *)_tmpscreen->pixels + (y + 1) * _tmpscreen->pitch + (x + 1) * 2;
do {
memcpy(dst, buf, w * 2);
dst += _tmpscreen->pitch;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_tmpscreen);
}
OverlayColor OSystem_SDL::RGBToColor(uint8 r, uint8 g, uint8 b) {
return SDL_MapRGB(_tmpscreen->format, r, g, b);
}
void OSystem_SDL::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);
}
#pragma mark -
#pragma mark --- Mouse ---
#pragma mark -
bool OSystem_SDL::showMouse(bool visible) {
if (_mouseVisible == visible)
return visible;
bool last = _mouseVisible;
_mouseVisible = visible;
if (visible)
draw_mouse();
else
undraw_mouse();
return last;
}
void OSystem_SDL::set_mouse_pos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
undraw_mouse();
_mouseCurState.x = x;
_mouseCurState.y = y;
updateScreen();
}
}
void OSystem_SDL::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
// SDL_WarpMouse() generates a mouse movement event, so
// set_mouse_pos() would be called eventually. However, the
// cannon script in CoMI calls this function twice each time
// the cannon is reloaded. Unless we update the mouse position
// immediately the second call is ignored, causing the cannon
// to change its aim.
set_mouse_pos(x, y);
}
}
void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor) {
undraw_mouse();
assert(w <= MAX_MOUSE_W);
assert(h <= MAX_MOUSE_H);
_mouseCurState.w = w;
_mouseCurState.h = h;
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
_mouseKeycolor = keycolor;
if (_mouseData)
free(_mouseData);
_mouseData = (byte *)malloc(w * h);
memcpy(_mouseData, buf, w * h);
}
void OSystem_SDL::toggleMouseGrab() {
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
SDL_WM_GrabInput(SDL_GRAB_ON);
else
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
void OSystem_SDL::draw_mouse() {
if (_mouseDrawn || !_mouseVisible)
return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY;
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
const byte *src = _mouseData; // Image representing the mouse
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
if (w > _screenWidth - x)
w = _screenWidth - x;
if (h > _screenHeight - y)
h = _screenHeight - y;
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
// Draw the mouse cursor; backup the covered area in "bak"
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
// Mark as dirty
add_dirty_rect(x, y, w, h);
if (!_overlayVisible) {
byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
dst = (byte *)_screen->pixels + y * _screenWidth + x;
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != _mouseKeycolor) // transparent, don't draw
*dst = color;
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _screenWidth - w;
h--;
}
} else {
uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
dst = (byte *)_tmpscreen->pixels + (y + 1) * _tmpscreen->pitch + (x + 1) * 2;
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *(uint16 *)dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*(uint16 *)dst = RGBToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst += 2;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _tmpscreen->pitch - w * 2;
h--;
}
}
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
void OSystem_SDL::undraw_mouse() {
if (!_mouseDrawn)
return;
_mouseDrawn = false;
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
int old_mouse_w = _mouseCurState.w;
int old_mouse_h = _mouseCurState.h;
// clip the mouse rect, and addjust the src pointer accordingly
if (old_mouse_x < 0) {
old_mouse_w += old_mouse_x;
old_mouse_x = 0;
}
if (old_mouse_y < 0) {
old_mouse_h += old_mouse_y;
old_mouse_y = 0;
}
if (old_mouse_w > _screenWidth - old_mouse_x)
old_mouse_w = _screenWidth - old_mouse_x;
if (old_mouse_h > _screenHeight - old_mouse_y)
old_mouse_h = _screenHeight - old_mouse_y;
// Quick check to see if anything has to be drawn at all
if (old_mouse_w <= 0 || old_mouse_h <= 0)
return;
int x, y;
if (!_overlayVisible) {
byte *dst, *bak = _mouseBackup;
// No need to do clipping here, since draw_mouse() did that already
dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
} else {
byte *dst;
uint16 *bak = (uint16 *)_mouseBackup;
// No need to do clipping here, since draw_mouse() did that already
dst = (byte *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpscreen->pitch + (old_mouse_x + 1) * 2;
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpscreen->pitch) {
for (x = 0; x < old_mouse_w; ++x) {
*((uint16 *)dst + x) = bak[x];
}
}
}
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
}
#pragma mark -
#pragma mark --- Mouse ---
#pragma mark -
#ifdef USE_OSD
void OSystem_SDL::displayMessageOnOSD(const char *msg) {
uint i;
// Lock the OSD surface for drawing
if (SDL_LockSurface(_osdSurface))
error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
Graphics::Surface dst;
dst.pixels = _osdSurface->pixels;
dst.w = _osdSurface->w;
dst.h = _osdSurface->h;
dst.pitch = _osdSurface->pitch;
dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;
// The font we are going to use:
// const Graphics::Font *font = &Graphics::g_sysfont;
const Graphics::Font *font = &Graphics::g_scummfont;
// Clear everything with the "transparent" color, i.e. the colorkey
SDL_FillRect(_osdSurface, 0, kOSDColorKey);
// Split the message into separate lines.
Common::StringList lines;
const char *ptr;
for (ptr = msg; *ptr; ++ptr) {
if (*ptr == '\n') {
lines.push_back(Common::String(msg, ptr - msg));
msg = ptr + 1;
}
}
lines.push_back(Common::String(msg, ptr - msg));
// Determine a rect which would contain the message string (clipped to the
// screen dimensions).
const int vOffset = 6;
const int lineSpacing = 1;
const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
int width = 0;
int height = lineHeight * lines.size() + 2 * vOffset;
for (i = 0; i < lines.size(); i++) {
width = MAX(width, font->getStringWidth(lines[i]) + 14);
}
// Clip the rect
if (width > dst.w)
width = dst.w;
if (height > dst.h)
height = dst.h;
// Draw a dark gray rect
// TODO: Rounded corners ? Border?
SDL_Rect osdRect;
osdRect.x = (dst.w - width) / 2;
osdRect.y = (dst.h - height) / 2;
osdRect.w = width;
osdRect.h = height;
SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
// Render the message, centered, and in white
for (i = 0; i < lines.size(); i++) {
font->drawString(&dst, lines[i],
osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
SDL_MapRGB(_osdSurface->format, 255, 255, 255),
Graphics::kTextAlignCenter);
}
// Finished drawing, so unlock the OSD surface again
SDL_UnlockSurface(_osdSurface);
// Init the OSD display parameters, and the fade out
_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
// Ensure a full redraw takes place next time the screen is updated
_forceFull = true;
}
#endif