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scummvm
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scummvm
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scumm
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smush
History
Max Horn
df984b3824
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
...
svn-id: r14087
2004-06-27 21:52:25 +00:00
..
.cvsignore
…
channel.h
…
chunk_type.h
added support for compressed FOBJ chunks in smush movie files.
2004-04-13 19:20:16 +00:00
chunk.cpp
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
2004-06-27 21:52:25 +00:00
chunk.h
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
2004-06-27 21:52:25 +00:00
codec1.cpp
o Renamed more variables/structures to reflect their functionality
2004-01-30 02:14:29 +00:00
codec37.cpp
special case for 384x242 smush resolution for ft pc demo, it use additional buffer
2004-04-10 09:17:36 +00:00
codec37.h
…
codec47.cpp
…
codec47.h
…
imuse_channel.cpp
…
saud_channel.cpp
Use correct order, to prevent mingw warnings.
2004-02-14 01:39:09 +00:00
smush_font.cpp
Revert debug levels
2004-04-16 21:05:09 +00:00
smush_font.h
Unify some code
2004-04-16 20:49:14 +00:00
smush_mixer.cpp
increased audio buffer to solve scuttering problems
2004-06-21 06:59:24 +00:00
smush_mixer.h
…
smush_player.cpp
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
2004-06-27 21:52:25 +00:00
smush_player.h
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
2004-06-27 21:52:25 +00:00