scummvm/engines/cge2/sound.cpp
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

275 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#include "cge2/sound.h"
#include "common/memstream.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "cge2/cge2.h"
namespace CGE2 {
DataCk::DataCk(byte *buf, int bufSize) {
_buf = buf;
_ckSize = bufSize;
}
DataCk::~DataCk() {
free(_buf);
}
Sound::Sound(CGE2Engine *vm) : _vm(vm) {
_audioStream = nullptr;
_soundRepeatCount = 1;
open();
}
Sound::~Sound() {
close();
}
void Sound::close() {
_vm->_midiPlayer->killMidi();
}
void Sound::open() {
setRepeat(1);
if (_vm->_commandHandlerTurbo != nullptr)
_vm->switchSay();
play(Audio::Mixer::kSFXSoundType, _vm->_fx->load(99, 99));
}
void Sound::setRepeat(int16 count) {
_soundRepeatCount = count;
}
int16 Sound::getRepeat() {
return _soundRepeatCount;
}
void Sound::play(Audio::Mixer::SoundType soundType, DataCk *wav, int pan) {
if (wav) {
stop();
_smpinf._saddr = &*(wav->addr());
_smpinf._slen = (uint16)wav->size();
_smpinf._span = pan;
_smpinf._counter = getRepeat();
sndDigiStart(&_smpinf, soundType);
}
}
void Sound::sndDigiStart(SmpInfo *PSmpInfo, Audio::Mixer::SoundType soundType) {
// Create an audio stream wrapper for sound
Common::MemoryReadStream *stream = new Common::MemoryReadStream(PSmpInfo->_saddr,
PSmpInfo->_slen, DisposeAfterUse::NO);
_audioStream = Audio::makeWAVStream(stream, DisposeAfterUse::YES);
// Decide which handle to use
Audio::SoundHandle *handle = nullptr;
switch (soundType) {
case Audio::Mixer::kSFXSoundType:
handle = &_sfxHandle;
break;
case Audio::Mixer::kSpeechSoundType:
handle = &_speechHandle;
break;
default:
error("Wrong sound type passed to sndDigiStart()");
}
// Start the new sound
_vm->_mixer->playStream(soundType, handle,
Audio::makeLoopingAudioStream(_audioStream, (uint)PSmpInfo->_counter));
// CGE pan:
// 8 = Center
// Less = Left
// More = Right
_vm->_mixer->setChannelBalance(*handle, (int8)CLIP(((PSmpInfo->_span - 8) * 16), -127, 127));
}
void Sound::stop() {
sndDigiStop(_sfxHandle);
sndDigiStop(_speechHandle);
_audioStream = nullptr;
}
void Sound::checkSoundHandles() {
if (!_vm->_mixer->isSoundHandleActive(_speechHandle) && !_vm->_mixer->isSoundHandleActive(_sfxHandle))
_smpinf._counter = 0;
}
void Sound::sndDigiStop(Audio::SoundHandle &handle) {
if (_vm->_mixer->isSoundHandleActive(handle))
_vm->_mixer->stopHandle(handle);
}
Fx::Fx(CGE2Engine *vm, int size) : _current(nullptr), _vm(vm) {
}
Fx::~Fx() {
clear();
}
void Fx::clear() {
if (_current)
delete _current;
_current = nullptr;
}
Common::String Fx::name(int ref, int sub) {
const char *fxname = "%.2dfx%.2d.WAV";
const char *subName = "%.2dfx%.2d?.WAV";
const char *p = (sub) ? subName : fxname;
Common::String filename = Common::String::format(p, ref >> 8, ref & 0xFF);
if (sub)
filename.setChar('@' + sub, 6);
return filename;
}
bool Fx::exist(int ref, int sub) {
return _vm->_resman->exist(name(ref, sub).c_str());
}
DataCk *Fx::load(int ref, int sub) {
Common::String filename = name(ref, sub);
EncryptedStream file(_vm, filename.c_str());
clear();
return (_current = loadWave(&file));
}
DataCk *Fx::loadWave(EncryptedStream *file) {
byte *data = (byte *)malloc(file->size());
if (!data)
return 0;
file->read(data, file->size());
return new DataCk(data, file->size());
}
MusicPlayer::MusicPlayer(CGE2Engine *vm) : _vm(vm) {
_data = nullptr;
_isGM = false;
MidiPlayer::createDriver();
int ret = _driver->open();
if (ret == 0) {
if (_nativeMT32)
_driver->sendMT32Reset();
else
_driver->sendGMReset();
// TODO: Load cmf.ins with the instrument table. It seems that an
// interface for such an operation is supported for AdLib. Maybe for
// this card, setting instruments is necessary.
_driver->setTimerCallback(this, &timerCallback);
}
_dataSize = -1;
}
MusicPlayer::~MusicPlayer() {
killMidi();
}
void MusicPlayer::killMidi() {
Audio::MidiPlayer::stop();
free(_data);
_data = nullptr;
}
void MusicPlayer::loadMidi(int ref) {
if (_vm->_midiNotify != nullptr)
(_vm->*_vm->_midiNotify)();
// Work out the filename and check the given MIDI file exists
Common::String filename = Common::String::format("%.2dSG%.2d.MID", ref >> 8, ref & 0xFF);
if (!_vm->_resman->exist(filename.c_str()))
return;
// Stop any currently playing MIDI file
killMidi();
// Read in the data for the file
EncryptedStream mid(_vm, filename.c_str());
_dataSize = mid.size();
_data = (byte *)malloc(_dataSize);
mid.read(_data, _dataSize);
// Start playing the music
sndMidiStart();
}
void MusicPlayer::sndMidiStart() {
_isGM = true;
MidiParser *parser = MidiParser::createParser_SMF();
if (parser->loadMusic(_data, _dataSize)) {
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(_driver->getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
syncVolume();
// Al the tracks are supposed to loop
_isLooping = true;
_isPlaying = true;
}
}
void MusicPlayer::send(uint32 b) {
if (((b & 0xF0) == 0xC0) && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
}
Audio::MidiPlayer::send(b);
}
void MusicPlayer::sendToChannel(byte channel, uint32 b) {
if (!_channelsTable[channel]) {
_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
// If a new channel is allocated during the playback, make sure
// its volume is correctly initialized.
if (_channelsTable[channel])
_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
}
if (_channelsTable[channel])
_channelsTable[channel]->send(b);
}
} // End of namespace CGE2