mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 11:45:21 +00:00
147 lines
3.9 KiB
C++
147 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef SCUMM_SCRIPT_V0_H
|
|
#define SCUMM_SCRIPT_V0_H
|
|
|
|
#include "scumm/scumm_v2.h"
|
|
|
|
namespace Scumm {
|
|
|
|
/**
|
|
* Engine for Apple II and Commodore 64 versions of Maniac Mansion
|
|
*/
|
|
class ScummEngine_v0 : public ScummEngine_v2 {
|
|
protected:
|
|
byte _currentMode;
|
|
bool _verbExecuting; // is a verb executing
|
|
bool _verbPickup; // are we picking up an object during a verb execute
|
|
|
|
int _activeActor; // Actor Number
|
|
int _activeObject2; // 2nd Object Number
|
|
|
|
bool _activeInvExecute; // is activeInventory first to be executed
|
|
bool _activeObject2Inv; // is activeobject2 in the inventory
|
|
bool _activeObjectObtained; // collected _activeobject?
|
|
bool _activeObject2Obtained; // collected _activeObject2?
|
|
|
|
int _activeObjectIndex;
|
|
int _activeObject2Index;
|
|
|
|
public:
|
|
ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
|
|
|
|
virtual void resetScumm();
|
|
|
|
protected:
|
|
virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
|
|
|
|
virtual void setupOpcodes();
|
|
|
|
virtual void setupScummVars();
|
|
virtual void resetScummVars();
|
|
virtual void scummLoop(int delta);
|
|
virtual void decodeParseString();
|
|
|
|
virtual void processInput();
|
|
|
|
virtual void runObject(int obj, int entry);
|
|
virtual void saveOrLoad(Serializer *s);
|
|
|
|
// V0 MM Verb commands
|
|
int verbPrep(int object);
|
|
bool verbMove(int object, int objectIndex, bool invObject);
|
|
bool verbMoveToActor(int actor);
|
|
bool verbObtain(int object, int objIndex);
|
|
bool verbExecutes(int object, bool inventory = false);
|
|
bool verbExec();
|
|
|
|
int findObjectIndex(int x, int y);
|
|
|
|
virtual void checkExecVerbs();
|
|
virtual void handleMouseOver(bool updateInventory);
|
|
void resetVerbs();
|
|
void setNewKidVerbs();
|
|
|
|
void drawSentenceWord(int object, bool usePrep, bool objInInventory);
|
|
void drawSentence();
|
|
|
|
void switchActor(int slot);
|
|
|
|
virtual int getVarOrDirectWord(byte mask);
|
|
virtual uint fetchScriptWord();
|
|
|
|
virtual int getActiveObject();
|
|
|
|
virtual void resetSentence(bool walking);
|
|
|
|
virtual bool areBoxesNeighbors(int box1nr, int box2nr);
|
|
|
|
/* Version C64 script opcodes */
|
|
void o_stopCurrentScript();
|
|
void o_loadSound();
|
|
void o_getActorMoving();
|
|
void o_animateActor();
|
|
void o_putActorAtObject();
|
|
void o_pickupObject();
|
|
void o_setObjectName();
|
|
void o_lockSound();
|
|
void o_lockCostume();
|
|
void o_loadCostume();
|
|
void o_loadRoom();
|
|
void o_loadRoomWithEgo();
|
|
void o_lockScript();
|
|
void o_loadScript();
|
|
void o_lockRoom();
|
|
void o_cursorCommand();
|
|
void o_lights();
|
|
void o_unlockCostume();
|
|
void o_unlockScript();
|
|
void o_decrement();
|
|
void o_nop();
|
|
void o_getActorBitVar();
|
|
void o_setActorBitVar();
|
|
void o_getBitVar();
|
|
void o_setBitVar();
|
|
void o_doSentence();
|
|
void o_unknown2();
|
|
void o_ifActiveObject();
|
|
void o_getClosestObjActor();
|
|
void o_printEgo_c64();
|
|
void o_print_c64();
|
|
void o_unlockRoom();
|
|
void o_unlockSound();
|
|
void o_cutscene();
|
|
void o_endCutscene();
|
|
void o_beginOverride();
|
|
void o_setOwnerOf();
|
|
|
|
byte VAR_ACTIVE_ACTOR;
|
|
byte VAR_IS_SOUND_RUNNING;
|
|
byte VAR_ACTIVE_VERB;
|
|
};
|
|
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif
|