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125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "base/version.h"
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#define INCLUDED_FROM_BASE_VERSION_CPP
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#include "base/internal_version.h"
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/*
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* Version string and build date string. These can be used by anything that
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* wants to display this information to the user (e.g. about dialog).
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*
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* Note: it would be very nice if we could instead of (or in addition to) the
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* build date present a date which corresponds to the date our source files
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* were last changed. To understand the difference, imagine that a user
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* makes a checkout on January 1, then after a week compiles it
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* (e.g. after doing a 'make clean'). The build date then will say January 8
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* even though the files were last changed on January 1.
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*
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* Another problem is that __DATE__/__TIME__ depend on the local time zone.
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*
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* It's clear that such a "last changed" date would be much more useful to us
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* for feedback purposes. After all, when somebody files a bug report, we
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* don't care about the build date, we want to know which date their checkout
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* was made.
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*
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* So, how could we implement this? At least on unix systems, a special script
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* could do it. Basically, that script could parse the output of "svn info" or
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* "svnversion" to determine the revision of the checkout, and insert that
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* information somehow into the build process (e.g. by generating a tiny
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* header file, analog to internal_version.h, maybe called svn_rev.h or so.)
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*
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* Drawback: This only works on systems which can run suitable scripts as part
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* of the build proces (so I guess Visual C++ would be out of the game here?
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* I don't know VC enough to be sure). And of course it must be robust enough
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* to properly work in exports (i.e. release tar balls etc.).
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*/
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const char *gScummVMVersion = SCUMMVM_VERSION;
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const char *gScummVMBuildDate = __DATE__ " " __TIME__;
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const char *gScummVMVersionDate = SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
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const char *gScummVMFullVersion = "ScummVM " SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
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const char *gScummVMFeatures = ""
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#ifdef TAINTED_BUILD
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// TAINTED means the build contains engines/subengines not enabled by default
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"TAINTED "
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#endif
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#ifdef USE_TREMOR
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#ifdef USE_TREMOLO
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// libTremolo is used on WinCE for better ogg performance
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"Tremolo "
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#else
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"Tremor "
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#endif
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#else
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#ifdef USE_VORBIS
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"Vorbis "
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#endif
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#endif
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#ifdef USE_FLAC
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"FLAC "
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#endif
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#ifdef USE_MAD
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"MP3 "
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#endif
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#ifdef USE_ALSA
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"ALSA "
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#endif
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#ifdef USE_SEQ_MIDI
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"SEQ "
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#endif
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#ifdef USE_TIMIDITY
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"TiMidity "
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#endif
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#ifdef USE_RGB_COLOR
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"RGB "
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#endif
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#ifdef USE_ZLIB
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"zLib "
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#endif
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#ifdef USE_MPEG2
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"MPEG2 "
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#endif
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#ifdef USE_FLUIDSYNTH
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"FluidSynth "
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#endif
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#ifdef USE_THEORADEC
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"Theora "
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#endif
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#ifdef USE_FAAD
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"AAC "
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#endif
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;
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