scummvm/engines/xeen/metaengine.cpp
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00

194 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/xeen.h"
#include "xeen/worldofxeen/worldofxeen.h"
#include "xeen/swordsofxeen/swordsofxeen.h"
#include "base/plugins.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/translation.h"
#include "xeen/detection.h"
#define MAX_SAVES 99
namespace Xeen {
uint32 XeenEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 XeenEngine::getSpecificGameId() const {
uint gameId = g_vm->getGameID();
if (gameId == GType_WorldOfXeen)
gameId = _files->_ccNum ? GType_DarkSide : GType_Clouds;
return gameId;
}
uint32 XeenEngine::getGameFeatures() const {
return _gameDescription->features;
}
uint32 XeenEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language XeenEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform XeenEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
bool XeenEngine::getIsCD() const {
return getFeatures() & ADGF_CD;
}
} // End of namespace Xeen
class XeenMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "xeen";
}
bool hasFeature(MetaEngineFeature f) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool XeenMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSavesSupportThumbnail) ||
(f == kSimpleSavesNames);
}
bool Xeen::XeenEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Xeen::XeenGameDescription *gd = (const Xeen::XeenGameDescription *)desc;
switch (gd->gameID) {
case Xeen::GType_Clouds:
case Xeen::GType_DarkSide:
case Xeen::GType_WorldOfXeen:
*engine = new Xeen::WorldOfXeen::WorldOfXeenEngine(syst, gd);
break;
case Xeen::GType_Swords:
*engine = new Xeen::SwordsOfXeen::SwordsOfXeenEngine(syst, gd);
break;
default:
error("Invalid game");
}
return true;
}
SaveStateList XeenMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.###", target);
Xeen::XeenSavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot <= MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (Xeen::SavesManager::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
delete in;
}
}
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int XeenMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void XeenMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor XeenMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
if (f) {
Xeen::XeenSavegameHeader header;
if (!Xeen::SavesManager::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._year, header._month, header._day);
desc.setSaveTime(header._hour, header._minute);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(XEEN)
REGISTER_PLUGIN_DYNAMIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
#else
REGISTER_PLUGIN_STATIC(XEEN, PLUGIN_TYPE_ENGINE, XeenMetaEngine);
#endif