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https://github.com/libretro/scummvm.git
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196 lines
5.8 KiB
C++
196 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/config-manager.h"
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#include "common/stream.h"
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#include "common/util.h"
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#include "testbed/fs.h"
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namespace Testbed {
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/**
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* This test does the following:
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* 1) acquires the game-data path
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* 2) In the game-root it navigates to "directory" and opens the file "file"
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*
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* The code accesses the appropriate file using the fileSystem API, creates a read stream of it and
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* compares the message contained in it, with what it expects.
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*
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*/
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bool FStests::readDataFromFile(Common::FSDirectory *directory, const char *file) {
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Common::SeekableReadStream *readStream = directory->createReadStreamForMember(file);
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if (!readStream) {
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Testsuite::logDetailedPrintf("Can't open game file for reading\n");
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return false;
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}
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Common::String msg = readStream->readLine();
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delete readStream;
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Testsuite::logDetailedPrintf("Message Extracted from %s/%s : %s\n", directory->getFSNode().getName().c_str(), file, msg.c_str());
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Common::String expectedMsg = "It works!";
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if (!msg.equals(expectedMsg)) {
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Testsuite::logDetailedPrintf("Can't read Correct data from file\n");
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return false;
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}
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return true;
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}
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TestExitStatus FStests::testReadFile() {
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const Common::String &path = ConfMan.get("path");
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Common::FSDirectory gameRoot(path);
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int numFailed = 0;
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if (!gameRoot.getFSNode().exists() || !gameRoot.getFSNode().isDirectory()) {
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Testsuite::logDetailedPrintf("game Path should be an existing directory");
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return kTestFailed;
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}
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const char *dirList[] = {"test1" ,"Test2", "TEST3" , "tEST4", "test5"};
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const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file"};
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for (unsigned int i = 0; i < ARRAYSIZE(dirList); i++) {
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Common::String dirName = dirList[i];
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Common::String fileName = file[i];
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Common::FSDirectory *directory = gameRoot.getSubDirectory(dirName);
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if (!directory) {
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Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
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return kTestFailed;
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}
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if (!readDataFromFile(directory, fileName.c_str())) {
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Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
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numFailed++;
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}
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dirName.toLowercase();
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fileName.toLowercase();
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delete directory;
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directory = gameRoot.getSubDirectory(dirName);
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if (!directory) {
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Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
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return kTestFailed;
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}
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if (!readDataFromFile(directory, fileName.c_str())) {
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Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
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numFailed++;
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}
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dirName.toUppercase();
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fileName.toUppercase();
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delete directory;
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directory = gameRoot.getSubDirectory(dirName);
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if (!directory) {
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Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
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return kTestFailed;
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}
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if (!readDataFromFile(directory, fileName.c_str())) {
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Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
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numFailed++;
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}
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delete directory;
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}
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Testsuite::logDetailedPrintf("Failed %d out of 15\n", numFailed);
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if (numFailed) {
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return kTestFailed;
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} else {
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return kTestPassed;
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}
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}
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/**
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* This test creates a file testbed.out, writes a sample data and confirms if
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* it is same by reading the file again.
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*/
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TestExitStatus FStests::testWriteFile() {
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const Common::String &path = ConfMan.get("path");
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Common::FSNode gameRoot(path);
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if (!gameRoot.exists()) {
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Testsuite::logPrintf("Couldn't open the game data directory %s", path.c_str());
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return kTestFailed;
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}
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Common::FSNode fileToWrite = gameRoot.getChild("testbed.out");
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Common::WriteStream *ws = fileToWrite.createWriteStream();
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if (!ws) {
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Testsuite::logDetailedPrintf("Can't open writable file in game data dir\n");
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return kTestFailed;
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}
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ws->writeString("ScummVM Rocks!");
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ws->flush();
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delete ws;
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Common::SeekableReadStream *rs = fileToWrite.createReadStream();
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if (!rs) {
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Testsuite::logDetailedPrintf("Can't open recently written file testbed.out in game data dir\n");
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return kTestFailed;
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}
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Common::String readFromFile = rs->readLine();
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delete rs;
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if (readFromFile.equals("ScummVM Rocks!")) {
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// All good
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Testsuite::logDetailedPrintf("Data written and read correctly\n");
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return kTestPassed;
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}
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return kTestFailed;
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}
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FSTestSuite::FSTestSuite() {
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// FS tests depend on Game Data files.
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// If those are not found. Disable this testsuite.
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const Common::String &path = ConfMan.get("path");
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Common::FSNode gameRoot(path);
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Common::FSNode gameIdentificationFile = gameRoot.getChild("TESTBED");
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if (!gameIdentificationFile.exists()) {
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logPrintf("WARNING! : Game Data not found. Skipping FS tests\n");
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ConfParams.setGameDataFound(false);
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Testsuite::enable(false);
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}
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addTest("ReadingFile", &FStests::testReadFile, false);
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addTest("WritingFile", &FStests::testWriteFile, false);
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}
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void FSTestSuite::enable(bool flag) {
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Testsuite::enable(ConfParams.isGameDataFound() ? flag : false);
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}
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} // End of namespace Testbed
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