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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TINSEL_MOVE_H // prevent multiple includes
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#define TINSEL_MOVE_H
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#include "tinsel/dw.h" // for SCNHANDLE
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#include "tinsel/rince.h"
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namespace Tinsel {
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struct MOVER;
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typedef enum { YB_X2, YB_X1_5 } YBIAS;
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int SetActorDest(MOVER *pMover, int x, int y, bool igPath, SCNHANDLE film);
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void SSetActorDest(MOVER *pActor);
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void DoMoveActor(MOVER *pMover);
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void SetDefaultRefer(int32 defRefer);
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int GetLastLeadXdest();
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int GetLastLeadYdest();
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DIRECTION GetDirection(int fromx, int fromy, int tox, int toy, DIRECTION lastreel,
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HPOLYGON hPath, YBIAS yBias = YB_X2);
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} // End of namespace Tinsel
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#endif /* TINSEL_MOVE_H */
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