scummvm/engines/testbed/fs.cpp

196 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/config-manager.h"
#include "common/stream.h"
#include "common/util.h"
#include "testbed/fs.h"
namespace Testbed {
/**
* This test does the following:
* 1) acquires the game-data path
* 2) In the game-root it navigates to "directory" and opens the file "file"
*
* The code accesses the appropriate file using the fileSystem API, creates a read stream of it and
* compares the message contained in it, with what it expects.
*
*/
bool FStests::readDataFromFile(Common::FSDirectory *directory, const char *file) {
Common::SeekableReadStream *readStream = directory->createReadStreamForMember(file);
if (!readStream) {
Testsuite::logDetailedPrintf("Can't open game file for reading\n");
return false;
}
Common::String msg = readStream->readLine();
delete readStream;
Testsuite::logDetailedPrintf("Message Extracted from %s/%s : %s\n", directory->getFSNode().getName().c_str(), file, msg.c_str());
Common::String expectedMsg = "It works!";
if (!msg.equals(expectedMsg)) {
Testsuite::logDetailedPrintf("Can't read Correct data from file\n");
return false;
}
return true;
}
TestExitStatus FStests::testReadFile() {
const Common::String &path = ConfMan.get("path");
Common::FSDirectory gameRoot(path);
int numFailed = 0;
if (!gameRoot.getFSNode().exists() || !gameRoot.getFSNode().isDirectory()) {
Testsuite::logDetailedPrintf("game Path should be an existing directory");
return kTestFailed;
}
const char *dirList[] = {"test1" ,"Test2", "TEST3" , "tEST4", "test5"};
const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file"};
for (unsigned int i = 0; i < ARRAYSIZE(dirList); i++) {
Common::String dirName = dirList[i];
Common::String fileName = file[i];
Common::FSDirectory *directory = gameRoot.getSubDirectory(dirName);
if (!directory) {
Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
return kTestFailed;
}
if (!readDataFromFile(directory, fileName.c_str())) {
Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
dirName.toLowercase();
fileName.toLowercase();
delete directory;
directory = gameRoot.getSubDirectory(dirName);
if (!directory) {
Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
return kTestFailed;
}
if (!readDataFromFile(directory, fileName.c_str())) {
Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
dirName.toUppercase();
fileName.toUppercase();
delete directory;
directory = gameRoot.getSubDirectory(dirName);
if (!directory) {
Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str());
return kTestFailed;
}
if (!readDataFromFile(directory, fileName.c_str())) {
Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str());
numFailed++;
}
delete directory;
}
Testsuite::logDetailedPrintf("Failed %d out of 15\n", numFailed);
if (numFailed) {
return kTestFailed;
} else {
return kTestPassed;
}
}
/**
* This test creates a file testbed.out, writes a sample data and confirms if
* it is same by reading the file again.
*/
TestExitStatus FStests::testWriteFile() {
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
if (!gameRoot.exists()) {
Testsuite::logPrintf("Couldn't open the game data directory %s", path.c_str());
return kTestFailed;
}
Common::FSNode fileToWrite = gameRoot.getChild("testbed.out");
Common::WriteStream *ws = fileToWrite.createWriteStream();
if (!ws) {
Testsuite::logDetailedPrintf("Can't open writable file in game data dir\n");
return kTestFailed;
}
ws->writeString("ScummVM Rocks!");
ws->flush();
delete ws;
Common::SeekableReadStream *rs = fileToWrite.createReadStream();
if (!rs) {
Testsuite::logDetailedPrintf("Can't open recently written file testbed.out in game data dir\n");
return kTestFailed;
}
Common::String readFromFile = rs->readLine();
delete rs;
if (readFromFile.equals("ScummVM Rocks!")) {
// All good
Testsuite::logDetailedPrintf("Data written and read correctly\n");
return kTestPassed;
}
return kTestFailed;
}
FSTestSuite::FSTestSuite() {
// FS tests depend on Game Data files.
// If those are not found. Disable this testsuite.
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
Common::FSNode gameIdentificationFile = gameRoot.getChild("TESTBED");
if (!gameIdentificationFile.exists()) {
logPrintf("WARNING! : Game Data not found. Skipping FS tests\n");
ConfParams.setGameDataFound(false);
Testsuite::enable(false);
}
addTest("ReadingFile", &FStests::testReadFile, false);
addTest("WritingFile", &FStests::testWriteFile, false);
}
void FSTestSuite::enable(bool flag) {
Testsuite::enable(ConfParams.isGameDataFound() ? flag : false);
}
} // End of namespace Testbed