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https://github.com/libretro/scummvm.git
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493 lines
15 KiB
C++
493 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/sprite.h"
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#include "neverhood/screen.h"
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namespace Neverhood {
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// Sprite
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Sprite::Sprite(NeverhoodEngine *vm, int objectPriority)
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: Entity(vm, objectPriority), _x(0), _y(0), _spriteUpdateCb(NULL), _filterXCb(NULL), _filterYCb(NULL),
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_dataResource(vm), _doDeltaX(false), _doDeltaY(false), _needRefresh(false), _flags(0), _surface(NULL) {
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SetMessageHandler(&Sprite::handleMessage);
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}
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Sprite::~Sprite() {
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delete _surface;
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}
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void Sprite::updateBounds() {
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if (_doDeltaX) {
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_collisionBounds.x1 = _x - _collisionBoundsOffset.x - _collisionBoundsOffset.width + 1;
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_collisionBounds.x2 = _x - _collisionBoundsOffset.x;
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} else {
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_collisionBounds.x1 = _x + _collisionBoundsOffset.x;
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_collisionBounds.x2 = _x + _collisionBoundsOffset.x + _collisionBoundsOffset.width - 1;
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}
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if (_doDeltaY) {
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_collisionBounds.y1 = _y - _collisionBoundsOffset.y - _collisionBoundsOffset.height + 1;
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_collisionBounds.y2 = _y - _collisionBoundsOffset.y;
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} else {
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_collisionBounds.y1 = _y + _collisionBoundsOffset.y;
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_collisionBounds.y2 = _y + _collisionBoundsOffset.y + _collisionBoundsOffset.height - 1;
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}
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}
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void Sprite::setDoDeltaX(int type) {
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// Clear, set or toggle
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_doDeltaX = type == 2 ? !_doDeltaX : type == 1;
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}
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void Sprite::setDoDeltaY(int type) {
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// Clear, set or toggle
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_doDeltaY = type == 2 ? !_doDeltaY : type == 1;
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}
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bool Sprite::isPointInside(int16 x, int16 y) {
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return x >= _collisionBounds.x1 && x <= _collisionBounds.x2 && y >= _collisionBounds.y1 && y <= _collisionBounds.y2;
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}
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bool Sprite::checkCollision(NRect &rect) {
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return (_collisionBounds.x1 < rect.x2) && (rect.x1 < _collisionBounds.x2) && (_collisionBounds.y1 < rect.y2) && (rect.y1 < _collisionBounds.y2);
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}
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uint32 Sprite::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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return 0;
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}
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void Sprite::loadDataResource(uint32 fileHash) {
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_dataResource.load(fileHash);
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}
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void Sprite::createSurface(int surfacePriority, int16 width, int16 height) {
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_surface = new BaseSurface(_vm, surfacePriority, width, height, "sprite");
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}
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int16 Sprite::defFilterY(int16 y) {
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return y - _vm->_screen->getYOffset();
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}
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void Sprite::setClipRect(int16 x1, int16 y1, int16 x2, int16 y2) {
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NRect &clipRect = _surface->getClipRect();
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clipRect.x1 = x1;
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clipRect.y1 = y1;
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clipRect.x2 = x2;
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clipRect.y2 = y2;
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}
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void Sprite::setClipRect(NRect& clipRect) {
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_surface->getClipRect() = clipRect;
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}
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void Sprite::setClipRect(NDrawRect& drawRect) {
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setClipRect(drawRect.x, drawRect.y, drawRect.x2(), drawRect.y2());
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}
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// StaticSprite
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StaticSprite::StaticSprite(NeverhoodEngine *vm, int objectPriority)
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: Sprite(vm, objectPriority), _spriteResource(vm) {
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}
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StaticSprite::StaticSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y)
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: Sprite(vm, 0), _spriteResource(vm) {
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_spriteResource.load(fileHash, true);
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createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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_x = x == kDefPosition ? _spriteResource.getPosition().x : x;
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_y = y == kDefPosition ? _spriteResource.getPosition().y : y;
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_drawOffset.set(0, 0, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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_needRefresh = true;
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updatePosition();
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}
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void StaticSprite::loadSprite(uint32 fileHash, uint flags, int surfacePriority, int16 x, int16 y) {
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_spriteResource.load(fileHash, true);
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if (!_surface)
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createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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if (flags & kSLFDefDrawOffset)
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_drawOffset.set(0, 0, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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else if (flags & kSLFCenteredDrawOffset)
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_drawOffset.set(-(_spriteResource.getDimensions().width / 2), -(_spriteResource.getDimensions().height / 2),
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_spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
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if (flags & kSLFDefPosition) {
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_x = _spriteResource.getPosition().x;
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_y = _spriteResource.getPosition().y;
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} else if (flags & kSLFSetPosition) {
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_x = x;
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_y = y;
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}
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if (flags & kSLFDefCollisionBoundsOffset) {
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_collisionBoundsOffset = _drawOffset;
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updateBounds();
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}
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_needRefresh = true;
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updatePosition();
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}
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void StaticSprite::updatePosition() {
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if (!_surface)
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return;
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if (_doDeltaX) {
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_surface->getDrawRect().x = filterX(_x - _drawOffset.x - _drawOffset.width + 1);
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} else {
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_surface->getDrawRect().x = filterX(_x + _drawOffset.x);
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}
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if (_doDeltaY) {
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_surface->getDrawRect().y = filterY(_y - _drawOffset.y - _drawOffset.height + 1);
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} else {
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_surface->getDrawRect().y = filterY(_y + _drawOffset.y);
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}
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if (_needRefresh) {
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_surface->drawSpriteResourceEx(_spriteResource, _doDeltaX, _doDeltaY, _drawOffset.width, _drawOffset.height);
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_needRefresh = false;
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}
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}
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// AnimatedSprite
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AnimatedSprite::AnimatedSprite(NeverhoodEngine *vm, int objectPriority)
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: Sprite(vm, objectPriority), _animResource(vm) {
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init();
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}
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AnimatedSprite::AnimatedSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y)
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: Sprite(vm, 1100), _animResource(vm) {
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init();
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SetUpdateHandler(&AnimatedSprite::update);
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createSurface1(fileHash, surfacePriority);
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_x = x;
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_y = y;
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startAnimation(fileHash, 0, -1);
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}
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void AnimatedSprite::init() {
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_currFrameTicks = 0;
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_newAnimFileHash = 0;
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_deltaX = 0;
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_deltaY = 0;
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_nextAnimFileHash = 0;
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_plFirstFrameIndex = 0;
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_currFrameIndex = 0;
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_currStickFrameIndex = -1;
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_finalizeStateCb = NULL;
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_currStateCb = NULL;
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_nextStateCb = NULL;
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_newStickFrameIndex = -1;
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_newStickFrameHash = 0;
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_frameChanged = false;
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_replOldColor = 0;
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_replNewColor = 0;
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_animResource.setReplEnabled(false);
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_playBackwards = false;
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_currAnimFileHash = 0;
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_lastFrameIndex = 0;
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_plLastFrameIndex = 0;
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_plFirstFrameHash = 0;
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_plLastFrameHash = 0;
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_animStatus = 0;
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}
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void AnimatedSprite::update() {
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updateAnim();
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handleSpriteUpdate();
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updatePosition();
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}
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void AnimatedSprite::updateDeltaXY() {
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if (_doDeltaX) {
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_x -= _deltaX;
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} else {
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_x += _deltaX;
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}
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if (_doDeltaY) {
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_y -= _deltaY;
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} else {
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_y += _deltaY;
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}
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_deltaX = 0;
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_deltaY = 0;
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updateBounds();
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}
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void AnimatedSprite::setRepl(byte oldColor, byte newColor) {
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_replOldColor = oldColor;
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_replNewColor = newColor;
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_animResource.setReplEnabled(true);
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}
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void AnimatedSprite::clearRepl() {
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_replOldColor = 0;
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_replNewColor = 0;
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_animResource.setReplEnabled(false);
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}
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void AnimatedSprite::updateAnim() {
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_frameChanged = false;
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if (_newAnimFileHash == 0) {
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if (_newStickFrameIndex != -1) {
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_currStickFrameIndex = _newStickFrameIndex == STICK_LAST_FRAME ? _animResource.getFrameCount() - 1 : _newStickFrameIndex;
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_newStickFrameIndex = -1;
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} else if (_newStickFrameHash != 0) {
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_currStickFrameIndex = MAX<int16>(0, _animResource.getFrameIndex(_newStickFrameHash));
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_newStickFrameHash = 0;
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}
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if (_newAnimFileHash == 0 && _currFrameIndex != _currStickFrameIndex) {
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if (_currFrameTicks != 0 && (--_currFrameTicks == 0) && _animResource.getFrameCount() != 0) {
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if (_nextAnimFileHash != 0) {
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if (_animResource.load(_nextAnimFileHash)) {
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_currAnimFileHash = _nextAnimFileHash;
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} else {
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_animResource.load(calcHash("sqDefault"));
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_currAnimFileHash = 0;
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}
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if (_replOldColor != _replNewColor) {
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_animResource.setRepl(_replOldColor, _replNewColor);
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}
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_nextAnimFileHash = 0;
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if (_animStatus != 0) {
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_currFrameIndex = _plFirstFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plFirstFrameHash)) : 0;
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_lastFrameIndex = _plLastFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plLastFrameHash)) : _animResource.getFrameCount() - 1;
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} else {
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_currFrameIndex = _plFirstFrameIndex != -1 ? _plFirstFrameIndex : _animResource.getFrameCount() - 1;
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_lastFrameIndex = _plLastFrameIndex != -1 ? _plLastFrameIndex : _animResource.getFrameCount() - 1;
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}
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} else {
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updateFrameIndex();
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}
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if (_newAnimFileHash == 0)
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updateFrameInfo();
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}
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}
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}
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if (_newAnimFileHash != 0) {
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if (_animStatus == 2) {
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_currStickFrameIndex = _currFrameIndex;
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} else {
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if (_animStatus == 1) {
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if (_animResource.load(_newAnimFileHash)) {
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_currAnimFileHash = _newAnimFileHash;
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} else {
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_animResource.load(calcHash("sqDefault"));
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_currAnimFileHash = 0;
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}
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if (_replOldColor != _replNewColor) {
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_animResource.setRepl(_replOldColor, _replNewColor);
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}
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_newAnimFileHash = 0;
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_currFrameIndex = _plFirstFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plFirstFrameHash)) : 0;
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_lastFrameIndex = _plLastFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plLastFrameHash)) : _animResource.getFrameCount() - 1;
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} else {
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if (_animResource.load(_newAnimFileHash)) {
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_currAnimFileHash = _newAnimFileHash;
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} else {
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_animResource.load(calcHash("sqDefault"));
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_currAnimFileHash = 0;
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}
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if (_replOldColor != _replNewColor) {
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_animResource.setRepl(_replOldColor, _replNewColor);
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}
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_newAnimFileHash = 0;
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_currFrameIndex = _plFirstFrameIndex != -1 ? _plFirstFrameIndex : _animResource.getFrameCount() - 1;
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_lastFrameIndex = _plLastFrameIndex != -1 ? _plLastFrameIndex : _animResource.getFrameCount() - 1;
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}
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updateFrameInfo();
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}
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if (_newStickFrameIndex != -1) {
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_currStickFrameIndex = _newStickFrameIndex == STICK_LAST_FRAME ? _animResource.getFrameCount() - 1 : _newStickFrameIndex;
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_newStickFrameIndex = -1;
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} else if (_newStickFrameHash != 0) {
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_currStickFrameIndex = MAX<int16>(0, _animResource.getFrameIndex(_newStickFrameHash));
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_newStickFrameHash = 0;
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}
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}
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}
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void AnimatedSprite::updatePosition() {
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if (!_surface)
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return;
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if (_doDeltaX) {
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_surface->getDrawRect().x = filterX(_x - _drawOffset.x - _drawOffset.width + 1);
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} else {
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_surface->getDrawRect().x = filterX(_x + _drawOffset.x);
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}
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if (_doDeltaY) {
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_surface->getDrawRect().y = filterY(_y - _drawOffset.y - _drawOffset.height + 1);
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} else {
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_surface->getDrawRect().y = filterY(_y + _drawOffset.y);
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}
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if (_needRefresh) {
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_surface->drawAnimResource(_animResource, _currFrameIndex, _doDeltaX, _doDeltaY, _drawOffset.width, _drawOffset.height);
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_needRefresh = false;
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}
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}
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void AnimatedSprite::updateFrameIndex() {
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if (!_playBackwards) {
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if (_currFrameIndex < _lastFrameIndex) {
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_currFrameIndex++;
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} else {
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// Inform self about end of current animation
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// The caller can then e.g. set a new animation fileHash
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sendMessage(this, NM_ANIMATION_STOP, 0);
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if (_newAnimFileHash == 0)
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_currFrameIndex = 0;
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}
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} else {
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if (_currFrameIndex > 0) {
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_currFrameIndex--;
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} else {
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sendMessage(this, NM_ANIMATION_STOP, 0);
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if (_newAnimFileHash == 0)
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_currFrameIndex = _lastFrameIndex;
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}
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}
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}
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void AnimatedSprite::updateFrameInfo() {
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debug(8, "AnimatedSprite::updateFrameInfo()");
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const AnimFrameInfo &frameInfo = _animResource.getFrameInfo(_currFrameIndex);
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_frameChanged = true;
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_drawOffset = frameInfo.drawOffset;
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_deltaX = frameInfo.deltaX;
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_deltaY = frameInfo.deltaY;
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_collisionBoundsOffset = frameInfo.collisionBoundsOffset;
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_currFrameTicks = frameInfo.counter;
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updateBounds();
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_needRefresh = true;
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if (frameInfo.frameHash != 0)
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sendMessage(this, NM_ANIMATION_START, frameInfo.frameHash);
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}
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void AnimatedSprite::createSurface1(uint32 fileHash, int surfacePriority) {
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NDimensions dimensions = _animResource.loadSpriteDimensions(fileHash);
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_surface = new BaseSurface(_vm, surfacePriority, dimensions.width, dimensions.height, "animated sprite");
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}
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void AnimatedSprite::createShadowSurface1(BaseSurface *shadowSurface, uint32 fileHash, int surfacePriority) {
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NDimensions dimensions = _animResource.loadSpriteDimensions(fileHash);
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_surface = new ShadowSurface(_vm, surfacePriority, dimensions.width, dimensions.height, shadowSurface);
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}
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void AnimatedSprite::createShadowSurface(BaseSurface *shadowSurface, int16 width, int16 height, int surfacePriority) {
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_surface = new ShadowSurface(_vm, surfacePriority, width, height, shadowSurface);
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}
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void AnimatedSprite::startAnimation(uint32 fileHash, int16 plFirstFrameIndex, int16 plLastFrameIndex) {
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debug(2, "AnimatedSprite::startAnimation(%08X, %d, %d)", fileHash, plFirstFrameIndex, plLastFrameIndex);
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_newAnimFileHash = fileHash;
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_plFirstFrameIndex = plFirstFrameIndex;
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_plLastFrameIndex = plLastFrameIndex;
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_newStickFrameHash = 0;
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_animStatus = 0;
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_playBackwards = false;
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_newStickFrameIndex = -1;
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_currStickFrameIndex = -1;
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}
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void AnimatedSprite::stopAnimation() {
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_newAnimFileHash = 1;
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_animStatus = 2;
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}
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void AnimatedSprite::startAnimationByHash(uint32 fileHash, uint32 plFirstFrameHash, uint32 plLastFrameHash) {
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debug(2, "AnimatedSprite::startAnimationByHash(%08X, %08X, %08X)", fileHash, plFirstFrameHash, plLastFrameHash);
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_newAnimFileHash = fileHash;
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_plFirstFrameHash = plFirstFrameHash;
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_plLastFrameHash = plLastFrameHash;
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_newStickFrameHash = 0;
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_animStatus = 1;
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_playBackwards = false;
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_newStickFrameIndex = -1;
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_currStickFrameIndex = -1;
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}
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void AnimatedSprite::nextAnimationByHash(uint32 fileHash2, uint32 plFirstFrameHash, uint32 plLastFrameHash) {
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_nextAnimFileHash = fileHash2;
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_plFirstFrameHash = plFirstFrameHash;
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_plLastFrameHash = plLastFrameHash;
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_newStickFrameHash = 0;
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_animStatus = 1;
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_playBackwards = false;
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_newStickFrameIndex = -1;
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_currStickFrameIndex = -1;
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}
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void AnimatedSprite::setFinalizeState(AnimationCb finalizeStateCb) {
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if (_finalizeStateCb)
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(this->*_finalizeStateCb)();
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_finalizeStateCb = finalizeStateCb;
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}
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void AnimatedSprite::gotoState(AnimationCb currStateCb) {
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if (_finalizeStateCb) {
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AnimationCb cb = _finalizeStateCb;
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_finalizeStateCb = NULL;
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(this->*cb)();
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}
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_nextStateCb = NULL;
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_currStateCb = currStateCb;
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if (_currStateCb)
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(this->*_currStateCb)();
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}
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void AnimatedSprite::gotoNextState() {
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if (_finalizeStateCb) {
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AnimationCb cb = _finalizeStateCb;
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_finalizeStateCb = NULL;
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(this->*cb)();
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|
}
|
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if (_nextStateCb) {
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_currStateCb = _nextStateCb;
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|
_nextStateCb = NULL;
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(this->*_currStateCb)();
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} else {
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_currStateCb = NULL;
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}
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}
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|
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} // End of namespace Neverhood
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