scummvm/engines/neverhood/smackerplayer.cpp

268 lines
7.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/palette.h"
#include "neverhood/gamemodule.h"
#include "neverhood/smackerplayer.h"
#include "neverhood/palette.h"
#include "neverhood/resourceman.h"
#include "neverhood/scene.h"
namespace Neverhood {
// SmackerSurface
SmackerSurface::SmackerSurface(NeverhoodEngine *vm)
: BaseSurface(vm, 0, 0, 0, "smacker"), _smackerFrame(NULL) {
}
void SmackerSurface::draw() {
if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
_vm->_screen->drawSurface2(_smackerFrame, _drawRect, _clipRect, false, ++_version);
}
void SmackerSurface::setSmackerFrame(const Graphics::Surface *smackerFrame) {
_drawRect.x = 0;
_drawRect.y = 0;
_drawRect.width = smackerFrame->w;
_drawRect.height = smackerFrame->h;
_sysRect.x = 0;
_sysRect.y = 0;
_sysRect.width = (smackerFrame->w + 3) & 0xFFFC; // align by 4 bytes
_sysRect.height = smackerFrame->h;
_smackerFrame = smackerFrame;
}
void SmackerSurface::unsetSmackerFrame() {
_drawRect.x = 0;
_drawRect.y = 0;
_drawRect.width = 0;
_drawRect.height = 0;
_sysRect.x = 0;
_sysRect.y = 0;
_sysRect.width = 0;
_sysRect.height = 0;
_smackerFrame = NULL;
}
// SmackerDoubleSurface
SmackerDoubleSurface::SmackerDoubleSurface(NeverhoodEngine *vm)
: SmackerSurface(vm) {
}
void SmackerDoubleSurface::draw() {
if (_smackerFrame && _visible && _drawRect.width > 0 && _drawRect.height > 0)
_vm->_screen->drawDoubleSurface2(_smackerFrame, _drawRect);
}
// NeverhoodSmackerDecoder
void NeverhoodSmackerDecoder::forceSeekToFrame(uint frame) {
if (!isVideoLoaded())
return;
if (frame >= getFrameCount())
error("Can't force Smacker seek to invalid frame %d", frame);
if (_header.audioInfo[0].hasAudio)
error("Can't force Smacker frame seek with audio");
if (!rewind())
error("Failed to rewind");
SmackerVideoTrack *videoTrack = (SmackerVideoTrack *)getTrack(0);
uint32 offset = 0;
for (uint32 i = 0; i < frame; i++) {
videoTrack->increaseCurFrame();
offset += _frameSizes[i] & ~3;
}
_fileStream->seek(offset, SEEK_CUR);
}
// SmackerPlayer
SmackerPlayer::SmackerPlayer(NeverhoodEngine *vm, Scene *scene, uint32 fileHash, bool doubleSurface, bool flag, bool paused)
: Entity(vm, 0), _scene(scene), _doubleSurface(doubleSurface), _videoDone(false), _paused(paused),
_palette(NULL), _smackerDecoder(NULL), _smackerSurface(NULL), _stream(NULL), _smackerFirst(true),
_drawX(-1), _drawY(-1) {
SetUpdateHandler(&SmackerPlayer::update);
if (_doubleSurface) {
_smackerSurface = new SmackerDoubleSurface(_vm);
} else {
_smackerSurface = new SmackerSurface(_vm);
}
open(fileHash, flag);
}
SmackerPlayer::~SmackerPlayer() {
close();
delete _smackerSurface;
_smackerSurface = NULL;
}
void SmackerPlayer::open(uint32 fileHash, bool keepLastFrame) {
debug(0, "SmackerPlayer::open(%08X)", fileHash);
_fileHash = fileHash;
_keepLastFrame = keepLastFrame;
close();
_smackerFirst = true;
_stream = _vm->_res->createStream(fileHash);
_smackerDecoder = new NeverhoodSmackerDecoder();
_smackerDecoder->loadStream(_stream);
_palette = new Palette(_vm);
_palette->usePalette();
if (!_paused)
_smackerDecoder->start();
}
void SmackerPlayer::close() {
if (_smackerDecoder)
_smackerDecoder->stop();
delete _smackerDecoder;
delete _palette;
// NOTE The SmackerDecoder deletes the _stream
_smackerDecoder = NULL;
_palette = NULL;
_stream = NULL;
_smackerSurface->unsetSmackerFrame();
}
void SmackerPlayer::gotoFrame(int frameNumber) {
if (_smackerDecoder) {
_smackerDecoder->forceSeekToFrame(frameNumber);
updateFrame();
}
}
uint32 SmackerPlayer::getFrameCount() {
return _smackerDecoder ? _smackerDecoder->getFrameCount() : 0;
}
uint32 SmackerPlayer::getFrameNumber() {
return _smackerDecoder ? _smackerDecoder->getCurFrame() : 0;
}
uint SmackerPlayer::getStatus() {
return 0;
}
void SmackerPlayer::setDrawPos(int16 x, int16 y) {
_drawX = x;
_drawY = y;
if (_smackerSurface) {
_smackerSurface->getDrawRect().x = _drawX;
_smackerSurface->getDrawRect().y = _drawY;
}
}
void SmackerPlayer::rewind() {
if (_smackerDecoder)
_smackerDecoder->rewind();
}
void SmackerPlayer::update() {
if (!_smackerDecoder)
return;
if (_paused) {
if (_smackerFirst)
updateFrame();
} else {
if (!_smackerDecoder->endOfVideo()) {
updateFrame();
} else if (!_keepLastFrame) {
// Inform the scene about the end of the video playback
if (_scene)
sendMessage(_scene, NM_ANIMATION_STOP, 0);
_videoDone = true;
} else {
rewind();
updateFrame();
_videoDone = false;
}
}
}
void SmackerPlayer::updateFrame() {
if (!_smackerDecoder || !_smackerSurface)
return;
const Graphics::Surface *smackerFrame = _smackerDecoder->decodeNextFrame();
if (_smackerFirst) {
_smackerSurface->setSmackerFrame(smackerFrame);
if (_drawX < 0 || _drawY < 0) {
if (_doubleSurface) {
_drawX = 320 - _smackerDecoder->getWidth();
_drawY = 240 - _smackerDecoder->getHeight();
} else {
_drawX = (640 - _smackerDecoder->getWidth()) / 2;
_drawY = (480 - _smackerDecoder->getHeight()) / 2;
}
}
_smackerSurface->getDrawRect().x = _drawX;
_smackerSurface->getDrawRect().y = _drawY;
_smackerFirst = false;
}
if (_smackerDecoder->hasDirtyPalette())
updatePalette();
}
void SmackerPlayer::updatePalette() {
byte tempPalette[1024];
const byte *smackerPalette = _smackerDecoder->getPalette();
for (int i = 0; i < 256; i++) {
tempPalette[i * 4 + 0] = smackerPalette[i * 3 + 0];
tempPalette[i * 4 + 1] = smackerPalette[i * 3 + 1];
tempPalette[i * 4 + 2] = smackerPalette[i * 3 + 2];
}
// WORKAROUND: Scene 3, module 3000 defines a black color 255 instead of
// white, which results in the mouse cursor showing black. I'm not sure if
// color 255 is always supposed to be white. It's not feasible to check
// all scenes for a glitch that only seems to manifest in one, therefore
// we define color 255 to be white only for that scene.
if (_vm->_gameModule->getCurrentModuleNum() == 3000 && _vm->_gameState.sceneNum == 3)
tempPalette[255 * 4 + 0] = tempPalette[255 * 4 + 1] = tempPalette[255 * 4 + 2] = 0xFF;
_palette->copyPalette(tempPalette, 0, 256, 0);
}
} // End of namespace Neverhood