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Matthew Duggan b82669a7ad ULTIMA8: Don't destroy and recreate camera on map switch
This bug was a bit complex.

This change ensures that cacheIn events get called before enterFastArea.  In
Ultima 8 only a couple of classes have cacheIn events, so it makes no real
difference. In Crusader, this bug caused extra people in the rebel base because
they got the wrong mission number during enterFastArea (the mission number is
updated in a cacheIn event).

The previous map switch code was re-making the CameraProcess as needed, but
after the cacheIn usecode processes were created - so the new camera went to
the front of the process queue.  The first execution of the camera process then
updates the fast area, and enterFastArea processes get added to the front of
the queue again (in front of the cacheIn events).  Switch to only updating the
existing camera process where possible instead of creating a new one, so the
execution order does not change.
2021-05-29 21:31:55 +09:00
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audio AUDIO: Fix typo (missing comma) 2021-05-19 17:27:29 +09:00
backends GRAPHICS: fix Edge scaler glitch (bug no. 12553) 2021-05-28 20:26:28 +02:00
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ScummVM README · Build Status CI Translation status PRs Welcome Codacy Badge

About ScummVM

ScummVM allows you to play classic graphic point-and-click adventure games, text adventure games, and RPGs, as long as you already have the game data files. ScummVM replaces the executable files shipped with the games, which means you can now play your favorite games on all your favorite devices.

So how did ScummVM get its name? Many of the famous LucasArts adventure games, such as Maniac Mansion and the Monkey Island series, were created using a utility called SCUMM (Script Creation Utility for Maniac Mansion). The VM in ScummVM stands for Virtual Machine.

While ScummVM was originally designed to run LucasArts SCUMM games, over time support has been added for many other games: see the full list on our wiki. Noteworthy titles include Broken Sword, Myst and Blade Runner, although there are countless other hidden gems to explore.

For more information, compatibility lists, details on donating, the latest release, progress reports and more, please visit the ScummVM home page.

Quickstart

For the impatient among you, here is how to get ScummVM running in five simple steps.

  1. Download ScummVM from our website and install it.

  2. Create a directory on your hard drive and copy the game datafiles from the original media to this directory. Repeat this for every game you want to play.

  3. Start ScummVM, choose 'Add game', select the directory containing the game datafiles (do not try to select the datafiles themselves!) and press Choose.

  4. The Edit Game dialog opens to allow configuration of various settings for the game. These can be reconfigured at any time, but for now everything should be OK at the default settings.

  5. Select the game you want to play in the list, and press Start. To play a game next time, skip to step 5, unless you want to add more games.

Hint:

To add multiple games in one go, press and hold the shift key, then click 'Add game' -- the label will change to 'Mass Add' and if you press it, you are again asked to select a directory, only this time ScummVM will search through all subdirectories for supported games.

Reporting a bug

To report a bug, go to the ScummVM Issue Tracker and log in with your GitHub account.

Please make sure the bug is reproducible, and still occurs in the latest git/Daily build version. Also check the compatibility list for that game, to ensure the issue is not already known. Please do not report bugs for games that are not listed as completeable on the Supported Games wiki page, or on the compatibility list. We already know those games have bugs!

Please include the following information in the bug report:

  • ScummVM version (test the latest git/Daily build)
  • Bug details, including instructions for how to reproduce the bug. If possible, include log files, screenshots, and any other relevant information.
  • Game language
  • Game version (for example, talkie or floppy)
  • Platform and Compiler (for example, Win32, Linux or FreeBSD)
  • An attached saved game, if possible.
  • If this bug only occurred recently, include the last version without the bug, and the first version with the bug. That way we can fix it quicker by looking at the changes made.

Finally, please report each issue separately; do not file multiple issues on the same ticket. It is difficult to track the status of each individual bug when they aren't on their own tickets.

Documentation

User documentation

For everything you need to know about how to use ScummVM, see our user documentation.

The ScummVM Wiki

The wiki is the place to go for information about every game supported by ScummVM. If you're a developer, there's also some very handy information in the Developer section.

Changelog

Our extensive change log is available here.

Credits

A massive thank you to the entire team for making the ScummVM project possible. See the credits here!


Good Luck and Happy Adventuring! The ScummVM team. https://www.scummvm.org/