scummvm/engines/neverhood/gamevars.h
2013-07-14 19:01:47 +02:00

196 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_GAMEVARS_H
#define NEVERHOOD_GAMEVARS_H
#include "common/array.h"
#include "common/savefile.h"
#include "neverhood/neverhood.h"
namespace Neverhood {
enum {
// Misc
V_MODULE_NAME = 0x91080831, // Currently active module name hash
V_CURRENT_SCENE = 0x108A4870, // Current scene in the current module
V_CURRENT_SCENE_WHICH = 0x82C80875,
V_DEBUG = 0xA4014072, // Original debug-flag, can probably be removed
V_SMACKER_CAN_ABORT = 0x06C02850, // Not set anywhere (yet), seems like a debug flag
V_KEY3_LOCATION = 0x13382860, // Location of the third key
V_TEXT_FLAG1 = 0x8440001F,
V_TEXT_INDEX = 0x01830201,
V_TEXT_COUNTING_INDEX1 = 0x29408F00,
V_TEXT_COUNTING_INDEX2 = 0x8A140C21,
V_TALK_COUNTING_INDEX = 0xA0808898,
V_FRUIT_COUNTING_INDEX = 0x40040831,
V_NOISY_SYMBOL_INDEX = 0x2414C2F2,
V_COLUMN_BACK_NAME = 0x4CE79018,
V_COLUMN_TEXT_NAME = 0xC8C28808,
V_CLICKED_COLUMN_INDEX = 0x48A68852,
V_CLICKED_COLUMN_ROW = 0x49C40058,
// Klaymen
V_KLAYMEN_SMALL = 0x1860C990, // Is Klaymen small?
V_KLAYMEN_FRAMEINDEX = 0x18288913,
V_KLAYMEN_IS_DELTA_X = 0xC0418A02,
V_KLAYMEN_SAVED_X = 0x00D30138,
V_CAR_DELTA_X = 0x21E60190,
// Flags
V_CRYSTAL_COLORS_INIT = 0xDE2EC914,
V_TV_JOKE_TOLD = 0x92603A79,
V_NOTES_DOOR_UNLOCKED = 0x0045D021,
V_WATER_RUNNING = 0x4E0BE910,
V_CREATURE_ANGRY = 0x0A310817, // After having played with the music box
V_BEEN_SHRINKING_ROOM = 0x1C1B8A9A,
V_BEEN_STATUE_ROOM = 0xCB45DE03,
V_MOUSE_PUZZLE_SOLVED = 0x70A1189C,
V_NOTES_PUZZLE_SOLVED = 0x86615030,
V_TILE_PUZZLE_SOLVED = 0x404290D5,
V_STAIRS_PUZZLE_SOLVED = 0xA9035F60,
V_CODE_SYMBOLS_SOLVED = 0x2C531AF8,
V_SPIKES_RETRACTED = 0x18890C91,
V_LARGE_DOOR_NUMBER = 0x9A500914, // Number of the currently "large" door
V_LIGHTS_ON = 0x4D080E54,
V_SHRINK_LIGHTS_ON = 0x190A1D18, // Lights on in the room with the shrinking device
V_STAIRS_DOWN_ONCE = 0x2050861A, // Stairs have been down once before
V_STAIRS_DOWN = 0x09221A62,
V_LADDER_DOWN = 0x0018CA22, // Is the ladder in the statue room down?
V_LADDER_DOWN_ACTION = 0x00188211,
V_WALL_BROKEN = 0x10938830,
V_BOLT_DOOR_OPEN = 0x01BA1A52,
V_BOLT_DOOR_UNLOCKED = 0x00040153,
V_SEEN_SYMBOLS_NO_LIGHT = 0x81890D14,
V_FELL_DOWN_HOLE = 0xE7498218,
V_DOOR_PASSED = 0x2090590C, // Auto-closing door was passed
V_ENTRANCE_OPEN = 0xD0A14D10, // Is the entrance to Module1300 open (after the robot got his teddy)
V_WINDOW_OPEN = 0x03C698DA,
V_DOOR_STATUS = 0x52371C95,
V_DOOR_BUSTED = 0xD217189D,
V_WORLDS_JOINED = 0x98109F12, // Are the worlds joined?
V_KEYDOOR_UNLOCKED = 0x80455A41, // Is the keyboard-door unlocked?
V_MOUSE_SUCKED_IN = 0x01023818, // Are mouse/cheese in Scene1308?
V_BALLOON_POPPED = 0xAC00C0D0, // Has the balloon with the key been popped?
V_TNT_DUMMY_BUILT = 0x000CF819, // Are all TNT parts on the dummy?
V_TNT_DUMMY_FUSE_LIT = 0x20A0C516,
V_RADIO_ENABLED = 0x4DE80AC0,
V_SEEN_CREATURE_EXPLODE_VID = 0x2A02C07B,
V_CREATURE_EXPLODED = 0x0A18CA33,
V_UNUSED = 0x89C669AA, // Seems to be unused, confirmed by checking the exe for this constant value (still left in atm)
// Radio
V_RADIO_ROOM_LEFT_DOOR = 0x09880D40,
V_RADIO_ROOM_RIGHT_DOOR = 0x08180ABC,
V_CURR_RADIO_MUSIC_INDEX = 0x08CC0828,
V_GOOD_RADIO_MUSIC_INDEX = 0x88880915,
V_GOOD_RADIO_MUSIC_NAME = 0x89A82A15,
V_RADIO_MOVE_DISH_VIDEO = 0x28D8C940,
// Match
V_MATCH_STATUS = 0x0112090A,
// Venus fly trap
V_FLYTRAP_RING_EATEN = 0x2B514304,
V_FLYTRAP_RING_DOOR = 0x8306F218,
V_FLYTRAP_RING_FENCE = 0x80101B1E,
V_FLYTRAP_RING_BRIDGE = 0x13206309,
V_FLYTRAP_POSITION_1 = 0x1B144052,
V_FLYTRAP_POSITION_2 = 0x86341E88,
// Navigation
V_NAVIGATION_INDEX = 0x4200189E, // Navigation scene: Current navigation index
// Cannon
V_CANNON_RAISED = 0x000809C2, // Is the cannon raised?
V_CANNON_TURNED = 0x9040018A, // Is the cannon turned?
V_ROBOT_HIT = 0x0C0288F4, // Was the robot hit by the cannon?
V_ROBOT_TARGET = 0x610210B7, // Is the robot at the cannon target position? (teddy)
V_CANNON_SMACKER_NAME = 0xF0402B0A,
V_CANNON_TARGET_STATUS = 0x20580A86,
// Projector
V_PROJECTOR_SLOT = 0x04A10F33, // Projector x slot index
V_PROJECTOR_LOCATION = 0x04A105B3, // Projector scene location
V_PROJECTOR_ACTIVE = 0x12A10DB3, // Is the projecor projecting?
// Teleporter
V_TELEPORTER_CURR_LOCATION = 0x0152899A,
V_TELEPORTER_WHICH = 0x60826830,
V_TELEPORTER_DEST_AVAILABLE = 0x2C145A98,
// Inventory
V_HAS_NEEDLE = 0x31C63C51, // Has Klaymen the needle?
V_HAS_FINAL_KEY = 0xC0780812, // Has Klaymen the key from the diskplayer?
V_HAS_TEST_TUBE = 0x45080C38,
// Arrays
// NOTE "GOOD" means the solution, "CURR" is the current setup of the puzzle variables
VA_IS_PUZZLE_INIT = 0x40050052,
VA_SMACKER_PLAYED = 0x00800410,
VA_CURR_CRYSTAL_COLORS = 0xE11A1929,
VA_GOOD_CRYSTAL_COLORS = 0xD4B2089C,
VA_GOOD_TEST_TUBES_LEVEL_1 = 0x0C601058,
VA_GOOD_TEST_TUBES_LEVEL_2 = 0x40005834,
VA_CURR_CANNON_SYMBOLS = 0x00000914,
VA_GOOD_CANNON_SYMBOLS_1 = 0x00504B86,
VA_GOOD_CANNON_SYMBOLS_2 = 0x0A4C0A9A,
VA_CURR_WATER_PIPES_LEVEL = 0x0800547C,
VA_GOOD_WATER_PIPES_LEVEL = 0x90405038,
VA_CURR_DICE_NUMBERS = 0x61084036,
VA_GOOD_DICE_NUMBERS = 0x7500993A,
VA_CURR_KEY_SLOT_NUMBERS = 0xA010B810,
VA_GOOD_KEY_SLOT_NUMBERS = 0x0C10A000,
VA_CUBE_POSITIONS = 0x484498D0,
VA_CODE_SYMBOLS = 0x04909A50,
VA_TILE_SYMBOLS = 0x0C65F80B,
VA_IS_TILE_MATCH = 0xCCE0280F,
VA_TNT_POSITIONS = 0x10055D14,
VA_DICE_MEMORY_SYMBOLS = 0x13100631,
VA_HAS_TAPE = 0x02038314,
VA_IS_TAPE_INSERTED = 0x02720344,
VA_HAS_KEY = 0x0090EA95,
VA_IS_KEY_INSERTED = 0x08D0AB11,
VA_LOCKS_DISABLED = 0x14800353,
V_END_
};
struct GameVar {
uint32 nameHash;
uint32 value;
int16 firstIndex, nextIndex;
};
class Console;
class GameVars {
public:
GameVars();
void clear();
void loadState(Common::InSaveFile *in);
void saveState(Common::OutSaveFile *out);
uint32 getGlobalVar(uint32 nameHash);
void setGlobalVar(uint32 nameHash, uint32 value);
uint32 getSubVar(uint32 nameHash, uint32 subNameHash);
void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value);
void dumpVars(Console *con);
protected:
Common::Array<GameVar> _vars;
int16 addVar(uint32 nameHash, uint32 value);
int16 findSubVarIndex(int16 varIndex, uint32 subNameHash);
int16 addSubVar(int16 varIndex, uint32 subNameHash, uint32 value);
int16 getSubVarIndex(int16 varIndex, uint32 subNameHash);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_GAMEVARS_H */