scummvm/engines/neverhood/navigationscene.cpp
2013-12-25 17:10:42 +02:00

216 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/navigationscene.h"
#include "neverhood/mouse.h"
namespace Neverhood {
enum AreaType {
kAreaCanMoveForward = 0,
kAreaCannotMoveForward = 1
};
NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes)
: Scene(vm, parentModule), _itemsTypes(itemsTypes), _navigationIndex(navigationIndex), _smackerDone(false),
_isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) {
_navigationList = _vm->_staticData->getNavigationList(navigationListId);
_navigationListId = navigationListId;
if (_navigationIndex < 0) {
_navigationIndex = (int)getGlobalVar(V_NAVIGATION_INDEX);
if (_navigationIndex >= (int)_navigationList->size())
_navigationIndex = 0;
}
setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
SetUpdateHandler(&NavigationScene::update);
SetMessageHandler(&NavigationScene::handleMessage);
_smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, (*_navigationList)[_navigationIndex].fileHash, true, true));
createMouseCursor();
_vm->_screen->clear();
_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
sendMessage(_parentModule, 0x100A, _navigationIndex);
}
NavigationScene::~NavigationScene() {
_vm->_soundMan->setTwoSoundsPlayFlag(false);
_vm->_soundMan->setSoundThreePlayFlag(false);
}
int NavigationScene::getNavigationAreaType() {
NPoint mousePos;
mousePos.x = _mouseCursor->getX();
mousePos.y = _mouseCursor->getY();
return sendPointMessage(_mouseCursor, 0x2064, mousePos);
}
void NavigationScene::update() {
if (_smackerFileHash != 0) {
showMouse(false);
_smackerPlayer->open(_smackerFileHash, false);
_vm->_screen->clear();
_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
_smackerDone = false;
/*
if (!_interactive)
_smackerDone = true;
*/
_smackerFileHash = 0;
} else if (_smackerDone) {
if (_leaveSceneAfter) {
_vm->_screen->setSmackerDecoder(NULL);
sendMessage(_parentModule, 0x1009, _navigationIndex);
} else {
const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
createMouseCursor();
showMouse(true);
_isTurning = false;
_isWalkingForward = false;
_interactive = true;
_vm->_soundMan->setTwoSoundsPlayFlag(false);
_vm->_soundMan->setSoundThreePlayFlag(false);
_smackerDone = false;
_smackerPlayer->open(navigationItem.fileHash, true);
_vm->_screen->clear();
_vm->_screen->setSmackerDecoder(_smackerPlayer->getSmackerDecoder());
sendMessage(_parentModule, 0x100A, _navigationIndex);
}
}
Scene::update();
}
uint32 NavigationScene::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
switch (messageNum) {
case NM_MOUSE_MOVE:
if (_interactive)
sendMessage(_mouseCursor, 0x4002, param);
break;
case NM_MOUSE_CLICK:
if (_interactive)
handleNavigation(param.asPoint());
break;
case NM_KEYPRESS_SPACE:
if (!_interactive)
_smackerDone = true;
break;
case NM_ANIMATION_STOP:
_smackerDone = true;
break;
}
return 0;
}
void NavigationScene::createMouseCursor() {
const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
uint32 mouseCursorFileHash;
int areaType;
if (_mouseCursor)
deleteSprite((Sprite**)&_mouseCursor);
mouseCursorFileHash = navigationItem.mouseCursorFileHash;
if (mouseCursorFileHash == 0)
mouseCursorFileHash = 0x63A40028;
if (_itemsTypes)
areaType = _itemsTypes[_navigationIndex];
else if (navigationItem.middleSmackerFileHash != 0 || navigationItem.middleFlag)
areaType = kAreaCanMoveForward;
else
areaType = kAreaCannotMoveForward;
insertNavigationMouse(mouseCursorFileHash, areaType);
sendPointMessage(_mouseCursor, 0x4002, _vm->getMousePos());
}
void NavigationScene::handleNavigation(const NPoint &mousePos) {
const NavigationItem &navigationItem = (*_navigationList)[_navigationIndex];
bool oldIsWalkingForward = _isWalkingForward;
bool oldIsTurning = _isTurning;
uint32 direction = sendPointMessage(_mouseCursor, 0x2064, mousePos);
switch (direction) {
case 0:
if (navigationItem.leftSmackerFileHash != 0) {
_smackerFileHash = navigationItem.leftSmackerFileHash;
_interactive = false;
_isWalkingForward = false;
_isTurning = true;
do {
_navigationIndex--;
if (_navigationIndex < 0)
_navigationIndex = _navigationList->size() - 1;
} while (!(*_navigationList)[_navigationIndex].interactive);
setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
} else {
_vm->_screen->setSmackerDecoder(NULL);
sendMessage(_parentModule, 0x1009, _navigationIndex);
}
break;
case 1:
if (navigationItem.rightSmackerFileHash != 0) {
_smackerFileHash = navigationItem.rightSmackerFileHash;
_interactive = false;
_isWalkingForward = false;
_isTurning = true;
do {
_navigationIndex++;
if (_navigationIndex >= (int)_navigationList->size())
_navigationIndex = 0;
} while (!(*_navigationList)[_navigationIndex].interactive);
setGlobalVar(V_NAVIGATION_INDEX, _navigationIndex);
} else {
_vm->_screen->setSmackerDecoder(NULL);
sendMessage(_parentModule, 0x1009, _navigationIndex);
}
break;
case 2:
case 3:
case 4:
if (navigationItem.middleFlag) {
_vm->_screen->setSmackerDecoder(NULL);
sendMessage(_parentModule, 0x1009, _navigationIndex);
} else if (navigationItem.middleSmackerFileHash != 0) {
_smackerFileHash = navigationItem.middleSmackerFileHash;
_interactive = false;
_isWalkingForward = true;
_isTurning = false;
_leaveSceneAfter = true;
}
break;
}
if (oldIsTurning != _isTurning)
_vm->_soundMan->setSoundThreePlayFlag(_isTurning);
if (oldIsWalkingForward != _isWalkingForward)
_vm->_soundMan->setTwoSoundsPlayFlag(_isWalkingForward);
}
} // End of namespace Neverhood